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The Tool KRONOS
 In Proc. of Hybrid Systems III, LNCS 1066
, 1996
"... KRONOS [6, 8] is a tool developed with the aim to assist the user to validate complex realtime systems. The tool checks whether a realtinae system modeled by a timed automaton [4] satisfies a timing property specified by a formula of the temporal logic TCTL [3]. KRONOS implements the symbolic mode ..."
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Cited by 270 (41 self)
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KRONOS [6, 8] is a tool developed with the aim to assist the user to validate complex realtime systems. The tool checks whether a realtinae system modeled by a timed automaton [4] satisfies a timing property specified by a formula of the temporal logic TCTL [3]. KRONOS implements the symbolic modelchecking
The Benefits of Relaxing Punctuality
, 1996
"... The most natural, compositional, way of modeling realtime systems uses a dense domain for time. The satis ability of timing constraints that are capable of expressing punctuality in this model, however, is known to be undecidable. We introduce a temporal language that can constrain the time differe ..."
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Cited by 257 (17 self)
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The most natural, compositional, way of modeling realtime systems uses a dense domain for time. The satis ability of timing constraints that are capable of expressing punctuality in this model, however, is known to be undecidable. We introduce a temporal language that can constrain the time difference between events only with finite, yet arbitrary, precision and show the resulting logic to be EXPSPACEcomplete. This result allows us to develop an algorithm for the verification of timing properties of realtime systems with a dense semantics.
WellStructured Transition Systems Everywhere!
 THEORETICAL COMPUTER SCIENCE
, 1998
"... Wellstructured transition systems (WSTS's) are a general class of infinite state systems for which decidability results rely on the existence of a wellquasiordering between states that is compatible with the transitions. In this article, we provide an extensive treatment of the WSTS idea and ..."
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Cited by 250 (8 self)
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Wellstructured transition systems (WSTS's) are a general class of infinite state systems for which decidability results rely on the existence of a wellquasiordering between states that is compatible with the transitions. In this article, we provide an extensive treatment of the WSTS idea and show several new results. Our improved definitions allow many examples of classical systems to be seen as instances of WSTS's.
On the Synthesis of Discrete Controllers for Timed Systems
 in E.W. Mayr and C. Puech (Eds), Proc. STACS'95, LNCS 900
, 1995
"... Abstract. This paper presents algorithms for the automatic synthesis of realtime controllers by nding a winning strategy for certain games de ned by the timedautomata of Alur and Dill. In such games, the outcome depends on the players ' actions as well as on their timing. We believe that thes ..."
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Cited by 243 (18 self)
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Abstract. This paper presents algorithms for the automatic synthesis of realtime controllers by nding a winning strategy for certain games de ned by the timedautomata of Alur and Dill. In such games, the outcome depends on the players ' actions as well as on their timing. We believe that these results will pave theway for the application of program synthesis techniques to the construction of realtime embedded systems from their speci cations. 1
Languages, Automata and Logic
, 1996
"... This paper is a survey on logical aspects of finite automata. Central points are the connection between finite automata and monadic secondorder logic, the EhrenfeuchtFraisse technique in the context of formal language theory, finite automata on !words and their determinization, and a selfcontain ..."
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Cited by 237 (5 self)
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This paper is a survey on logical aspects of finite automata. Central points are the connection between finite automata and monadic secondorder logic, the EhrenfeuchtFraisse technique in the context of formal language theory, finite automata on !words and their determinization, and a selfcontained proof of the "Rabin Tree Theorem". Sections 5 and 6 contain material presented in a lecture series to the "Final
Modelchecking algorithms for continuoustime Markov chains
 IEEE TRANSACTIONS ON SOFTWARE ENGINEERING
, 2003
"... Continuoustime Markov chains (CTMCs) have been widely used to determine system performance and dependability characteristics. Their analysis most often concerns the computation of steadystate and transientstate probabilities. This paper introduces a branching temporal logic for expressing realt ..."
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Cited by 235 (48 self)
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Continuoustime Markov chains (CTMCs) have been widely used to determine system performance and dependability characteristics. Their analysis most often concerns the computation of steadystate and transientstate probabilities. This paper introduces a branching temporal logic for expressing realtime probabilistic properties on CTMCs and presents approximate model checking algorithms for this logic. The logic, an extension of the continuous stochastic logic CSL of Aziz et al., contains a timebounded until operator to express probabilistic timing properties over paths as well as an operator to express steadystate probabilities. We show that the model checking problem for this logic reduces to a system of linear equations (for unbounded until and the steadystate operator) and a Volterra integral equation system (for timebounded until). We then show that the problem of modelchecking timebounded until properties can be reduced to the problem of computing transient state probabilities for CTMCs. This allows the verification of probabilistic timing properties by efficient techniques for transient analysis for CTMCs such as uniformization. Finally, we show that a variant of lumping equivalence (bisimulation), a wellknown notion for aggregating CTMCs, preserves the validity of all formulas in the logic.
Computing Simulations on Finite and Infinite Graphs
, 1996
"... . We present algorithms for computing similarity relations of labeled graphs. Similarity relations have applications for the refinement and verification of reactive systems. For finite graphs, we present an O(mn) algorithm for computing the similarity relation of a graph with n vertices and m edges ..."
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Cited by 195 (7 self)
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. We present algorithms for computing similarity relations of labeled graphs. Similarity relations have applications for the refinement and verification of reactive systems. For finite graphs, we present an O(mn) algorithm for computing the similarity relation of a graph with n vertices and m edges (assuming m n). For effectively presented infinite graphs, we present a symbolic similaritychecking procedure that terminates if a finite similarity relation exists. We show that 2D rectangular automata, which model discrete reactive systems with continuous environments, define effectively presented infinite graphs with finite similarity relations. It follows that the refinement problem and the 8CTL modelchecking problem are decidable for 2D rectangular automata. 1 Introduction A labeled graph G = (V; E;A; hh\Deltaii) consist of a (possibly infinite) set V of vertices, a set E ` V 2 of edges, a set A of labels, and a function hh\Deltaii : V ! A that maps each vertex v to a label hh...
Controllers for Reachability Specifications for Hybrid Systems
 Automatica
, 1999
"... The problem of systematically synthesizing hybrid controllers which satisfy multiple control objectives is considered. We present a technique, based on the principles of optimal control, for determining the class of least restrictive controllers that satisfies the most important objective (which we ..."
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Cited by 172 (42 self)
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The problem of systematically synthesizing hybrid controllers which satisfy multiple control objectives is considered. We present a technique, based on the principles of optimal control, for determining the class of least restrictive controllers that satisfies the most important objective (which we refer to as safety). The system performance with respect to lower priority objectives (which we refer to as efficiency) can then be optimized within this class. We motivate our approach by showing how the proposed synthesis technique simplifies to well known results from supervisory control and pursuit evasion games when restricted to purely discrete and purely continuous systems respectively. We then illustrate the application of this technique to two examples, one hybrid (the steam boiler benchmark problem), and one primarily continuous (a flight vehicle management system with discrete flight modes). 1 Introduction Hybrid systems, or systems that involve the interaction of discrete and co...