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Discovery of Grounded Theory
, 1967
"... Abstract: This paper outlines my concerns with Qualitative Data Analysis ’ (QDA) numerous remodelings of Grounded Theory (GT) and the subsequent eroding impact. I cite several examples of the erosion and summarize essential elements of classic GT methodology. It is hoped that the article will clarif ..."
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Cited by 2637 (13 self)
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Abstract: This paper outlines my concerns with Qualitative Data Analysis ’ (QDA) numerous remodelings of Grounded Theory (GT) and the subsequent eroding impact. I cite several examples of the erosion and summarize essential elements of classic GT methodology. It is hoped that the article will clarify my concerns with the continuing enthusiasm but misunderstood embrace of GT by QDA methodologists and serve as a preliminary guide to novice researchers who wish to explore the fundamental principles of GT. Key words: grounded theory, qualitative data analysis, constant comparative method, theoretical
A dynamic theory of organizational knowledge creation
- Organization Science
, 1994
"... to stimulate the next wave of research on organization learning. It provides a conceptual framework for research on the differences and similarities of learning by individuals, groups, and organizations. ..."
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Cited by 1917 (3 self)
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to stimulate the next wave of research on organization learning. It provides a conceptual framework for research on the differences and similarities of learning by individuals, groups, and organizations.
Image analogies
, 2001
"... Figure 1 An image analogy. Our problem is to compute a new “analogous ” image B ′ that relates to B in “the same way ” as A ′ relates to A. Here, A, A ′ , and B are inputs to our algorithm, and B ′ is the output. The full-size images are shown in Figures 10 and 11. This paper describes a new framewo ..."
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Cited by 455 (8 self)
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Figure 1 An image analogy. Our problem is to compute a new “analogous ” image B ′ that relates to B in “the same way ” as A ′ relates to A. Here, A, A ′ , and B are inputs to our algorithm, and B ′ is the output. The full-size images are shown in Figures 10 and 11. This paper describes a new framework for processing images by example, called “image analogies. ” The framework involves two stages: a design phase, in which a pair of images, with one image purported to be a “filtered ” version of the other, is presented as “training data”; and an application phase, in which the learned filter is applied to some new target image in order to create an “analogous” filtered result. Image analogies are based on a simple multiscale autoregression, inspired primarily by recent results in texture synthesis. By choosing different types of source image pairs as input, the framework supports a wide variety of “image filter ” effects, including traditional image filters, such as blurring or embossing; improved texture synthesis, in which some textures are synthesized with higher quality than by previous approaches; super-resolution, in which a higher-resolution image is inferred from a low-resolution source; texture transfer, in which images are “texturized ” with some arbitrary source texture; artistic filters, in which various drawing and painting styles are synthesized based on scanned real-world examples; and texture-by-numbers, in which realistic scenes, composed of a variety of textures, are created using a simple painting interface.
Pad++: A zooming graphical interface for exploring alternate interface physics
- In Proceedings of User Interface and Software Technology
, 1994
"... information visualization, information physics. We describe the current status of Pad++, a zooming graphical interface that we are exploring as an alternative to tradhional window and icon-based approaches to interface design. We discuss the motivation for Pad++, describe the implementation, and pre ..."
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Cited by 442 (17 self)
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information visualization, information physics. We describe the current status of Pad++, a zooming graphical interface that we are exploring as an alternative to tradhional window and icon-based approaches to interface design. We discuss the motivation for Pad++, describe the implementation, and present prototype applications. In addition, we introduce an informational physics strategy for interface design and briefly compare it with metaphor-based design strategies.
Re-place-ing Space: The Roles of Place and Space in Collaborative Systems
, 1996
"... Many collaborative and communicative environments use notions of “space ” and spatial organisation to facilitate and structure interaction. We argue that a focus on spatial models is misplaced. Drawing on understandings from architecture and urban design, as well as from our own research findings, w ..."
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Cited by 379 (5 self)
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Many collaborative and communicative environments use notions of “space ” and spatial organisation to facilitate and structure interaction. We argue that a focus on spatial models is misplaced. Drawing on understandings from architecture and urban design, as well as from our own research findings, we highlight the critical distinction between “space ” and “place”. While designers use spatial models to support interaction, we show how it is actually a notion of “place ” which frames interactive behaviour. This leads us to re-evaluate spatial systems, and discuss how “place”, rather than “space”, can support CSCW design.
Distributed representations of structure: A Theory of Analogical Access and Mapping
- PSYCHOLOGICAL REVIEW
, 1997
"... This article describes an integrated theory of analogical access and mapping, instantiated in a ..."
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Cited by 358 (40 self)
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This article describes an integrated theory of analogical access and mapping, instantiated in a
Six views of embodied cognition
- PSYCHONOMIC BULLETIN AND REVIEW
, 2002
"... The emerging viewpoint of embodied cognition holds that cognitive processes are deeply rooted in the body’s interactions with the world. This position actually houses a number of distinct claims, some of which are more controversial than others. This paper distinguishes and evaluates the following s ..."
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Cited by 339 (1 self)
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The emerging viewpoint of embodied cognition holds that cognitive processes are deeply rooted in the body’s interactions with the world. This position actually houses a number of distinct claims, some of which are more controversial than others. This paper distinguishes and evaluates the following six claims: 1) cognition is situated; 2) cognition is time-pressured; 3) we off-load cognitive work onto the environment; 4) the environment is part of the cognitive system; 5) cognition is for action; 6) off-line cognition is body-based. Of these, the first three and the fifth appear to be at least partially true, and their usefulness is best evaluated in terms of the range of their applicability. The fourth claim, I argue, is deeply problematic. The sixth claim has received the least attention in the literature on embodied cognition, but it may in fact be the best documented and most powerful of the six claims.
The Spatial Semantic Hierarchy
- Artificial Intelligence
, 2000
"... The Spatial Semantic Hierarchy is a model of knowledge of large-scale space consisting of multiple interacting representations, both qualitative and quantitative. The SSH is inspired by the properties of the human cognitive map, and is intended to serve both as a model of the human cognitive map and ..."
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Cited by 339 (35 self)
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The Spatial Semantic Hierarchy is a model of knowledge of large-scale space consisting of multiple interacting representations, both qualitative and quantitative. The SSH is inspired by the properties of the human cognitive map, and is intended to serve both as a model of the human cognitive map and as a method for robot exploration and map-building. The multiple levels of the SSH express states of partial knowledge, and thus enable the human or robotic agent to deal robustly with uncertainty during both learning and problem-solving. The control level represents useful patterns of sensorimotor interaction with the world in the form of trajectory-following and hill-climbing control laws leading to locally distinctive states. Local geometric maps in local frames of reference can be constructed at the control level to serve as observers for control laws in particular neighborhoods. The causal level abstracts continuous behavior among distinctive states into a discrete model ...
Structure mapping in analogy and similarity
- AMERICAN PSYCHOLOGIST
, 1997
"... Analogy and similarity are often assumed to be distinct psychological processes. In contrast to this position, the authors suggest that both similarity and analogy involve a process of structural alignment and mapping, that is, that similarity is like analogy. In this article, the authors first desc ..."
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Cited by 335 (47 self)
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Analogy and similarity are often assumed to be distinct psychological processes. In contrast to this position, the authors suggest that both similarity and analogy involve a process of structural alignment and mapping, that is, that similarity is like analogy. In this article, the authors first describe the structure-mapping process as it has been worked out for analogy. Then, this view is extended to similarity, where it is used to generate new predictions. Finally, the authors explore broader implications of structural alignment for psychological processing.