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14
Formation and scaffolding human coalitions with a multi-agent framework
- in ‘Proceedings of the International Conference on Autonomous Agents and Multiagent Systems (AAMAS’07
, 2007
"... ABSTRACT With the advancement of teleconferencing technologies, human users are collaborating online more than ever today. To improve the efficiency and effectiveness of online human coalitions, one needs to support and facilitate collaborations among human users who may or may not know of each oth ..."
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ABSTRACT With the advancement of teleconferencing technologies, human users are collaborating online more than ever today. To improve the efficiency and effectiveness of online human coalitions, one needs to support and facilitate collaborations among human users who may or may not know of each other well and of how to work well together as a team or in a team. Here we propose the Integrated Human Coalition Formation and Scaffolding (iHUCOFS) framework. This multiagent framework considers the roles of an agent as both an advisor and a representative to a human user, the tradeoffs between forming and scaffolding human coalitions, and how scaffolding could impact human behaviors for future coalitions. Based on the axioms and design principles of iHUCOFS, we have developed VALCAM-an iterative auction based coalition formation algorithm. To investigate the feasibility and impact of VALCAM, we have conducted an experiment in a computer-supported collaborative learning environment and obtained promising results.
Renaissance Computing: An Initiative for Promoting Student Participation in Computing
"... We report on a recently funded project called Renaissance Computing, an initiative for promoting student participation in computing. We propose a radical re-thinking not only of our core curriculum in CS, but of the role of CS at the university level. In our conception, ―computational thinking ‖ is ..."
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We report on a recently funded project called Renaissance Computing, an initiative for promoting student participation in computing. We propose a radical re-thinking not only of our core curriculum in CS, but of the role of CS at the university level. In our conception, ―computational thinking ‖ is neither easily separated from other endeavors nor easily balkanized into a single department. We thus imagine a CS curriculum that is inextricably linked to other domains. Our proposed initiative covers introductory, depth, and capstone courses, targeting both CS majors and minors. It is also aimed to develop interdisciplinary CS courses in sciences, engineering, arts, and humanities. Furthermore, the framework embraces collaborative learning to help improve learning.
Formation and Scaffolding Human Coalitions in I-MINDS -- A Computer-Supported Collaborative Learning Environment
"... Computer-Supported Collaborative Learning environments (CSCL) are used today as a platform for delivering distance education and as a tool to improve student understanding using collaborative learning methods. The success of a CSCL environment in improving the knowledge of a student depends on the q ..."
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Computer-Supported Collaborative Learning environments (CSCL) are used today as a platform for delivering distance education and as a tool to improve student understanding using collaborative learning methods. The success of a CSCL environment in improving the knowledge of a student depends on the quality of group work of its participants. However, forming human user groups that allow all the users work productively is difficult because of the dynamic nature of the human users and the complex interplay of human factors (e.g., comfort level, proficiency, etc.). Furthermore, human user behavior changes over time due to the learning and other various external stimuli. So, to make the coalitions productive for the students, the framework need to take into account how humans learn from working in a team, accommodate that change (i.e., provide support to the coalition), and use it to improve the quality of the coalitions. iHUCOFS is a multiagent framework that aims to form and support human coalitions. VALCAM is an implementation of the iHUCOFS framework that forms and supports the learner coalitions in I-MINDS – a CSCL environment. Though not conclusive, the preliminary results of using VALCAM in I-MINDS indicate that VALCAM can make an impact on the learner coalitions formed in I-MINDS.
On Incorporating Learning Theories to Simulate a Computer-Supported Collaborative Learning Environment
"... The success of a computer-supported collaborative learning (CSCL) environment in improving student knowledge depends on factors like student attributes (e.g., ability and motivation) and elements of the CSCL environment (e.g., group size and group formation). Better understanding of the individual a ..."
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The success of a computer-supported collaborative learning (CSCL) environment in improving student knowledge depends on factors like student attributes (e.g., ability and motivation) and elements of the CSCL environment (e.g., group size and group formation). Better understanding of the individual and combined effects of these factors on the learning outcome of students would help: (1) researchers design better CSCL systems and (2) teachers make better decisions while carrying out CSCL sessions. To aid the researchers and teachers, we have used the observations collected and derived from published theories on individual, peerbased, and collaborative learning to design SimCoL, a multiagent-based tool for simulating the collaborating learning process in a CSCL environment. SimCoL consists of agents that model student collaborative behaviors, teacher instructional decisions, and agent-based learning support in the CSCL environment.
SimCoL: A Simulation Tool for Computer-Supported Collaborative Learning
, 2008
"... Abstract—Researchers designing the multiagent tools and techniques for computer-supported collaborative learning (CSCL) environments are often faced with high cost, time, and effort required to investigate the effectiveness of their tools and techniques in large scale and longitudinal studies in a r ..."
