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Surround-screen projection-based virtual reality: The design and implementation of the CAVE

by Carolina Cruz-neira, Daniel J. Sandin, Thomas A. Defanti , 1993
"... Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches ..."
Abstract - Cited by 725 (27 self) - Add to MetaCart
Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches

View Interpolation for Image Synthesis

by Shenchang Eric Chen, et al.
"... Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry t ..."
Abstract - Cited by 603 (0 self) - Add to MetaCart
quadtree decomposition and a view-independent visible priority. Our experiments have shown that the morphing can be performed at interactive rates on today’s high-end personal computers. Potential applications of the method include virtual holograms, a walkthrough in a virtual environment, image

Avatar Kinematics Modeling For Telecollaborative Virtual Environments

by Cristian Luciano, Pat Banerjee, J. A. Joines, R. R. Barton, K. Kang, P. A. Fishwick
"... This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality environments (VRE). The human head, torso and arms were modeled as a redundant eight-degree-of-freedom kinematics structur ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality environments (VRE). The human head, torso and arms were modeled as a redundant eight-degree-of-freedom kinematics

Archave: A virtual environment for archaeological research

by Daniel Acevedo, Eileen L Vote, Eileen L Vote, Daniel Acevedo Feliz, David Laidlaw, David Laidlaw, Martha Sharp Joukowsky, Martha Sharp Joukowsky - In Proc. of the 28th Annual International Conference of Computer Applications in Archaeology
"... We will present an interactive system to perform archaeological analysis with site fea-tures, topography, architecture, artifacts and special finds from the Brown University Ex-cavations at the Great Temple site in Petra, Jordan. The system is significant because it allows a user to interact with th ..."
Abstract - Cited by 3 (1 self) - Add to MetaCart
with three dimensionally referenced excavation data in a CAVE-CAVE Automatic Virtual Environment [Cruz-Neira, 1993] (a 3m x 3m room where users are immersed in a virtual environment through stereoscopic projection on three walls and the floor). Through user studies, we will investigate the types of analysis

Towards image realism with interactive update rates in complex virtual building environments

by John M. Airey, John H. Rohlrt, Frederick P. Brooks - Computer Graphics (1990 Symposium on Interactive 3D Graphics , 1990
"... Two strategies, pre-computation before display and adaptive refinement during display, are used to combine interactivity with high image quality in a virtual building simulation. Pre-computation is used in two ways. The hidden-surface problem is partially solved by automatically pre-computing potent ..."
Abstract - Cited by 265 (3 self) - Add to MetaCart
Two strategies, pre-computation before display and adaptive refinement during display, are used to combine interactivity with high image quality in a virtual building simulation. Pre-computation is used in two ways. The hidden-surface problem is partially solved by automatically pre

Virtual Reality supported Visualization and Evaluation of Noise Levels in Manufacturing Environments ∗

by Xiang Yang, Bernd Hamann, Jan C. Aurich
"... Virtual Reality (VR) provides users advanced visualization and interaction technology for designing, analyzing and exploring complex data. To address the issue of noise in manufacturing environments, we developed a VR-supported method allowing users to explore noise behavior. This method consists of ..."
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of an implementation of acoustic simulation and visualization for both desktop and Cave Automatic Virtual Environment (CAVE) based VR systems. It enables useroriented, interactive analysis of simulated data, where there capability to immerse oneself in the data is especially valuable. In a real-world factory

Toward Real-time Interactive Virtual Prototyping of Mechanical Systems: Experiences Coupling Virtual Reality with Finite Element Analysis

by Tom Canfield, Terry Disz, Michael E. Papka, Rick Stevens, Milana Huang, Valerie Taylor, Jian Chen , 1996
"... Virtual prototyping involves a synthesis of engineering methodology and immersive, three-dimensional visualization technology. Ideally, this is a process in which computational models are used in place of physical models in the development of a new product or design concept. If used successfully, vi ..."
Abstract - Cited by 5 (3 self) - Add to MetaCart
, virtual prototyping can lead to more rapid product design and development. Software is currently being developed that will enable virtual prototyping of mechanical systems in the CAVE 1 (CAVE Automatic Virtual Environment) at Argonne National Laboratory. This software has two principal components: (1

Proceedings of the Federated Conference on Computer Science and Information Systems pp. 651–658 ISBN 978-83-60810-22-4 Visualizing Agent-Based Simulation Dynamics in a CAVE- Issues and Architectures

by Athanasia Louloudi, Franziska Klügl
"... Abstract—Displaying an agent-based simulation on an immersive virtual environment called CAVE (Cave Automatic Virtual Environment), a human expert is enabled to evaluate the simulation’s dynamics from the same point of view as in real life- from a within perspective instead of a birds eye view. As t ..."
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Abstract—Displaying an agent-based simulation on an immersive virtual environment called CAVE (Cave Automatic Virtual Environment), a human expert is enabled to evaluate the simulation’s dynamics from the same point of view as in real life- from a within perspective instead of a birds eye view

1 THE EVALUATION OF A MOTION BASE DRIVING SIMULATOR IN A CAVE AT TACOM

by M. A. Mollenhauer, R. A. Romano
"... The purpose of this presentation is to describe the highlights of a research program designed to investigate the feasibility of creating a motion base driving simulator in a Cave Automatic Virtual Environment (CAVE). The goal of the project was to create the most effective simulator possible using a ..."
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The purpose of this presentation is to describe the highlights of a research program designed to investigate the feasibility of creating a motion base driving simulator in a Cave Automatic Virtual Environment (CAVE). The goal of the project was to create the most effective simulator possible using

The Virtual Cinematographer: A Paradigm For Automatic . . .

by Li-wei He, Michael F. Cohen, David H. Salesin
"... This paper presents a paradigm for automatically generating complete camera specifications for capturing events in virtual 3D environments in real-time. We describe a fully implemented system, called the Virtual Cinematographer, and demonstrate its application in a virtual "party" setting. ..."
Abstract - Cited by 187 (6 self) - Add to MetaCart
This paper presents a paradigm for automatically generating complete camera specifications for capturing events in virtual 3D environments in real-time. We describe a fully implemented system, called the Virtual Cinematographer, and demonstrate its application in a virtual "party" setting
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