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87
A theory of timed automata
, 1999
"... Model checking is emerging as a practical tool for automated debugging of complex reactive systems such as embedded controllers and network protocols (see [23] for a survey). Traditional techniques for model checking do not admit an explicit modeling of time, and are thus, unsuitable for analysis of ..."
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Cited by 2651 (32 self)
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Model checking is emerging as a practical tool for automated debugging of complex reactive systems such as embedded controllers and network protocols (see [23] for a survey). Traditional techniques for model checking do not admit an explicit modeling of time, and are thus, unsuitable for analysis of realtime systems whose correctness depends on relative magnitudes of different delays. Consequently, timed automata [7] were introduced as a formal notation to model the behavior of realtime systems. Its definition provides a simple way to annotate statetransition graphs with timing constraints using finitely many realvalued clock variables. Automated analysis of timed automata relies on the construction of a finite quotient of the infinite space of clock valuations. Over the years, the formalism has been extensively studied leading to many results establishing connections to circuits and logic, and much progress has been made in developing verification algorithms, heuristics, and tools. This paper provides a survey of the theory of timed automata, and their role in specification and verification of realtime systems.
The Theory of Hybrid Automata
, 1996
"... A hybrid automaton is a formal model for a mixed discretecontinuous system. We classify hybrid automata acoording to what questions about their behavior can be answered algorithmically. The classification reveals structure on mixed discretecontinuous state spaces that was previously studied on pur ..."
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Cited by 685 (12 self)
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A hybrid automaton is a formal model for a mixed discretecontinuous system. We classify hybrid automata acoording to what questions about their behavior can be answered algorithmically. The classification reveals structure on mixed discretecontinuous state spaces that was previously studied on purely discrete state spaces only. In particular, various classes of hybrid automata induce finitary trace equivalence (or similarity, or bisimilarity) relations on an uncountable state space, thus permitting the application of various modelchecking techniques that were originally developed for finitestate systems.
Alternatingtime Temporal Logic
 Journal of the ACM
, 1997
"... Temporal logic comes in two varieties: lineartime temporal logic assumes implicit universal quantification over all paths that are generated by system moves; branchingtime temporal logic allows explicit existential and universal quantification over all paths. We introduce a third, more general var ..."
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Cited by 620 (53 self)
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Temporal logic comes in two varieties: lineartime temporal logic assumes implicit universal quantification over all paths that are generated by system moves; branchingtime temporal logic allows explicit existential and universal quantification over all paths. We introduce a third, more general variety of temporal logic: alternatingtime temporal logic offers selective quantification over those paths that are possible outcomes of games, such as the game in which the system and the environment alternate moves. While lineartime and branchingtime logics are natural specification languages for closed systems, alternatingtime logics are natural specification languages for open systems. For example, by preceding the temporal operator "eventually" with a selective path quantifier, we can specify that in the game between the system and the environment, the system has a strategy to reach a certain state. Also the problems of receptiveness, realizability, and controllability can be formulated as modelchecking problems for alternatingtime formulas.
Forward and Backward Simulations  Part II: TimingBased Systems
 Information and Computation
, 1995
"... A general automaton model for timingbased systems is presented and is used as the context for developing a variety of simulation proof techniques for such systems. These techniques include (1) refinements, (2) forward and backward simulations, (3) hybrid forwardbackward and backwardforward sim ..."
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Cited by 83 (23 self)
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A general automaton model for timingbased systems is presented and is used as the context for developing a variety of simulation proof techniques for such systems. These techniques include (1) refinements, (2) forward and backward simulations, (3) hybrid forwardbackward and backwardforward simulations, and (4) history and prophecy relations. Relationships between the different types of simulations, as well as soundness and completeness results, are stated and proved. These results are (with one exception) analogous to the results for untimed systems in Part I of this paper. In fact, many of the results for the timed case are obtained as consequences of the analogous results for the untimed case.
Modularity for Timed and Hybrid Systems
, 1997
"... In a tracebased world, the modular specification, verification, and control of live systems require each module to be receptive; that is, each module must be able to meet its liveness assumptions no matter how the other modules behave. In a realtime world, liveness is automatically present in ..."
