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Speech interfaces to virtual reality (1995)

by Scott Mcglashan
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Conversational agent or direct manipulation in human-system interaction

by Els den Os, Lou Boves , Stéphane Rossignol , Louis ten Bosch , Louis Vuurpijl , 2005
"... In this paper wei)MM:MjkMU theusabi)T( ofspeech-centri multi-cen ilti-cent bycomparij two systems that support the same unfami#jk task,vik bathroomdesioo OneversiW isiW:Tjk aconversatiT#j agent (CA) metaphor, whi, thealternatiN onei based ondiM)( maniTWjkMN# (DM). Twenty subjects, 10 males and 10 fe ..."
Abstract - Cited by 3 (3 self) - Add to MetaCart
In this paper wei)MM:MjkMU theusabi)T( ofspeech-centri multi-cen ilti-cent bycomparij two systems that support the same unfami#jk task,vik bathroomdesioo OneversiW isiW:Tjk aconversatiT#j agent (CA) metaphor, whi, thealternatiN onei based ondiM)( maniTWjkMN# (DM). Twenty subjects, 10 males and 10 females, none of whom had recentexperiMxT wip bathroom(re-)desiN completed the same task wik both systems. After each task we collected objectid measures (taskcompleti) timp taskcompletij rate, number ofactiMx performed, speech and pen recognikMT errors) and subjectik measuresi the form ofLiMU( ScaleratijTT We found that the taskcompletij rate for the CA systemi hitem than for the DM system. Nevertheless, subjects di not agree onthei preference for one of the systems: those subjects who were able to use the DM systeme#ectiN): preferred that system,maiem because i was faster for them, and they felt morei control. We conclude that for multiUNjk CA systems to become wiome accepted substanti# ibstanti#x i system archi tecture andi the performance of almost all ijM)UxMjk modules are needed.

Talking to Agents in Virtual Worlds

by Scott Mcglashan, Tomas Axling - In: Proc of 3 rd UK VR-SIG Conference , 1996
"... this paper, we discuss technical and design issues which need to be addressed in order to combine a direct manipulation interface to virtual reality with a speech interface. Two prototype systems are then described. The first system provides the user with an interface agent which carries out spoken ..."
Abstract - Cited by 3 (2 self) - Add to MetaCart
this paper, we discuss technical and design issues which need to be addressed in order to combine a direct manipulation interface to virtual reality with a speech interface. Two prototype systems are then described. The first system provides the user with an interface agent which carries out spoken commands in the virtual world. The second system is based on intelligent agents which provide specialised functions in the virtual world. The agents have simple dialogue capabilities allowing users to directly control them with speech. Keywords: speech, multimodal interaction, human factors, applications 1. Introduction
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...uage for talking to computer systems. 4 The DIVERSE System In this section, we describe the spoken language interface to virtual worlds developed as part of the DIVERSE system (Karlgren et al., 1995; =-=McGlashan, 1995-=-). The DIVERSE system has speech and direct manipulation interfaces which allow users move about, and select and manipulate objects in a virtual world modelled in DIVE. Talking to Agents in Virtual Wo...

A Speech Interface to Virtual Environments

by Scott McGlashan, Tomas Axling
"... Virtual reality has sometimes been thought of as embodying a return to a `natural' way of interacting by direct manipulation of objects in a world. However, in the everyday world we also act through language: speaking is a `natural' way of communicating our goals to others, and effect ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
Virtual reality has sometimes been thought of as embodying a return to a `natural' way of interacting by direct manipulation of objects in a world. However, in the everyday world we also act through language: speaking is a `natural' way of communicating our goals to others, and effecting changes in the world. In this paper, we discuss technical and design issues which need to be addressed in order to combine a direct manipulation interface to virtual reality with a speech interface. We then describe a prototype system based on intelligent agents which provide specialised functions in the virtual world. The agents have simple dialogue capabilities allowing users to directly control them with speech.

