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Student Learning and Team Formation in A Structured CSCL Environment

by Nobel Khandaker, Leen-Kiat Soh, Hong Jiang
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Formation and scaffolding human coalitions with a multi-agent framework

by Leen-Kiat Soh , Nobel Khandaker - in ‘Proceedings of the International Conference on Autonomous Agents and Multiagent Systems (AAMAS’07 , 2007
"... ABSTRACT With the advancement of teleconferencing technologies, human users are collaborating online more than ever today. To improve the efficiency and effectiveness of online human coalitions, one needs to support and facilitate collaborations among human users who may or may not know of each oth ..."
Abstract - Cited by 8 (7 self) - Add to MetaCart
ABSTRACT With the advancement of teleconferencing technologies, human users are collaborating online more than ever today. To improve the efficiency and effectiveness of online human coalitions, one needs to support and facilitate collaborations among human users who may or may not know of each other well and of how to work well together as a team or in a team. Here we propose the Integrated Human Coalition Formation and Scaffolding (iHUCOFS) framework. This multiagent framework considers the roles of an agent as both an advisor and a representative to a human user, the tradeoffs between forming and scaffolding human coalitions, and how scaffolding could impact human behaviors for future coalitions. Based on the axioms and design principles of iHUCOFS, we have developed VALCAM-an iterative auction based coalition formation algorithm. To investigate the feasibility and impact of VALCAM, we have conducted an experiment in a computer-supported collaborative learning environment and obtained promising results.
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...idual payoffs to A and let group agents assign group payoffs to A VALCAM-U (for user agent): 1. Initialization 2. For each round of bidding for group g, bid with an amount proportional to the average of compatibility and competence of the users in g. Compatibility measures the human users’ view of one another, and competence measures the average individual performance of a human user. 4. EXPERIMENTS WITH I-MINDS We have incorporated VALCAM in a computer-supported collaborative learning (CSCL) environment called I-MINDS. Detailed description and results of our test using VALCAM can be found in [3, 8]. Our study utilized a control-treatment protocol. In the treatment section, students worked in Jigsaw cooperative learning groups [8] using I-MINDS. In the control section, students were allowed to move around in the room to join their Jigsaw groups to carry out face-to-face discussions. The results of our feasibility study shows that the performance of the students in the treatment group is comparable to the performance of the students in the control group and also the performance of the students in the treatment group improved over time. This hints that VALCAM was providing Type II scaffold...

Renaissance Computing: An Initiative for Promoting Student Participation in Computing

by Leen-kiat Soh, Ashok Samal, Stephen Scott, George Meyer, Stephen Ramsay, Brian Moore, Duane F. Shell, Etsuko Moriyama, William G. Thomas
"... We report on a recently funded project called Renaissance Computing, an initiative for promoting student participation in computing. We propose a radical re-thinking not only of our core curriculum in CS, but of the role of CS at the university level. In our conception, ―computational thinking ‖ is ..."
Abstract - Cited by 4 (1 self) - Add to MetaCart
We report on a recently funded project called Renaissance Computing, an initiative for promoting student participation in computing. We propose a radical re-thinking not only of our core curriculum in CS, but of the role of CS at the university level. In our conception, ―computational thinking ‖ is neither easily separated from other endeavors nor easily balkanized into a single department. We thus imagine a CS curriculum that is inextricably linked to other domains. Our proposed initiative covers introductory, depth, and capstone courses, targeting both CS majors and minors. It is also aimed to develop interdisciplinary CS courses in sciences, engineering, arts, and humanities. Furthermore, the framework embraces collaborative learning to help improve learning.
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...n the case of an asynchronous course or lesson). In I-MINDS, each student agent serves a student, profiling the student’s behavior in his or her structured and non-structured collaborative activities =-=[12]-=-. The student agents exchange information to form peer groups that are compatible to help students collaborate [22]. The instructor is supported by a teacher agent that displays statistics of students...

Formation and Scaffolding Human Coalitions in I-MINDS -- A Computer-Supported Collaborative Learning Environment

by Nobel Khandaker, et al.
"... Computer-Supported Collaborative Learning environments (CSCL) are used today as a platform for delivering distance education and as a tool to improve student understanding using collaborative learning methods. The success of a CSCL environment in improving the knowledge of a student depends on the q ..."
Abstract - Cited by 3 (2 self) - Add to MetaCart
Computer-Supported Collaborative Learning environments (CSCL) are used today as a platform for delivering distance education and as a tool to improve student understanding using collaborative learning methods. The success of a CSCL environment in improving the knowledge of a student depends on the quality of group work of its participants. However, forming human user groups that allow all the users work productively is difficult because of the dynamic nature of the human users and the complex interplay of human factors (e.g., comfort level, proficiency, etc.). Furthermore, human user behavior changes over time due to the learning and other various external stimuli. So, to make the coalitions productive for the students, the framework need to take into account how humans learn from working in a team, accommodate that change (i.e., provide support to the coalition), and use it to improve the quality of the coalitions. iHUCOFS is a multiagent framework that aims to form and support human coalitions. VALCAM is an implementation of the iHUCOFS framework that forms and supports the learner coalitions in I-MINDS – a CSCL environment. Though not conclusive, the preliminary results of using VALCAM in I-MINDS indicate that VALCAM can make an impact on the learner coalitions formed in I-MINDS.