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Cited by 81 (17 self)
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In a tracebased world, the modular specification, verification, and control of live systems require each module to be receptive; that is, each module must be able to meet its liveness assumptions no matter how the other modules behave. In a realtime world, liveness is automatically present in the form of diverging time. The receptiveness condition, then, translates to the requirement that a module must be able to let time diverge no matter how the environment behaves. We study the receptiveness condition for realtime systems by extending the model of reactive modules to timed and hybrid modules. We define the receptiveness of such a module as the existence of a winning strategy in a game of the module against its environment. By solving the game on region graphs, we present an (optimal) Exptime algorithm for checking the receptiveness of propositional timed modules. By giving a fixpoint characterization of the game, we present a symbolic procedure for checking the re...
The Theory of Timed I/O Automata
, 2003
"... This paper presents the Timed Input/Output Automaton (TIOA) modeling framework, a basic mathematical framework to support description and analysis of timed systems. An important feature of this model is its support for decomposing timed system descriptions. In particular, the framework includes a no ..."
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Cited by 60 (18 self)
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This paper presents the Timed Input/Output Automaton (TIOA) modeling framework, a basic mathematical framework to support description and analysis of timed systems. An important feature of this model is its support for decomposing timed system descriptions. In particular, the framework includes a notion of external behavior for a timed I/O automaton, which captures its discrete interactions with its environment. The framework also denes what it means for one TIOA to implement another, based on an inclusion relationship between their external behavior sets, and de nes notions of simulations, which provide sucient conditions for demonstrating implementation relationships. The framework includes a composition operation for TIOAs, which respects external behavior, and a notion of receptiveness, which implies that a TIOA does not block the passage of time. The TIOA framework supports the statement and verication of safety and liveness properties for timed systems. It denes what it means for a property to be a safety or a liveness property, includes basic results about safetyliveness classication, and
The Element of Surprise in Timed Games
"... We consider concurrent twoperson games played in real time, in which the players decide both which action to play, and when to play it. Such timed games differ from untimed games in two essential ways. First, players can take each other by surprise, because actions are played with delays that canno ..."
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Cited by 58 (13 self)
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We consider concurrent twoperson games played in real time, in which the players decide both which action to play, and when to play it. Such timed games differ from untimed games in two essential ways. First, players can take each other by surprise, because actions are played with delays that cannot be anticipated by the opponent. Second, a player should not be able to win the game by preventing time from diverging. We present a model of timed games that preserves the element of surprise and accounts for time divergence in a way that treats both players symmetrically and applies to all !regular winning conditions.
Verification of an Audio Control Protocol
 FORMAL TECHNIQUES IN REALTIME AND FAULTTOLERANT SYSTEMS
, 1994
"... We analyze a simple version of a protocol developed by Philips for the physical layer of an interface bus that connects the various devices of some stereo equipment (tuner, CD player,...). The protocol, which uses Manchester encoding, has to deal with a significant uncertainty in the timing of event ..."
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Cited by 55 (7 self)
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We analyze a simple version of a protocol developed by Philips for the physical layer of an interface bus that connects the various devices of some stereo equipment (tuner, CD player,...). The protocol, which uses Manchester encoding, has to deal with a significant uncertainty in the timing of events, due to both hardware and software constraints. We present a formal specification of the protocol, and a proof of correctness for the case where the tolerance of the clocks used within the system is less than 1/17 . A counterexample shows that the protocol fails for tolerances greater than or equal to this value. The verification is carried out using a model of linear hybrid systems, which is similar to the phase transition system model of Manna and Pnueli, and the model of linear hybrid automata of Alur, Henzinger and Ho. The semantics of linear hybrid systems is defined via a translation to the timed I/O automata model of Lynch and Vaandrager.
Stupid Robot Tricks: A BehaviorBased Distributed Algorithm Library for Programming Swarms of Robots
, 2004
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Cited by 52 (8 self)
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