Results 1 - 10
of
18,644
expressive virtual reality contexts
"... Sensate abstraction: hybrid strategies for multi-dimensional data in ..."
Surround-screen projection-based virtual reality: The design and implementation of the CAVE
, 1993
"... Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches ..."
Abstract
-
Cited by 725 (27 self)
- Add to MetaCart
visualization, is developed in the virtual reality context. The use of the CAVE as a one-to-many presentation
Defining Virtual Reality: Dimensions Determining Telepresence
- JOURNAL OF COMMUNICATION
, 1992
"... Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "presen ..."
Abstract
-
Cited by 557 (0 self)
- Add to MetaCart
Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "
Reality Mining: Sensing Complex Social Systems
- J. OF PERSONAL AND UBIQUITOUS COMPUTING
, 2005
"... We introduce a system for sensing complex social systems with data collected from one hundred mobile phones over the course of six months. We demonstrate the ability to use standard Bluetooth-enabled mobile telephones to measure information access and use in different contexts, recognize social patt ..."
Abstract
-
Cited by 718 (27 self)
- Add to MetaCart
We introduce a system for sensing complex social systems with data collected from one hundred mobile phones over the course of six months. We demonstrate the ability to use standard Bluetooth-enabled mobile telephones to measure information access and use in different contexts, recognize social
Marker tracking and HMD calibration for a video-based augmented reality conferencing system
- in The 2nd International Workshop on Augmented Reality (IWAR 99
, 1999
"... We describe an augmented reality conferencing system which uses the overlay of virtual images on the real world. Remote collaborators are represented on Virtual Monitors which can be freely positioned about a user in space. Users can collaboratively view and interact with virtual objects using a sha ..."
Abstract
-
Cited by 527 (26 self)
- Add to MetaCart
We describe an augmented reality conferencing system which uses the overlay of virtual images on the real world. Remote collaborators are represented on Virtual Monitors which can be freely positioned about a user in space. Users can collaboratively view and interact with virtual objects using a
A survey of context-aware mobile computing research
, 2000
"... Context-aware computing is a mobile computing paradigm in which applications can discover and take advantage of contextual information (such as user location, time of day, nearby people and devices, and user activity). Since it was proposed about a decade ago, many researchers have studied this topi ..."
Abstract
-
Cited by 692 (2 self)
- Add to MetaCart
for research. The difficulties and possible solutions we outline serve as guidance for researchers hoping to make context-aware computing a reality.
Quicktime VR - an image-based approach to virtual environment navigation.
- In SIGGRAPH 95 Conference Proceedings,
, 1995
"... ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because of ..."
Abstract
-
Cited by 527 (0 self)
- Add to MetaCart
ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because
A Survey of Augmented Reality
, 1997
"... This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment and military applications that have been explored. This paper describes the ch ..."
Abstract
-
Cited by 454 (0 self)
- Add to MetaCart
This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment and military applications that have been explored. This paper describes
Cloud Computing and Emerging IT Platforms: Vision, Hype, and Reality for Delivering Computing as the 5th Utility
, 2008
"... With the significant advances in Information and Communications Technology (ICT) over the last half century, there is an increasingly perceived vision that computing will one day be the 5th utility (after water, electricity, gas, and telephony). This computing utility, like all other four existing u ..."
Abstract
-
Cited by 656 (63 self)
- Add to MetaCart
Cloud computing and provide the architecture for creating Clouds with market-oriented resource allocation by leveraging technologies such as Virtual Machines (VMs). We also provide insights on market-based resource management strategies that encompass both customer-driven service management
A generalized processor sharing approach to flow control in integrated services networks: The single-node case
- IEEE/ACM TRANSACTIONS ON NETWORKING
, 1993
"... The problem of allocating network resources to the users of an integrated services network is investigated in the context of rate-based flow control. The network is assumed to be a virtual circuit, connection-based packet network. We show that the use of Generalized processor Sharing (GPS), when co ..."
Abstract
-
Cited by 2010 (5 self)
- Add to MetaCart
The problem of allocating network resources to the users of an integrated services network is investigated in the context of rate-based flow control. The network is assumed to be a virtual circuit, connection-based packet network. We show that the use of Generalized processor Sharing (GPS), when
Results 1 - 10
of
18,644