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CoolStreaming/DONet: A Data-driven Overlay Network for Peer-to-Peer Live Media Streaming
- in IEEE Infocom
, 2005
"... This paper presents DONet, a Data-driven Overlay Network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available dat ..."
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Cited by 475 (42 self)
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This paper presents DONet, a Data-driven Overlay Network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available data to partners. We emphasize three salient features of this data-driven design: 1) easy to implement, as it does not have to construct and maintain a complex global structure; 2) efficient, as data forwarding is dynamically determined according to data availability while not restricted by specific directions; and 3) robust and resilient, as the partnerships enable adaptive and quick switching among multi-suppliers. We show through analysis that DONet is scalable with bounded delay. We also address a set of practical challenges for realizing DONet, and propose an efficient member- and partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents.
Lightweight probabilistic broadcast
- ACM Transaction on Computer Systems
, 2003
"... The growing interest in peer-to-peer applications has underlined the importance of scalability in modern distributed systems. Not surprisingly, much research effort has been invested in gossip-based broadcast protocols. These trade the traditional strong reliability guarantees against very good “sca ..."
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Cited by 302 (35 self)
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The growing interest in peer-to-peer applications has underlined the importance of scalability in modern distributed systems. Not surprisingly, much research effort has been invested in gossip-based broadcast protocols. These trade the traditional strong reliability guarantees against very good “scalability” properties. Scalability is in that context usually expressed in terms of throughput and delivery latency, but there is only little work on how to reduce the overhead of membership management at large scale. This paper presents Lightweight Probabilistic Broadcast (lpbcast), a novel gossip-based broadcast algorithm which preserves the inherent throughput scalability of traditional gossip-based algorithms and adds a notion of membership management scalability: every process only knows a random subset of fixed size of the processes in the system. We formally analyze our broadcast algorithm in terms of scalability with respect to the size of individual views, and compare the analytical results both with simulations and concrete measurements.
The Peer Sampling Service: Experimental Evaluation of Unstructured Gossip-Based Implementations
- In Middleware ’04: Proceedings of the 5th ACM/IFIP/USENIX international conference on Middleware
, 2004
"... Abstract. In recent years, the gossip-based communication model in large-scale distributed systems has become a general paradigm with important applications which include information dissemination, aggregation, overlay topology management and synchronization. At the heart of all of these protocols l ..."
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Cited by 187 (41 self)
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Abstract. In recent years, the gossip-based communication model in large-scale distributed systems has become a general paradigm with important applications which include information dissemination, aggregation, overlay topology management and synchronization. At the heart of all of these protocols lies a fundamental distributed abstraction: the peer sampling service. In short, the aim of this service is to provide every node with peers to exchange information with. Analytical studies reveal a high reliability and efficiency of gossip-based protocols, under the (often implicit) assumption that the peers to send gossip messages to are selected uniformly at random from the set of all nodes. In practice—instead of requiring all nodes to know all the peer nodes so that a random sample could be drawn—a scalable and efficient way to implement the peer sampling service is by constructing and maintaining dynamic unstructured overlays through gossiping membership information itself. This paper presents a generic framework to implement reliable and efficient peer sampling services. The framework generalizes existing approaches and makes it easy to introduce new ones. We use this framework to explore and compare several implementations of our abstract scheme. Through extensive experimental analysis, we show that all of them lead to different peer sampling services none of which is uniformly random. This clearly renders traditional theoretical approaches invalid, when the underlying peer sampling service is based on a gossip-based scheme. Our observations also help explain important differences between design choices of peer sampling algorithms, and how these impact the reliability of the corresponding service. 1
Opportunities and Challenges of Peer-to-Peer Internet Video Broadcast
- In (invited) Proceedings of the IEEE, Special Issue on Recent Advances in Distributed Multimedia Communications
, 2007
"... Abstract — There have been tremendous efforts and many technical innovations in supporting real-time video streaming in the past two decades, but cost-effective large-scale video broadcast has remained an elusive goal. IP multicast represented the earlier attempt to tackle this problem, but failed l ..."
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Cited by 88 (16 self)
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Abstract — There have been tremendous efforts and many technical innovations in supporting real-time video streaming in the past two decades, but cost-effective large-scale video broadcast has remained an elusive goal. IP multicast represented the earlier attempt to tackle this problem, but failed largely due to concerns regarding scalability, deployment, and support for higher level functionality. Recently, peer-to-peer based broadcast has emerged as a promising technique, which has been shown to be cost effective and easy to deploy. This new paradigm brings a number of unique advantages such as scalability, resilience and also effectiveness in coping with dynamics and heterogeneity. While peer-to-peer applications such as file download and voice over IP have gained tremendous popularity, video broadcast is still in its early stages and its full potential remains to be seen. This article reviews the state-of-the-art of peer-to-peer Internet video broadcast technologies. We describe the basic taxonomy of peer-to-peer broadcast and summarize the major issues associated with the design of broadcast overlays. We closely examine two approaches, namely, tree-based and data-driven, and discuss their fundamental trade-off and potential for large-scale deployment. Finally, we outline the key challenges and open problems, and highlight possible avenues for future directions. I.
