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Teaching strategies for the net generation
- Transformative Dialogues: Teaching & Learning Journal
"... To date, more than 30 books and scores of articles and chapters have been written on the Net Generation. They describe their distinguishing characteristics from previous generations and their implications for education, the workplace, and the political, social, and economic arenas. The problem is th ..."
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To date, more than 30 books and scores of articles and chapters have been written on the Net Generation. They describe their distinguishing characteristics from previous generations and their implications for education, the workplace, and the political, social, and economic arenas. The problem is that is no consensus on those characteristics, the birth dates for defining this population, the names for this generation, and whether it is even possible to identify a clear-cut profile. For the 18-years-old to 20-something group of current undergraduate and graduate students in this cohort, general guidelines for teaching strategies have been proffered by a few educational researchers. The purposes of the article are to furnish a clarification of the issues creating confusion for faculty and administrators and to suggest specific directions for future teaching in this digital culture. It will synthesize the research evidence from 10 major national and international surveys of this generation and the latest thinking on their educational implications. The material is organized into four sections: (1) defining this generation by birth date and name, (2) characteristics of Net Geners, (3) teaching strategies for Net Geners, and (4) epilogue. Key Words: Net Generation, Millennials, digital natives, multimedia teaching, technology in the
Clickers in the laboratory: Student thoughts and views
- Interdisciplinary Journal of Information, Knowledge, and Management
, 2010
"... Many methods are used to enhance student engagement in instructional nursing education courses, and systems are introduced as new technologies become available. The aim of this re-search was to evaluate student’s experiences of the use of an Audience Response System (ARS) – aka Clickers- in the labo ..."
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Many methods are used to enhance student engagement in instructional nursing education courses, and systems are introduced as new technologies become available. The aim of this re-search was to evaluate student’s experiences of the use of an Audience Response System (ARS) – aka Clickers- in the laboratory setting and determine if it improved student knowledge retention and contributed to the body of research in this area. Students used handheld RF devices to re-spond to PowerPoint questions in relation to wound care and management. This approach helped to focus student’s attention and provide feedback on student’s comprehension of material. Use of ARS devices facilitated preparation for an in-class Moodle quiz. Focused ARS questions helped students maintain attention and stay motivated to learn. Feedback allowed clinical skills facilita-tors to adapt laboratory sessions to address areas of deficiency.
Millennial students’ and faculty’s perceptions of a new generation of learning classrooms. Doctoral dissertation
, 2007
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Integration of Technology-Driven Teaching Strategies for Enhancing Photojournalism
- Course, Educational Research International
, 2013
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Do UOC students fit in the Net generation profile? An approach to their habits
- in ICT use. The International Review of Research in Open and Distance Learning
, 2013
"... Some authors have stated that university students born after 1982 have been profoundly influenced by digital technologies, showing different characteristics when compared to previous generations. However, it is worth asking if that is a current observable phenomenon. Are those students born after th ..."
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Some authors have stated that university students born after 1982 have been profoundly influenced by digital technologies, showing different characteristics when compared to previous generations. However, it is worth asking if that is a current observable phenomenon. Are those students born after the 80s really more familiar with ICT tools than those born in previous generations? Do they show different study habits and
Pathways in interactive media practices among youths
- Learning, Media and Technology
, 2010
"... Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are ..."
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Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. If the publication is distributed under the terms of Article 25fa of the Dutch Copyright Act, indicated by the "Taverne" license above, please follow below link for the End User Agreement: www.tue.nl/taverne Take down policy If you believe that this document breaches copyright please contact us at: openaccess@tue.nl providing details and we will investigate your claim. This qualitative study examines how 11 Dutch students aged 14-15 develop an interest in specific types of interactive media practices and how they perceive these practices in relation to others. The methods included semi-structured interviewing, autodriving visual elicitation and photo elicitation using moodboards. Our results show the importance of peers for the emergence of interest to learn about specific applications. We found that the learning process of our respondents consists of searching and trying out by themselves, or asking peers in real life or via MSN. Furthermore, although our respondents did not strongly typify their own interactive media practices, they gave distinctive descriptions of tools, identities and practices for other kinds of interactive media users. Although some respondents think positively of interactive media in an educational context, all students want these media combined with projects and explanation by teachers. Building on earlier research on diversity in interactive media practices among contemporary youth, this article provides a contextualised understanding of both the emergence of these practices and possible implications for education.
Student Date
, 2013
"... I, Njabulo Samson Melusi Shongwe certify that the work presented in this thesis is, to the best of my knowledge and belief, original, except as acknowledged in the text, and that the material has not been submitted, either in whole or in part, for a degree at this or any other university. Its only ..."
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I, Njabulo Samson Melusi Shongwe certify that the work presented in this thesis is, to the best of my knowledge and belief, original, except as acknowledged in the text, and that the material has not been submitted, either in whole or in part, for a degree at this or any other university. Its only prior publication was in the form of conference paper and journal article enlisted in the publications arising from this thesis section.
Doctorate of Business Administration Accounting Major
, 2007
"... Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. ..."
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Reproduced with permission of the copyright owner. Further reproduction prohibited without permission.
Promoting Student Engagement through Bulletin Board Style Virtual Learning Communities1
"... This study investigated the possibility of increasing student engagement by creating, implementing and maintaining a virtual learning community (VLC) as an added resource for students. Increasing student engagement requires reaching students with a variety of active and collaborative learning method ..."
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This study investigated the possibility of increasing student engagement by creating, implementing and maintaining a virtual learning community (VLC) as an added resource for students. Increasing student engagement requires reaching students with a variety of active and collaborative learning methods (Ullah & Wilson, 2007). In the 21st century, almost all students are engaged in online activities; being connected has become essential (Oblinger & Oblinger, 2006). A two-phase, mixed methods approach was used. Two focus groups of undergraduates (N = 10, N = 11) were conducted to gather information
Information
, 2009
"... Digital games and simulations are receiving considerable notice within the library and information science (LIS) community. This study adds to the depth of knowledge in this area by providing research on the likelihood a hypothetical digital game delivery method for library instruction achieves suff ..."
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Digital games and simulations are receiving considerable notice within the library and information science (LIS) community. This study adds to the depth of knowledge in this area by providing research on the likelihood a hypothetical digital game delivery method for library instruction achieves sufficient adoption to justify its development. Furthermore, this knowledge will assist decision making processes for individuals debating the current or potential role of digital gaming at their institutions. In this mixed methods study, over 300 undergraduates were surveyed about their technology preferences, including digital gaming, for delivery of two forms of academic library instruction. The two forms of library instruction were (a) providing users with spatial information on physical library layout, and (b) educating users on information literacy topics and skills. Observational data was collected during the survey sessions, occurring at face-to-face library instruction sessions. Self-selected survey participants were also interviewed to further probe their survey responses. Rogers ’ diffusion of innovations was the theoretical foundation to this research. The primary innovation of study was the digital game delivery method. Detailed analysis