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A visit to the “new Utopia”: revitalizing democracy, emancipation and quality in co-operative design. (2004)

by O Iversen, A M Kanstrup, M G Petersen
Venue:Proc. NordiCHI
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Services and Applications for Smart Office Environments- A Survey of State-of-the-Art Usage Scenarios

by Carsten Röcker
"... Abstract—This paper reports on a survey of state-of-the-art application scenarios for smart office environments. Based on an analysis of ongoing research activities and industry projects, functionalities and services of future office systems are extracted. In a second step, these results are used to ..."
Abstract - Cited by 2 (1 self) - Add to MetaCart
Abstract—This paper reports on a survey of state-of-the-art application scenarios for smart office environments. Based on an analysis of ongoing research activities and industry projects, functionalities and services of future office systems are extracted. In a second step, these results are used to identify the key characteristics of emerging products.
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...mirror and face each other to talk. She briefly connects [...] to say hello to Charlotte, and her video picture automatically appears on the flat screen that is currently used by Charlotte. [70] [55] =-=[40]-=-,[66] implicit communication in form of mutual awareness is an important requirement for a shared understanding and knowledge about ongoing and past activities within a team [90]. Mutual awareness usu...

Large-scale participation: a case study of a participatory approach to developing a new public library

by Peter Dalsgaard , Eva Eriksson - In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ’13, ACM , 2013
"... ABSTRACT In this paper, we present a case study of a participatory project that focuses on interaction in large-scale design, namely, the development of the new Urban Mediaspace Aarhus. This project, which has been under way for ten years, embodies a series of issues that arise when participatory d ..."
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ABSTRACT In this paper, we present a case study of a participatory project that focuses on interaction in large-scale design, namely, the development of the new Urban Mediaspace Aarhus. This project, which has been under way for ten years, embodies a series of issues that arise when participatory design approaches are applied to large-scale, IT-oriented projects. At the same time, it highlights the issues public knowledge institutions face, when interactive technologies challenge their fundamental roles and practices; by extension, this case offers examples of how these challenges may be explored and addressed through IT-based participatory initiatives. We present a range of such activities carried out during the past ten years, and present the main lessons from the project, based on interviews with three key stakeholders. These lessons focus on how to make participation work in practice, how to align different paradigms of inquiry and practice in a project of this scale, and how to capture and anchor the insights from participatory events to inform the ongoing design process.
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...gn. Although in some contexts it may be valuable to establish clear definitions of what constitutes participatory design, as does Kensing [12], we find that inevitably, such definitions will be challenged or expanded when designers engage in new types of projects, such as The Urban Mediaspace Aarhus case. In order to steer clear of terminological confusion, we have intentionally refrained from labeling The Urban Mediaspace Aarhus project a participatory design project, instead using terms such as “participatory approaches” and “user involvement”. We concur with Iversen, Kanstrup, and Petersen [11], who argue that participatory design is more than a set of methods and techniques. They describe it as an approach driven by emancipatory, democratic values, or in other words, the tools and techniques representative of participatory design embody higher layers of concerns and values that can guide, inspire, and focus design. Judging from the findings from The Urban Mediaspace Aarhus project, our position is that both values and methods from participatory design can certainly be employed in largescale design projects. We therefore see The Urban Mediaspace Aarhus project as a potential source ...

Help From Strangers Media Arts In Ambient Intelligence Research

by Marc Böhlen
"... Abstract. Media Arts have acquired informal expertise in the design of spaces and events shared by sentient systems and people. Because of this, Media Arts should be of interest to investigators as they begin to seriously consider social interactions ..."
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Abstract. Media Arts have acquired informal expertise in the design of spaces and events shared by sentient systems and people. Because of this, Media Arts should be of interest to investigators as they begin to seriously consider social interactions
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...mple, argued for the need and benefits of design strategies based on explicit social and ethical norms. The iHome project at the University at Aarhus is an important contribution to this HCI approach =-=[20]-=-. Its rasion d’être is to not make the home a carbon copy of the office as some large companies [1] have done, but to revitalize utopian ideals in the design of technology and implement them with syst...

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by unknown authors
"... Abstract—This paper reports on a survey of state-of-the-art application scenarios for smart office environments. Based on an analysis of ongoing research activities and industry projects, functionalities and services of future office systems are extracted. In a second step, these results are used to ..."
Abstract - Add to MetaCart
Abstract—This paper reports on a survey of state-of-the-art application scenarios for smart office environments. Based on an analysis of ongoing research activities and industry projects, functionalities and services of future office systems are extracted. In a second step, these results are used to identify the key characteristics of emerging products.
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...rror andsface each other to talk.s[55]sA1.1.3 She briefly connects [...] to say hello tosCharlotte, and her video picturesautomatically appears on the flat screen thatsis currently used by Charlotte.s=-=[40]-=-,[66]sIn addition to explicit verbal communication, especiallysimplicit communication in form of mutual awareness is ansimportant requirement for a shared understanding andsknowledge about ongoing and...

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