On Incorporating Learning Theories to Simulate a Computer-Supported Collaborative Learning Environment

by Nobel Khandaker, Leen-kiat Soh
"... The success of a computer-supported collaborative learning (CSCL) environment in improving student knowledge depends on factors like student attributes (e.g., ability and motivation) and elements of the CSCL environment (e.g., group size and group formation). Better understanding of the individual a ..."
Abstract - Cited by 2 (2 self) - Add to MetaCart
The success of a computer-supported collaborative learning (CSCL) environment in improving student knowledge depends on factors like student attributes (e.g., ability and motivation) and elements of the CSCL environment (e.g., group size and group formation). Better understanding of the individual and combined effects of these factors on the learning outcome of students would help: (1) researchers design better CSCL systems and (2) teachers make better decisions while carrying out CSCL sessions. To aid the researchers and teachers, we have used the observations collected and derived from published theories on individual, peerbased, and collaborative learning to design SimCoL, a multiagent-based tool for simulating the collaborating learning process in a CSCL environment. SimCoL consists of agents that model student collaborative behaviors, teacher instructional decisions, and agent-based learning support in the CSCL environment.

SimCoL: A Simulation Tool for Computer-Supported Collaborative Learning

by Nobel Khandaker, Leen-kiat Soh, Nobel Kh, Leen-kiat Soh , 2008
"... Abstract—Researchers designing the multiagent tools and techniques for computer-supported collaborative learning (CSCL) environments are often faced with high cost, time, and effort required to investigate the effectiveness of their tools and techniques in large scale and longitudinal studies in a r ..."
Abstract - Cited by 2 (2 self) - Add to MetaCart
Abstract—Researchers designing the multiagent tools and techniques for computer-supported collaborative learning (CSCL) environments are often faced with high cost, time, and effort required to investigate the effectiveness of their tools and techniques in large scale and longitudinal studies in a real-world environment containing human users. Here, we propose SimCoL, a multiagent environment that simulates collaborative learning among students and agents providing support to the teacher and the students. Our goal with SimCoL is to provide a comprehensive test bed for multiagent researchers to investigate 1) theoretical multiagent research issues, e.g., coalition formation, multiagent learning, and communication, where humans are involved and 2) the impact and effectiveness of the design and implementation of various multiagent-based tools and techniques (e.g., multiagent-based human coalition formation) in a real world, distributed environment containing human users.
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...tly discussed. In addition, [12] mentions that social relationships contribute to common understanding, an orientation toward cooperation, and the desire to remain as a group. Finally, as reported in =-=[3]-=-, the students form their view of other students due to the type and extent of collaboration they receive from their peers. Clear and Kassabova [16] further report that in collaborative learning setti...

Forming and Scaffolding Human Coalitions: A Framework and An Implementation For Computer-Supported Collaborative Learning Environment

by Nobel Khandaker, Leen-kiat Soh
"... Abstract: Computer-supported collaborative learning (CSCL) environments are used today as a platform for delivering distance education and as a tool to improve student understanding via collaborative learning methods. The success of a CSCL environment in improving the knowledge of a student depends ..."
Abstract - Cited by 1 (1 self) - Add to MetaCart
Abstract: Computer-supported collaborative learning (CSCL) environments are used today as a platform for delivering distance education and as a tool to improve student understanding via collaborative learning methods. The success of a CSCL environment in improving the knowledge of a student depends on the quality of group work of its participants. However, forming human user groups that allow all the users collaborate effectively is difficult because of the dynamic nature of the human users and the complex interplay of human factors (e.g., comfort level, proficiency, etc.). Furthermore, human behaviors change over time due to their ability to learn new skills. Thus, a framework that accommodates the unique nature of human behavior and uses it to improve the outcome of the coalitions is needed. In this paper, we present iHUCOFS – a multiagent framework for
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... learning and a classroom management applications for instructors for large classroom or distance education situations. We have previously evaluated the usefulness of I-MINDS as a CSCL environment in =-=[12]-=- [23] [24]. We further present more comprehensive results of using the iHUCOFS framework to form and scaffold human coalitions in this paper. This paper is organized as follows: Section 2 describes th...

