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Surround-screen projection-based virtual reality: The design and implementation of the CAVE (1993)

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by Carolina Cruz-neira , Daniel J. Sandin , Thomas A. Defanti
Citations:725 - 27 self
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BibTeX

@INPROCEEDINGS{Cruz-neira93surround-screenprojection-based,
    author = {Carolina Cruz-neira and Daniel J. Sandin and Thomas A. Defanti},
    title = {Surround-screen projection-based virtual reality: The design and implementation of the CAVE},
    booktitle = {},
    year = {1993},
    pages = {135--142}
}

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Abstract

Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo. In addition, this format helps reduce the effect of common tracking and system latency errors. The off-axis perspective projection techniques we use are shown to be simple and straightforward. Our techniques for doing multi-screen stereo vision are enumerated, and design barriers, past and current, are described. Advantages and disadvantages of the projection paradigm are discussed, with an analysis of the effect of tracking noise and delay on the user. Successive refinement, a necessary tool for scientific visualization, is developed in the virtual reality context. The use of the CAVE as a one-to-many presentation

Keyphrases

surround-screen projection-based virtual reality    scientific visualization    multi-screen stereo vision    projection technology    necessary tool    workstation screen    projection paradigm    cave automatic virtual environment    virtual-reality goal    virtual reality context    common tracking    design barrier    successive refinement    one-to-many presentation    system latency error    flicker-free stereo    virtual reality scientific visualization system    off-axis perspective projection technique    abstract several common system   

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