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132
PULSE: An Adaptive, Incentive-Based, Unstructured P2P Live Streaming System
- J. IEEE Trans. on Multimedia
"... Abstract—Large-scale live media streaming is a challenge for traditional server-based approaches. To appropriately support big audiences, broadcasters must be able to allocate huge bandwidth and computational resources. The costs involved with such an infrastructure exclude all but the established c ..."
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Cited by 46 (1 self)
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content producers from exploiting the Internet as a distribution medium. Publishers of not-yet-popular content, unless they manage to properly pre-dict their maximum audience size, will likely fail to dimension correctly their broadcast infrastructure. Peer-to-peer systems for live streaming allow
IEEE TRANSACTIONS ON MULTIMEDIA 1 PULSE: an Adaptive, Incentive-based, Unstructured P2P Live Streaming System
"... Abstract — Large-scale live media streaming is a challenge for traditional server-based approaches. To appropriately support big audiences, broadcasters must be able to allocate huge bandwidth and computational resources. The costs involved with such an infrastructure exclude all but the established ..."
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but the established content producers from exploiting the Internet as a distribution medium. Publishers of not-yet-popular content, unless they manage to properly predict their maximum audience size, will likely fail to dimension correctly their broadcast infrastructure. Peer-topeer systems for live streaming allow
A peer-to-peer network for live media streaming using a push-pull approach
- in Proc. ACM Multimedia’05
, 2005
"... In this paper, we present an unstructured peer-to-peer network called GridMedia for live media streaming employing a push-pull approach. Each node in GridMedia randomly selects its neighbors in the overlay and uses push-pull method to fetch data from the neighbors. The pull mode in the unstructured ..."
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Cited by 50 (4 self)
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In this paper, we present an unstructured peer-to-peer network called GridMedia for live media streaming employing a push-pull approach. Each node in GridMedia randomly selects its neighbors in the overlay and uses push-pull method to fetch data from the neighbors. The pull mode in the unstructured
Live Lecture Streaming for Distributed Learning
"... Live Lecture Streaming (LLS) is becoming increasingly popular in Higher Education Institutions (HEI) across the globe. It is clear from the research that LLS is becoming an approach to delivering distributed learning driven by cost, demand and cohort size. Our study, comprising of data collection an ..."
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Live Lecture Streaming (LLS) is becoming increasingly popular in Higher Education Institutions (HEI) across the globe. It is clear from the research that LLS is becoming an approach to delivering distributed learning driven by cost, demand and cohort size. Our study, comprising of data collection
Large-scale live media streaming over peer-to-peer networks through global internet
- in Proc. P2PMMS, 2005
"... We describe the design and implementation of unstructured peer-to-peer networks for large-scale live media streaming through global Internet in this paper. In so called GridMedia system, we adopt gossip-based protocol to organize end nodes into an application layer overlay. Each node in GridMedia in ..."
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Cited by 48 (5 self)
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We describe the design and implementation of unstructured peer-to-peer networks for large-scale live media streaming through global Internet in this paper. In so called GridMedia system, we adopt gossip-based protocol to organize end nodes into an application layer overlay. Each node in Grid
Is there a future for mesh-based live video streaming?
"... Peer-to-peer live streaming systems allow a bandwidthconstrained source to broadcast a video feed to a large number of users. In addition, a design with high link utilization can achieve high stream rates, supporting highquality video. Until now, only tree-based designs have been shown to achieve cl ..."
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Peer-to-peer live streaming systems allow a bandwidthconstrained source to broadcast a video feed to a large number of users. In addition, a design with high link utilization can achieve high stream rates, supporting highquality video. Until now, only tree-based designs have been shown to achieve
Civic Production in Live-Streaming Mobile Video
, 2010
"... The ubiquity of camera phones, coupled with the increasing mobility of citizens and the rise of digital production as an embedded technosocial practice, is creating incentives for many people around the globe to engage in media creation. Mobile phone users are beginning to explore personal broadcast ..."
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broadcasting through live-streaming video, but little is known about the type of content being produced or how much of that content has civic or community value. At this technological and cultural moment, there is an opportunity to learn not only what is being created, but also how the medium can be embraced
Randomized decentralized broadcasting algorithms
- In INFOCOM
, 2007
"... Abstract — We consider the problem of broadcasting a live stream of data in an unstructured network. The broadcasting problem has been studied extensively for edge-capacitated networks. We give the first proof that whenever demand λ + ε is feasible for ε>0, a simple local-control algorithm is sta ..."
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Cited by 79 (5 self)
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Abstract — We consider the problem of broadcasting a live stream of data in an unstructured network. The broadcasting problem has been studied extensively for edge-capacitated networks. We give the first proof that whenever demand λ + ε is feasible for ε>0, a simple local-control algorithm
SPANC: Optimizing Scheduling Delay for Peer-to-Peer Live Streaming
, 2010
"... In peer-to-peer (P2P) live streaming using unstructured mesh, packet scheduling is an important factor in overall playback delay. In this paper, we propose a scheduling algorithm to minimize scheduling delay. To achieve low delay, our scheduling is predominantly push in nature, and the schedule need ..."
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Cited by 3 (0 self)
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In peer-to-peer (P2P) live streaming using unstructured mesh, packet scheduling is an important factor in overall playback delay. In this paper, we propose a scheduling algorithm to minimize scheduling delay. To achieve low delay, our scheduling is predominantly push in nature, and the schedule
Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media
"... Previously, video streaming sites were at the fringes of online social media. In the past two years, live streams of video games, on sites such as Twitch.tv, have become very popular. Live streams serve as meeting grounds for player communities. The Twitch streaming medium combines broadcast video w ..."
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Cited by 2 (0 self)
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Previously, video streaming sites were at the fringes of online social media. In the past two years, live streams of video games, on sites such as Twitch.tv, have become very popular. Live streams serve as meeting grounds for player communities. The Twitch streaming medium combines broadcast video
Results 1 - 10
of
132