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234
Laplacian Surface Editing
, 2004
"... Surface editing operations commonly require geometric details of the surface to be preserved as much as possible. We argue that geometric detail is an intrinsic property of a surface and that, consequently, surface editing is best performed by operating over an intrinsic surface representation. We p ..."
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Cited by 235 (27 self)
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Surface editing operations commonly require geometric details of the surface to be preserved as much as possible. We argue that geometric detail is an intrinsic property of a surface and that, consequently, surface editing is best performed by operating over an intrinsic surface representation. We provide such a representation of a surface, based on the Laplacian of the mesh, by encoding each vertex relative to its neighborhood. The Laplacian of the mesh is enhanced to be invariant to locally linearized rigid transformations and scaling. Based on this Laplacian representation, we develop useful editing operations: interactive free-form deformation in a region of interest based on the transformation of a handle, transfer and mixing of geometric details between two surfaces, and transplanting of a partial surface mesh onto another surface. The main computation involved in all operations is the solution of a sparse linear system, which can be done at interactive rates. We demonstrate the effectiveness of our approach in several examples, showing that the editing operations change the shape while respecting the structural geometric detail.
Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts
, 2003
"... Cutting up a complex object into simpler sub-objects is a fundamental problem in various disciplines. In image processing, images are segmented while in computational geometry, solid polyhedra are decomposed. In recent years, in computer graphics, polygonal meshes are decomposed into sub-meshes. In ..."
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Cited by 191 (6 self)
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Cutting up a complex object into simpler sub-objects is a fundamental problem in various disciplines. In image processing, images are segmented while in computational geometry, solid polyhedra are decomposed. In recent years, in computer graphics, polygonal meshes are decomposed into sub-meshes. In this paper we propose a novel hierarchical mesh decomposition algorithm. Our algorithm computes a decomposition into the meaningful components of a given mesh, which generally refers to segmentation at regions of deep concavities. The algorithm also avoids over-segmentation and jaggy boundaries between the components. Finally, we demonstrate the utility of the algorithm in control-skeleton extraction.
Mesh Editing with Poisson-Based Gradient Field Manipulation
- ACM TRANS. GRAPH
, 2004
"... In this paper, we introduce a novel approach to mesh editing with the Poisson equation as the theoretical foundation. The most distinctive feature of this approach is that it modifies the original mesh geometry implicitly through gradient field manipulation. Our approach can produce desirable and pl ..."
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Cited by 175 (17 self)
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In this paper, we introduce a novel approach to mesh editing with the Poisson equation as the theoretical foundation. The most distinctive feature of this approach is that it modifies the original mesh geometry implicitly through gradient field manipulation. Our approach can produce desirable and pleasing results for both global and local editing operations, such as deformation, object merging, and smoothing. With the help from a few novel interactive tools, these operations can be performed conveniently with a small amount of user interaction. Our technique has three key components, a basic mesh solver based on the Poisson equation, a gradient field manipulation scheme using local transforms, and a generalized boundary condition representation based on local frames. Experimental results indicate that our framework can outperform previous related mesh editing techniques.
Fundamentals of Spherical Parameterization for 3D Meshes
- PROCEEDINGS OF THE 2006 SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES, MARCH 1417, 2006
, 2003
"... Parametrization of 3D mesh data is important for many graphics applications, in particular for texture mapping, remeshing and morphing. Closed manifold genus-0 meshes are topologically equivalent to a sphere, hence this is the natural parameter domain for them. Parametrizing a triangle mesh onto the ..."
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Cited by 124 (24 self)
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Parametrization of 3D mesh data is important for many graphics applications, in particular for texture mapping, remeshing and morphing. Closed manifold genus-0 meshes are topologically equivalent to a sphere, hence this is the natural parameter domain for them. Parametrizing a triangle mesh onto the sphere means assigning a 3D position on the unit sphere to each of the mesh vertices, such that the spherical triangles induced by the mesh connectivity do not overlap. Satisfying the non-overlapping requirement is the most difficult and critical component of this process. We present a generalization of the method of barycentric coordinates for planar parametrization which solves the spherical parametrization problem, prove its correctness by establishing a connection to spectral graph theory and describe efficient numerical methods for computing these parametrizations.
Mesh segmentation - a comparative study
- in SMA
, 2006
"... Mesh segmentation has become an important component in many applications in computer graphics. In the last several years, many algorithms have been proposed in this growing area, offering a diversity of methods and various evaluation criteria. This paper provides a comparative study of some of the l ..."
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Cited by 94 (6 self)
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Mesh segmentation has become an important component in many applications in computer graphics. In the last several years, many algorithms have been proposed in this growing area, offering a diversity of methods and various evaluation criteria. This paper provides a comparative study of some of the latest algorithms and results, along several axes. We evaluate only algorithms whose code is available to us, and thus it is not a comprehensive study. Yet, it sheds some light on the vital properties of the methods and on the challenges that future algorithms should face. 1
Differential coordinates for interactive mesh editing
- In Proceedings of Shape Modeling International
, 2004
"... One of the main challenges in editing a mesh is to retain the visual appearance of the surface after applying various modifications. In this paper we advocate the use of linear differential coordinates as means to preserve the highfrequency detail of the surface. The differential coordinates represe ..."
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Cited by 91 (16 self)
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One of the main challenges in editing a mesh is to retain the visual appearance of the surface after applying various modifications. In this paper we advocate the use of linear differential coordinates as means to preserve the highfrequency detail of the surface. The differential coordinates represent the details and are defined by a linear transformation of the mesh vertices. This allows the reconstruction of the edited surface by solving a linear system that satisfies the reconstruction of the local details in least squares sense. Since the differential coordinates are defined in a global coordinate system they are not rotation-invariant. To compensate for that, we rotate them to agree with the rotation of an approximated local frame. We show that the linear least squares system can be solved fast enough to guarantee interactive response time thanks to a precomputed factorization of the coefficient matrix. We demonstrate that our approach enables to edit complex detailed meshes while keeping the shape of the details in their natural orientation. 1
Geometric signal processing on polygonal meshes”. Eurographics State of the Art Report.
, 2000
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