Epidemic-Style Proactive Aggregation in Large Overlay Networks
- In Proceedings of the 24th International Conference on Distributed Computing Systems (ICDCS’04
, 2004
"... Aggregation---that is, the computation of global properties like average or maximal load, or the number of nodes--- is an important basic functionality in fully distributed environments. In many cases---which include protocols responsible for self-organization in large-scale systems and collaborativ ..."
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Cited by 85 (15 self)
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Aggregation---that is, the computation of global properties like average or maximal load, or the number of nodes--- is an important basic functionality in fully distributed environments. In many cases---which include protocols responsible for self-organization in large-scale systems and collaborative environments---it is useful if all nodes know the value of some aggregates continuously. In this paper we present and analyze novel protocols capable of providing this service. The proposed anti-entropy aggregation protocols compute different aggregates of component properties like extremal values, average and counting. Our protocols are inspired by the anti-entropy epidemic protocol where random pairs of databases periodically resolve their differences. In the case of aggregation, resolving difference is generalized to an arbitrary (numeric) computation based on the states of the two communicating peers. The advantage of this approach is that it is proactive and "democratic", which means it has no performance bottlenecks, and the approximation of the aggregates is present continuously at all nodes. These properties make our protocol suitable for implementing e.g. collective decision making or automatic system maintenance based on global information in a fully distributed fashion. As our main contribution we provide fundamental theoretical results on the proposed averaging protocol.
Probabilistic Multicast
, 2002
"... Gossip-based broadcast algorithms have been considered as a viable alternative to traditional deterministic reliable broadcast algorithms in large scale environments. However, these algorithms focus on broadcasting events inside a large group of processes, while the multicasting of events to a subse ..."
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Cited by 78 (7 self)
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Gossip-based broadcast algorithms have been considered as a viable alternative to traditional deterministic reliable broadcast algorithms in large scale environments. However, these algorithms focus on broadcasting events inside a large group of processes, while the multicasting of events to a subset of processes in a group only, potentially varying for every event, has not been considered. We propose a scalable gossip-based multicast algorithm which ensures, with a high probability, that (1) a process interested in a multicast event delivers that event (just like in typical gossip-based broadcast algorithms), and that (2) a process not interested in that event does not receive it (unlike in broadcast algorithms).
Newscast Computing
, 2003
"... Monitoring large computer networks often involves aggregation of various sorts of data that are distributed across network components. Finding extreme values, counting discrete observations or computing an average or a sum of some parameter values are typical examples of such "background" ..."
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Cited by 73 (13 self)
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Monitoring large computer networks often involves aggregation of various sorts of data that are distributed across network components. Finding extreme values, counting discrete observations or computing an average or a sum of some parameter values are typical examples of such "background" activities that provide input to monitoring systems. Another aspect of network management is fast and reliable information dissemination, like propagation of alarm signals.
GoCast: Gossip-enhanced Overlay Multicast for Fast and Dependable Group Communication
- in DSN
, 2005
"... We study dependable group communication for largescale and delay-sensitive mission critical applications. The goal is to design a protocol that imposes low loads on bottleneck network links and provides both stable throughput and fast delivery of multicast messages even in the presence of frequent n ..."
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Cited by 41 (4 self)
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We study dependable group communication for largescale and delay-sensitive mission critical applications. The goal is to design a protocol that imposes low loads on bottleneck network links and provides both stable throughput and fast delivery of multicast messages even in the presence of frequent node and link failures. To this end, we propose our GoCast protocol. GoCast builds a resilient overlay network that is proximity aware and has balanced node degrees. Multicast messages propagate rapidly through an efficient tree embedded in the overlay. In the background, nodes exchange message summaries (gossips) with their overlay neighbors and pick up missing messages due to disruptions in the tree-based multicast. Our simulation based on real Internet data shows that, compared with a traditional gossip-based multicast protocol, GoCast can reduce the delivery delay of multicast messages by a factor of 8.9 when no node fails or a factor of 2.3 when 20 % nodes fail. 1.
A robust protocol for building superpeer overlay topologies
- In Proceedings of the 4th International Conference on Peer-to-Peer Computing
, 2004
"... in PDF and gzipped PostScript formats via anonymous FTP from the areaftp.cs.unibo.it:/pub/TR/UBLCS or via WWW at ..."
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Cited by 39 (3 self)
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in PDF and gzipped PostScript formats via anonymous FTP from the areaftp.cs.unibo.it:/pub/TR/UBLCS or via WWW at
Distributed Event Routing in Publish/Subscribe Communication Systems: a Survey
, 2005
"... Abstract. Distributed event routing has emerged as a key technology for achieving scalable information dissemination. In particular it has been used as preferential communication backbone within publish/subscribe communication system. Its aim is to reduce the network and computational overhead per e ..."
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Cited by 37 (3 self)
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Abstract. Distributed event routing has emerged as a key technology for achieving scalable information dissemination. In particular it has been used as preferential communication backbone within publish/subscribe communication system. Its aim is to reduce the network and computational overhead per event diffusion to a set (possibly large) of interested recipients. This paper introduces an unifying framework, namely a publish/subscribe architecture, that points out the functional decomposition between event-based routing layer, the overlay infrastructure layer and the network protocols layer. Hence the paper, firstly, surveys current algorithms for event based routing and possible overlay infrastructures in wired and mobile systems and, secondly, it discusses how and when single solutions at each level can be combined in the publish/subscribe architecture. Finally the paper positions existing publish/subscribe systems within the proposed architecture. 1