Natural multimodal interaction for design

by Els Den Os, Lou Boves
"... applications ..."
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applications
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...n or the communication agent metaphor should be preferred. Some authors argue that direct manipulation is always best [1], while others provide evidence in favour of the conversational agent metaphor =-=[2]-=-. However, it is quite likely that the users’ preference for the interaction metaphor depends strongly on their knowledge of the application domain and the functionality of the interface. In [3] it is...

September 2002, Edinburgh, UK, Pages 149-154.

by September Edinburgh Uk, J. F. Quesada - Proceedings of the sixth workshop on the semantics and pragmatics of dialogue (Edilog , 2002
"... Several features of spoken dialogue systems require advanced reference resolution strategies. This paper presents a knowledge--based strategy for reference resolution implemented over an agent architecture which di#erentiates the Knowledge and Action Managers from the Dialogue Manager. The strategy, ..."
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Several features of spoken dialogue systems require advanced reference resolution strategies. This paper presents a knowledge--based strategy for reference resolution implemented over an agent architecture which di#erentiates the Knowledge and Action Managers from the Dialogue Manager. The strategy, in conjunction with the ability of the Dialogue Manager to manipulate the dialogue history, has been applied to a home environment domain to solve successfully di#erent phenomena such as quantification, anaphoric expressions and coordination.

A Speech Interface to Virtual Environments

by unknown authors
"... Virtual reality has sometimes been thought of as embodying a return to a ‘natural ’ way of interacting by direct manipulation of objects in a world. However, in the everyday world we also act through language: speaking is a ‘natural ’ way of communicating our goals to others, and effecting changes i ..."
Abstract - Add to MetaCart
Virtual reality has sometimes been thought of as embodying a return to a ‘natural ’ way of interacting by direct manipulation of objects in a world. However, in the everyday world we also act through language: speaking is a ‘natural ’ way of communicating our goals to others, and effecting changes in the world. In this paper, we discuss technical and design issues which need to be addressed in order to combine a direct manipulation interface to virtual reality with a speech interface. We then describe a prototype system based on intelligent agents which provide specialised functions in the virtual world. The agents have simple dialogue capabilities allowing users to directly control them with speech. 1.
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...a spoken language interface so that users can give spoken commands to manipulate objects. In order to develop such a multimodal interface, a number of technical and design issues need to be addressed =-=[7]-=-. Three of the most important are: Speech Recognition There is a trade-off between coverage and accuracy in speech recognition systems: the larger the user vocabulary and grammar, the greater the pote...

A Software Framework to Create 3D Browser-Based Speech Enabled Applications

by Ednaldo Brigante Pizzolato, Diego Daniel Duarte, Marcio Merino Fernandes
"... Abstract: The advances in automatic speech recognition have pushed the human-computer interface researchers to adopt speech as one mean of input data. It is natural to humans, and complements very well other input interfaces. However, integrating an automatic speech recognizer into a complex system ..."
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Abstract: The advances in automatic speech recognition have pushed the human-computer interface researchers to adopt speech as one mean of input data. It is natural to humans, and complements very well other input interfaces. However, integrating an automatic speech recognizer into a complex system (such as a 3D visualization system or a Virtual Reality system) can be a difficult and time consuming task. In this paper we present our approach to the problem, a software framework requiring minimum additional coding from the application developer. The framework combines voice commands with existing interaction code, automating the task of creating a new speech grammar (to be used by the recognizer). A new listener component for the Xj3D was created, which makes transparent to the user the integration between the 3D browser and the recognizer. We believe this is a desirable feature for virtual reality system developers, and also to be used as a rapid prototyping tool when experimenting with speech technology. 1
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...es of tasks. The use of speech interfaces with 3D visualization systems is the topic of many research works, either as a conceptual approach, or concerning practical implementation issues, such as in =-=[21]-=-. Some experiences to apply multimodal and spoken language interfaces to a number of electronic reality applications are described in [5]. A bimodal, speech/gesture interface is used to control a 3D d...

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