MULTIAGENT COALITION FORMATION IN UNCERTAIN ENVIRONMENTS

by Human Coalitions, Nobel A. Khandaker, Forming Human Coalitions, Nobel Khandaker, Forming Human Coalitions, Nobel Khandaker Ph. D , 2011
"... We aim to solve the problem forming multiagent coalitions in uncertain environments where the coalition members ’ capability of solving tasks change due to their learning. The MCFP-M problem for the agents refers to forming or joining coalitions on behalf of a set of human users so that those human ..."
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We aim to solve the problem forming multiagent coalitions in uncertain environments where the coalition members ’ capability of solving tasks change due to their learning. The MCFP-M problem for the agents refers to forming or joining coalitions on behalf of a set of human users so that those human users can solve tasks and improve their types (expertise) to improve their performances over time. MCFP-A problem for a set of agents refers to their forming or joining coalitions so that they are able to solve a set of assigned tasks while
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...ng to the principles described in iHUCOFS, we have designed the VALCAM algorithm (Soh, Khandaker, Liu and Jiang, 2006; Soh and Khandaker, 2007; Khandaker et al., 2011; Soh, Khandaker and Jiang, 2006; =-=Khandaker et al., 2006-=-; Soh et al., 2008; Khandaker and Soh, 2011b) and investigated its impact by implementing it in the asynchronous version of I-MINDS (Intelligent Multiagent Infrastructure for Distributed Systems in Ed...

Deployments of Multiagent CSCL

by Nobel Khandaker, Leen-kiat Soh, L. D. Miller, Adam D. Eck, Hong Jiang, Nobel Kh, Leen-kiat Soh, Lee Dee Miller, Adam Eck, Student Member, Hong Jiang, Senior Member
"... Abstract—Recent years have seen a surge in the use of intelligent computer-supported collaborative learning (CSCL) tools for improving student learning in traditional classrooms. However, adopting such a CSCL tool in a classroom still requires the teacher to develop (or decide on which to adopt) the ..."
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Abstract—Recent years have seen a surge in the use of intelligent computer-supported collaborative learning (CSCL) tools for improving student learning in traditional classrooms. However, adopting such a CSCL tool in a classroom still requires the teacher to develop (or decide on which to adopt) the CSCL tool and the CSCL script, design the relevant pedagogical aspects (i.e., the learning objectives, assessment method, etc.) to overcome the associated challenges (e.g., free riding, student assessment, forming student groups that improve student learning, etc). We have used a multiagent-based system to develop a CSCL application and multiagentframeworks to form student groups that improve student collaborative learning. In this paper, we describe the contexts of our three generations of CSCL applications (i.e., I-MINDS and ClassroomWiki) and provide a set of lessons learned from our deployments in
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...group formation. In our research, the CSCL systems that we have developed and evaluated include the Intelligent Multiagent Infrastructure for Distributed Systems in Education (I-MINDS) [4], [5], [6], =-=[7]-=-, [8], [9], [10], [11], [12], [13], [14], [15], [16], [17], the ConferenceXP-powered I-MINDS [18], [19], and the ClassroomWiki [20], [21]. To be specific, we divide our experience in developing and de...

ConferenceXP-Powered I-MINDS: A Multiagent System for Intelligently Supporting Online Collaboration

by Adam Eck, L. D. Miller, Leen-kiat Soh, Hong Jiang, Tim Chou, Adam Eck, L. D. Miller, Leen-kiat Soh, Hong Jiang, Tim Chou , 2007
"... In this paper, we describe a multiagent system designed for intelligently supporting online human collaboration, built on top of the ConferenceXP platform developed by Microsoft Research. Many current collaborative systems are passive in nature and do not provide active, intelligent support to users ..."
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In this paper, we describe a multiagent system designed for intelligently supporting online human collaboration, built on top of the ConferenceXP platform developed by Microsoft Research. Many current collaborative systems are passive in nature and do not provide active, intelligent support to users. A multiagent system can be used to track user behavior, perform automated tasks for humans, find optimal collaborative groups, and create and present helpful processed information based on data mining without detracting from the rest of the collaborative experience. Our ConferenceXP-powered I-MINDS application currently offers five different components for enhancing collaboration and supporting moderator decision making by giving each user a

369 Usability, Sociability, and Learnability: A CSCL Design Evaluation Framework

by Ravi Vatrapu, Dan Suthers, Richard Medina
"... Abstract: In this paper, we propose a three component CSCL design evaluation framework of usability, sociability, and learnability. Usability refers to the ease of use and subjective learner satisfaction with CSCL systems. Sociability refers to the CSCL system support for social interactional proces ..."
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Abstract: In this paper, we propose a three component CSCL design evaluation framework of usability, sociability, and learnability. Usability refers to the ease of use and subjective learner satisfaction with CSCL systems. Sociability refers to the CSCL system support for social interactional processes such as conversation, cooperation, deliberation, and/or
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...nts such as WebCT, Blackboard, and Moodle that may be more familiar to students. These findings indicate a ―preference vs. performance paradox‖ that has also surfaced elsewhere in HCI [1, 5], in CSCL =-=[4, 8]-=-, and in online learning [6]. Whether the ―preference vs. performance paradox‖ is prevalent in CSCL or not is an open empirical373 research question; however its identification in our analyses is an ...

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