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A volumetric method for building complex models from range images,”
 in Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. ACM,
, 1996
"... Abstract A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, ..."
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Cited by 1020 (17 self)
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Abstract A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, and robustness in the presence of outliers. Prior algorithms possess subsets of these properties. In this paper, we present a volumetric method for integrating range images that possesses all of these properties. Our volumetric representation consists of a cumulative weighted signed distance function. Working with one range image at a time, we first scanconvert it to a distance function, then combine this with the data already acquired using a simple additive scheme. To achieve space efficiency, we employ a runlength encoding of the volume. To achieve time efficiency, we resample the range image to align with the voxel grid and traverse the range and voxel scanlines synchronously. We generate the final manifold by extracting an isosurface from the volumetric grid. We show that under certain assumptions, this isosurface is optimal in the least squares sense. To fill gaps in the model, we tessellate over the boundaries between regions seen to be empty and regions never observed. Using this method, we are able to integrate a large number of range images (as many as 70) yielding seamless, highdetail models of up to 2.6 million triangles.
A New VoronoiBased Surface Reconstruction Algorithm
, 2002
"... We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized sample points in R³. The algorithm is the first for this problem with provable guarantees. Given a “good sample” from a smooth surface, the output is guaranteed to be topologically correct and converg ..."
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Cited by 414 (9 self)
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We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized sample points in R³. The algorithm is the first for this problem with provable guarantees. Given a “good sample” from a smooth surface, the output is guaranteed to be topologically correct and convergent to the original surface as the sampling density increases. The definition of a good sample is itself interesting: the required sampling density varies locally, rigorously capturing the intuitive notion that featureless areas can be reconstructed from fewer samples. The output mesh interpolates, rather than approximates, the input points. Our algorithm is based on the threedimensional Voronoi diagram. Given a good program for this fundamental subroutine, the algorithm is quite easy to implement.
Surface Reconstruction by Voronoi Filtering
 Discrete and Computational Geometry
, 1998
"... We give a simple combinatorial algorithm that computes a piecewiselinear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled ..."
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Cited by 405 (11 self)
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We give a simple combinatorial algorithm that computes a piecewiselinear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled surfaces, where density depends on "local feature size", the output is topologically valid and convergent (both pointwise and in surface normals) to the original surface. We describe an implementation of the algorithm and show example outputs. 1 Introduction The problem of reconstructing a surface from scattered sample points arises in many applications such as computer graphics, medical imaging, and cartography. In this paper we consider the specific reconstruction problem in which the input is a set of sample points S drawn from a smooth twodimensional manifold F embedded in three dimensions, and the desired output is a triangular mesh with vertex set equal to S that faithfully represen...
Poisson Surface Reconstruction
, 2006
"... We show that surface reconstruction from oriented points can be cast as a spatial Poisson problem. This Poisson formulation considers all the points at once, without resorting to heuristic spatial partitioning or blending, and is therefore highly resilient to data noise. Unlike radial basis function ..."
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Cited by 369 (5 self)
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We show that surface reconstruction from oriented points can be cast as a spatial Poisson problem. This Poisson formulation considers all the points at once, without resorting to heuristic spatial partitioning or blending, and is therefore highly resilient to data noise. Unlike radial basis function schemes, our Poisson approach allows a hierarchy of locally supported basis functions, and therefore the solution reduces to a well conditioned sparse linear system. We describe a spatially adaptive multiscale algorithm whose time and space complexities are proportional to the size of the reconstructed model. Experimenting with publicly available scan data, we demonstrate reconstruction of surfaces with greater detail than previously achievable.
The Office of the Future: A Unified Approach to ImageBased Modeling and Spatially Immersive Displays
 In SIGGRAPH 98 Conference Proceedings
, 1998
"... We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a system that combines and builds upon the notions of the CAVE™, tiled display systems, and imagebased modeling. The basic id ..."
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Cited by 352 (28 self)
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We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a system that combines and builds upon the notions of the CAVE™, tiled display systems, and imagebased modeling. The basic idea is to use realtime computer vision techniques to dynamically extract perpixel depth and reflectance information for the visible surfaces in the office including walls, furniture, objects, and people, and then to either project images on the surfaces, render images of the surfaces, or interpret changes in the surfaces. In the first case, one could designate everyday (potentially irregular) real surfaces in the office to be used as spatially immersive display surfaces, and then project highresolution graphics and text onto those surfaces. In the second case, one could transmit the dynamic imagebased
Topological Persistence and Simplification
, 2000
"... We formalize a notion of topological simplification within the framework of a filtration, which is the history of a growing complex. We classify a topological change that happens during growth as either a feature or noise depending on its lifetime or persistence within the filtration. We give fast ..."
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Cited by 333 (41 self)
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We formalize a notion of topological simplification within the framework of a filtration, which is the history of a growing complex. We classify a topological change that happens during growth as either a feature or noise depending on its lifetime or persistence within the filtration. We give fast algorithms for computing persistence and experimental evidence for their speed and utility.
The ballpivoting algorithm for surface reconstruction.
 IEEE TRansactions on Visualization and Computer Graphics,
, 1999
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The Power Crust
, 2001
"... The power crust is a construction which takes a sample of points from the surface of a threedimensional object and produces a surface mesh and an approximate medial axis. The approach is to first approximate the medial axis transform (MAT) of the object. We then use an inverse transform to produce ..."
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Cited by 259 (7 self)
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The power crust is a construction which takes a sample of points from the surface of a threedimensional object and produces a surface mesh and an approximate medial axis. The approach is to first approximate the medial axis transform (MAT) of the object. We then use an inverse transform to produce the surface representation from the MAT.
A Simple Algorithm for Homeomorphic Surface Reconstruction
 International Journal of Computational Geometry and Applications
, 2000
"... The problem of computing a piecewise linear approximation to a surface from a set of sample points is important in solid modeling, computer graphics and computer vision. A recent algorithm [1] using the Voronoi diagram of the sample points gave a guarantee on the distance of the output surface from ..."
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Cited by 233 (29 self)
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The problem of computing a piecewise linear approximation to a surface from a set of sample points is important in solid modeling, computer graphics and computer vision. A recent algorithm [1] using the Voronoi diagram of the sample points gave a guarantee on the distance of the output surface from the original sampled surface assuming the sample was `suciently dense'. We give a similar algorithm, simplifying the computation and the proof of the geometric guarantee. In addition, we guarantee that our output surface is homeomorphic to the original surface; to our knowledge this is the rst such topological guarantee for this problem. 1 Introduction A number of applications in CAD, computer graphics, computer vision and mathematical modeling involve the computation of a piecewise lin Dept. of Computer Science, U. of Texas, Austin TX 78712. email: amenta@cs.utexas.edu, supported by NSF grant CCR9731977 y Dept. of Computer Science, U. of Texas, Austin, TX 78712. email: sunghe...