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Abstract—Researchers designing the multiagent tools and techniques for computer-supported collaborative learning (CSCL) environments are often faced with high cost, time, and effort required to investigate the effectiveness of their tools and techniques in large scale and longitudinal studies in a real-world environment containing human users. Here, we propose SimCoL, a multiagent environment that simulates collaborative learning among students and agents providing support to the teacher and the students. Our goal with SimCoL is to provide a comprehensive test bed for multiagent researchers to investigate 1) theoretical multiagent research issues, e.g., coalition formation, multiagent learning, and communication, where humans are involved and 2) the impact and effectiveness of the design and implementation of various multiagent-based tools and techniques (e.g., multiagent-based human coalition formation) in a real world, distributed environment containing human users.
Forming and Scaffolding Human Coalitions: A Framework and An Implementation For Computer-Supported Collaborative Learning Environment
"... Abstract: Computer-supported collaborative learning (CSCL) environments are used today as a platform for delivering distance education and as a tool to improve student understanding via collaborative learning methods. The success of a CSCL environment in improving the knowledge of a student depends ..."
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Abstract: Computer-supported collaborative learning (CSCL) environments are used today as a platform for delivering distance education and as a tool to improve student understanding via collaborative learning methods. The success of a CSCL environment in improving the knowledge of a student depends on the quality of group work of its participants. However, forming human user groups that allow all the users collaborate effectively is difficult because of the dynamic nature of the human users and the complex interplay of human factors (e.g., comfort level, proficiency, etc.). Furthermore, human behaviors change over time due to their ability to learn new skills. Thus, a framework that accommodates the unique nature of human behavior and uses it to improve the outcome of the coalitions is needed. In this paper, we present iHUCOFS – a multiagent framework for
MULTIAGENT COALITION FORMATION IN UNCERTAIN ENVIRONMENTS
, 2011
"... We aim to solve the problem forming multiagent coalitions in uncertain environments where the coalition members ’ capability of solving tasks change due to their learning. The MCFP-M problem for the agents refers to forming or joining coalitions on behalf of a set of human users so that those human ..."
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We aim to solve the problem forming multiagent coalitions in uncertain environments where the coalition members ’ capability of solving tasks change due to their learning. The MCFP-M problem for the agents refers to forming or joining coalitions on behalf of a set of human users so that those human users can solve tasks and improve their types (expertise) to improve their performances over time. MCFP-A problem for a set of agents refers to their forming or joining coalitions so that they are able to solve a set of assigned tasks while
Deployments of Multiagent CSCL
"... Abstract—Recent years have seen a surge in the use of intelligent computer-supported collaborative learning (CSCL) tools for improving student learning in traditional classrooms. However, adopting such a CSCL tool in a classroom still requires the teacher to develop (or decide on which to adopt) the ..."
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Abstract—Recent years have seen a surge in the use of intelligent computer-supported collaborative learning (CSCL) tools for improving student learning in traditional classrooms. However, adopting such a CSCL tool in a classroom still requires the teacher to develop (or decide on which to adopt) the CSCL tool and the CSCL script, design the relevant pedagogical aspects (i.e., the learning objectives, assessment method, etc.) to overcome the associated challenges (e.g., free riding, student assessment, forming student groups that improve student learning, etc). We have used a multiagent-based system to develop a CSCL application and multiagentframeworks to form student groups that improve student collaborative learning. In this paper, we describe the contexts of our three generations of CSCL applications (i.e., I-MINDS and ClassroomWiki) and provide a set of lessons learned from our deployments in
ConferenceXP-Powered I-MINDS: A Multiagent System for Intelligently Supporting Online Collaboration
, 2007
"... In this paper, we describe a multiagent system designed for intelligently supporting online human collaboration, built on top of the ConferenceXP platform developed by Microsoft Research. Many current collaborative systems are passive in nature and do not provide active, intelligent support to users ..."
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In this paper, we describe a multiagent system designed for intelligently supporting online human collaboration, built on top of the ConferenceXP platform developed by Microsoft Research. Many current collaborative systems are passive in nature and do not provide active, intelligent support to users. A multiagent system can be used to track user behavior, perform automated tasks for humans, find optimal collaborative groups, and create and present helpful processed information based on data mining without detracting from the rest of the collaborative experience. Our ConferenceXP-powered I-MINDS application currently offers five different components for enhancing collaboration and supporting moderator decision making by giving each user a
369 Usability, Sociability, and Learnability: A CSCL Design Evaluation Framework
"... Abstract: In this paper, we propose a three component CSCL design evaluation framework of usability, sociability, and learnability. Usability refers to the ease of use and subjective learner satisfaction with CSCL systems. Sociability refers to the CSCL system support for social interactional proces ..."
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Abstract: In this paper, we propose a three component CSCL design evaluation framework of usability, sociability, and learnability. Usability refers to the ease of use and subjective learner satisfaction with CSCL systems. Sociability refers to the CSCL system support for social interactional processes such as conversation, cooperation, deliberation, and/or