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403
Intelligent agents: Theory and practice
- The Knowledge Engineering Review
, 1995
"... The concept of an agent has become important in both Artificial Intelligence (AI) and mainstream computer science. Our aim in this paper is to point the reader at what we perceive to be the most important theoretical and practical issues associated with the design and construction of intelligent age ..."
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Cited by 1441 (85 self)
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The concept of an agent has become important in both Artificial Intelligence (AI) and mainstream computer science. Our aim in this paper is to point the reader at what we perceive to be the most important theoretical and practical issues associated with the design and construction of intelligent agents. For convenience, we divide these issues into three areas (though as the reader will see, the divisions are at times somewhat arbitrary). Agent theory is concerned with the question of what an agent is, and the use of mathematical formalisms for representing and reasoning about the properties of agents. Agent architectures can be thought of as software engineering models of agents; researchers in this area are primarily concerned with the problem of designing software or hardware systems that will satisfy the prop-erties specified by agent theorists. Finally, agent languages are software systems for programming and experimenting with agents; these languages may embody principles proposed by theorists. The paper is not intended to serve as a tutorial introduction to all the issues mentioned; we hope instead simply to identify the most important issues, and point to work that elaborates on them. The article includes a short review of current and potential applications of agent technology.
Is it an Agent, or just a Program?: A Taxonomy for Autonomous Agents
- In Intelligent Agents III
, 1997
"... The advent of software agents gave rise to much discussion of just what such an agent is, and of how they differ from programs in general. Here we propose a formal definition of an autonomous agent which clearly distinguishes a software agent from just any program. We also offer the beginnings of a ..."
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Cited by 788 (51 self)
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The advent of software agents gave rise to much discussion of just what such an agent is, and of how they differ from programs in general. Here we propose a formal definition of an autonomous agent which clearly distinguishes a software agent from just any program. We also offer the beginnings of a natural kinds taxonomy of autonomous agents, and discuss possibilities for further classification. Finally, we discuss subagents and multiagent systems.
ALLIANCE: An Architecture for Fault Tolerant Multi-Robot Cooperation
- IEEE Transactions on Robotics and Automation
, 1998
"... ALLIANCE is a software architecture that fa- cilitates the fault tolerant cooperative control of teams of heterogeneous mobile robots performing missions composed of loosely coupled subtasks that may have ordering dependencies. ALLIANCE allows teams of robots, each of which possesses a variety of hi ..."
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Cited by 508 (13 self)
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ALLIANCE is a software architecture that fa- cilitates the fault tolerant cooperative control of teams of heterogeneous mobile robots performing missions composed of loosely coupled subtasks that may have ordering dependencies. ALLIANCE allows teams of robots, each of which possesses a variety of high-level functions that it can perform during a mission, to individually select appropriate actions throughout the mission based on the requirements of the mission, the activities of other robots, the current environmental conditions, and the robot's own internal states. ALLIANCE is a fully distributed, behavior-based architecture that incorporates the use of mathematically-modeled motivations (such as impatience and acquiescence) within each robot to achieve adaptive action selection. Since cooperative robotic teams usually work in dynamic and unpredictable environments, this software architecture allows the robot team members to respond robustly, reliably, flexibly, and coherently to unexpected environmental changes and modifications in the robot team that may occur due to mechanical failure, the learning of new skills, or the addition or removal of robots from the team by human intervention. The feasibility of this architecture is demonstrated in an implementation on a team of mobile robots performing a laboratory version of hazardous waste cleanup.
Software agents: An overview
- Knowledge Engineering Review
, 1996
"... Agent software is a rapidly developing area of research. However, the overuse of the word ‘agent ’ has tended to mask the fact that, in reality, there is a truly heterogeneous body of research being carried out under this banner. This overview paper presents a typology of agents. Next, it places age ..."
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Cited by 418 (5 self)
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Agent software is a rapidly developing area of research. However, the overuse of the word ‘agent ’ has tended to mask the fact that, in reality, there is a truly heterogeneous body of research being carried out under this banner. This overview paper presents a typology of agents. Next, it places agents in context, defines them and then goes on, inter alia, to overview critically the rationales, hypotheses, goals, challenges and state-of-the-art demonstrators of the various agent types in our typology. Hence, it attempts to make explicit much of what is usually implicit in the agents literature. It also proceeds to overview some other general issues which pertain to all the types of agents in the typology. This paper largely reviews software agents, and it also contains some strong opinions that are not necessarily widely accepted by the agent community. 1 1
Six views of embodied cognition
- PSYCHONOMIC BULLETIN AND REVIEW
, 2002
"... The emerging viewpoint of embodied cognition holds that cognitive processes are deeply rooted in the body’s interactions with the world. This position actually houses a number of distinct claims, some of which are more controversial than others. This paper distinguishes and evaluates the following s ..."
