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Central pattern generators for locomotion control in animals and robots: a review
- NEURAL NETWORKS
, 2008
"... The problem of controlling locomotion is an area in which neuroscience and robotics can fruitfully interact. In this article, I will review research carried out on locomotor central pattern generators (CPGs), i.e. neural circuits capable of producing coordinated patterns of high-dimensional rhythmic ..."
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Cited by 151 (20 self)
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The problem of controlling locomotion is an area in which neuroscience and robotics can fruitfully interact. In this article, I will review research carried out on locomotor central pattern generators (CPGs), i.e. neural circuits capable of producing coordinated patterns of high-dimensional rhythmic output signals while receiving only simple, lowdimensional, input signals. The review will first cover neurobiological observations concerning locomotor CPGs and their numerical modelling, with a special focus on vertebrates. It will then cover how CPG models implemented as neural networks or systems of coupled oscillators can be used in robotics for controlling the locomotion of articulated robots. The review also presents how robots can be used as scientific tools to obtain a better understanding of the functioning of biological CPGs. Finally, various methods for designing CPGs to control specific modes of locomotion will be briefly reviewed. In this process, I will discuss different types of CPG models, the pros and cons of using CPGs with robots, and the pros and cons of using robots as scientific tools. Open research topics both in biology and in robotics will also be discussed. 1
1 Salamandra robotica II: an amphibious robot to study salamander-like swimming and walking gaits
"... amphibious salamander robot, that is able to walk and swim. The robot has four legs and an actuated spine that allow it to perform anguilliform swimming in water and walking on ground. The paper first presents the new robot hardware design, which is an improved version of Salamandra robotica I. We t ..."
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amphibious salamander robot, that is able to walk and swim. The robot has four legs and an actuated spine that allow it to perform anguilliform swimming in water and walking on ground. The paper first presents the new robot hardware design, which is an improved version of Salamandra robotica I. We then address several questions related to body-limb coordination in robots and animals that have a sprawling posture like salamander and lizards as opposed to the erect posture of mammals (e.g., in cats and dogs). In particular, we investigate how the speed of locomotion and curvature of turning motions depend on various gait parameters such as the body-limb coordination, the type of body undulation (offset, amplitude and phase lag of body oscillations), and the frequency. Comparisons with animal data are presented, and our results show striking similarities with the gaits observed with real salamanders in particular concerning the timing of body’s and limbs ’ movements and the relative speed of locomotion. I.
Bio-inspired locomotion for a modular snake robot
"... ABSTRACT Inspired by the snake locomotion, modular snake robots have different locomotion capabilities by coordinating their internal degrees of freedom. They have the potential to access restricted spaces where humans cannot go. They can also traverse rough terrains while conventional wheeled and ..."
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ABSTRACT Inspired by the snake locomotion, modular snake robots have different locomotion capabilities by coordinating their internal degrees of freedom. They have the potential to access restricted spaces where humans cannot go. They can also traverse rough terrains while conventional wheeled and legged robots cannot. Modular robots have other features including versatility, robustness, low-cost, and fast-prototyping. We have built our first prototype that costs less than $200. In this paper, we describe the electronics architecture of our prototyped robot, and present a model for the locomotion of pitch-yaw snake robots that allows them to perform different gaits. Each mode of the robot is controlled by a sinusoidal oscillator with four parameters: amplitude, frequency, phase, and offset. We show the parameters that achieve snake-like locomotion.
Author manuscript, published in "IEEE/RSJ International Conference on Intelligent Robots and Systems, San-Francisco: United
, 2011
"... Multi-physics model of an electric fish-like robot: numerical aspects and application to obstacle avoidance ..."
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Multi-physics model of an electric fish-like robot: numerical aspects and application to obstacle avoidance
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, 2014
"... Improved Lighthill fish swimming model for bio-inspired robots- Modelling, computational aspects and experimental comparisons. ..."
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Improved Lighthill fish swimming model for bio-inspired robots- Modelling, computational aspects and experimental comparisons.
Type Journal Article
"... © 2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to s ..."
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© 2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Environments
"... autonomous planning, training, and design tasks. The underlying physics-based simulation of VE must be accurate and computationally fast enough for the in-tended application, which unfortunately are conflicting requirements. Two ways to perform fast and high fidelity physics-based simulation are: (1 ..."
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autonomous planning, training, and design tasks. The underlying physics-based simulation of VE must be accurate and computationally fast enough for the in-tended application, which unfortunately are conflicting requirements. Two ways to perform fast and high fidelity physics-based simulation are: (1) model simplification, and (2) parallel computation. Model simplification can be used to allow simulation at an interactive rate while introducing an acceptable level of error. Currently, man-ual model simplification is the most common way of performing simulation speedup but it is time consuming. Hence, in order to reduce the development time of VEs, automated model simplification is needed. The dissertation presents an automated model simplification approach based on geometric reasoning, spatial decomposition, and temporal coherence. Geometric reasoning is used to develop an accessibility based algorithm for removing portions of geometric models that do not play any role in rigid body to rigid body interaction simulation. Removing such inaccessible portions of the interacting rigid body models has no influence on the simulation ac-curacy but reduces computation time significantly. Spatial decomposition is used to
On-line Optimization of Biomimetic Undulatory Swimming by an
"... optimization of biomimetic undulatory swimmingby an experiment-based approach ..."
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optimization of biomimetic undulatory swimmingby an experiment-based approach