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Cited by 339 (1 self)
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The emerging viewpoint of embodied cognition holds that cognitive processes are deeply rooted in the body’s interactions with the world. This position actually houses a number of distinct claims, some of which are more controversial than others. This paper distinguishes and evaluates the following six claims: 1) cognition is situated; 2) cognition is time-pressured; 3) we off-load cognitive work onto the environment; 4) the environment is part of the cognitive system; 5) cognition is for action; 6) off-line cognition is body-based. Of these, the first three and the fifth appear to be at least partially true, and their usefulness is best evaluated in terms of the range of their applicability. The fourth claim, I argue, is deeply problematic. The sixth claim has received the least attention in the literature on embodied cognition, but it may in fact be the best documented and most powerful of the six claims.
Agent theories, architectures, and languages: a survey
, 1995
"... The concept of an agent has recently become important in Artificial Intelligence (AI), and its relatively youthful subfield, Distributed AI (DAI). Our aim in this paper is to point the reader at what we perceive to be the most important theoretical and practical issues associated with the design and ..."
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Cited by 321 (2 self)
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The concept of an agent has recently become important in Artificial Intelligence (AI), and its relatively youthful subfield, Distributed AI (DAI). Our aim in this paper is to point the reader at what we perceive to be the most important theoretical and practical issues associated with the design and construction of intelligent agents. For convenience, we divide the area into three themes (though as the reader will see, these divisions are at times somewhat arbitrary). Agent theory is concerned with the question of what an agent is, and the use of mathematical formalisms for representing and reasoning about the properties of agents. Agent architectures can be thought of as software engineering models of agents; researchers in this area are primarily concerned with the problem of constructing software or hardware systems that will satisfy the properties specified by agent theorists. Finally, agent languages are software systems for programming and experimenting with agents; these languages typically embody principles proposed by theorists. The paper is not intended to serve as a tutorial introduction to all the issues mentioned; we hope instead simply to identify the key issues, and point to work that elaborates on them. The paper closes with a detailed bibliography, and some bibliographical remarks. 1
Evolution of Homing Navigation in a Real Mobile Robot
- IEEE Transactions on Systems, Man, and Cybernetics--Part B: Cybernetics
, 1996
"... Abstract | In this paper we describe the evolution of a discrete-time recurrent neural network to control a real mobile robot. In all our experiments the evolutionary procedure is carried out entirely on the physical robot without human intervention. We showthat the autonomous development of a set o ..."
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Cited by 248 (26 self)
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Abstract | In this paper we describe the evolution of a discrete-time recurrent neural network to control a real mobile robot. In all our experiments the evolutionary procedure is carried out entirely on the physical robot without human intervention. We showthat the autonomous development of a set of behaviors for locating a battery charger and periodically returning to it can be achieved by lifting constraints in the design of the robot/environment interactions that were employed in a preliminary experiment. The emergent homing behavior is based on the autonomous development ofaninternal neural topographic map (which is not pre-designed) that allows the robot to choose the appropriate trajectory as function of location and remaining energy.
Learning to coordinate behaviors
- In Proceedings of AAAI-90
, 1990
"... We describe an algorithm which allows a behavior-based robot to learn on the basis of positive and negative feedback when to activate its behaviors. In accordance with the philosophy of behavior-based robots, the algorithm is completely distributed: each of the behaviors independently tries to find ..."
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Cited by 229 (3 self)
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We describe an algorithm which allows a behavior-based robot to learn on the basis of positive and negative feedback when to activate its behaviors. In accordance with the philosophy of behavior-based robots, the algorithm is completely distributed: each of the behaviors independently tries to find out (i) whether it is relevant (ie. whether it is at all correlated to positive feedback) and (ii) what the conditions are under which it becomes reliable (i.e. the conditions under which it maximizes the probability of receiving positive feedback and minimizes the probability of receiving negative feedback). The algorithm has been tested successfully on an autonomous 6-legged robot which had to learn how to coordinate its legs so as to walk forward. Situation of the Problem Since 1985, the MIT Mobile Robot group has advocated a radically different architecture for autonomous intelligent agents (Brooks, 1986). Instead of decomposing the architecture into functional modules, such as perception, modeling, and planning (figure 1), the architecture is decomposed into task-achieving modules, also called behaviors (figure 2). This novel approach has already demonstrated to be very successful and similar approaches have become more
On Three-Layer Architectures
- Artificial Intelligence and Mobile Robots
, 1998
"... firestorm of interest in autonomous robots with the introduction of the Subsumption architecture 1 [Brooks86]. At the time, the dominant view in the AI community was that a control system for an autonomous mobile robot should be decomposed into three functional elements: a sensing system, a planning ..."
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Cited by 207 (1 self)
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firestorm of interest in autonomous robots with the introduction of the Subsumption architecture 1 [Brooks86]. At the time, the dominant view in the AI community was that a control system for an autonomous mobile robot should be decomposed into three functional elements: a sensing system, a planning system, and an execution system [Nilsson80]. The job of the sensing system is to translate raw sensor input (usually sonar or vision data) into a world model. The job of the planner is to take the world model and a goal and generate a plan to achieve the goal. The job of the execution system is to take the plan and generate the actions it prescribes. The sense-plan-act (SPA) approach has two significant architectural features. First, the flow of