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28,677
Pomelo: Accurate and Decentralized Shortestpath Distance Estimation in Social Graphs
"... ABSTRACT Computing the shortestpath distances between nodes is a key problem in analyzing social graphs. Traditional methods like breadthfirst search (BFS) do not scale well with graph size. Recently, a Graph Coordinate System, called Orion, has been proposed to estimate shortestpath distances i ..."
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ABSTRACT Computing the shortestpath distances between nodes is a key problem in analyzing social graphs. Traditional methods like breadthfirst search (BFS) do not scale well with graph size. Recently, a Graph Coordinate System, called Orion, has been proposed to estimate shortestpath distances
Regularization paths for generalized linear models via coordinate descent
, 2009
"... We develop fast algorithms for estimation of generalized linear models with convex penalties. The models include linear regression, twoclass logistic regression, and multinomial regression problems while the penalties include ℓ1 (the lasso), ℓ2 (ridge regression) and mixtures of the two (the elastic ..."
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Cited by 724 (15 self)
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We develop fast algorithms for estimation of generalized linear models with convex penalties. The models include linear regression, twoclass logistic regression, and multinomial regression problems while the penalties include ℓ1 (the lasso), ℓ2 (ridge regression) and mixtures of the two (the
SEAD: Secure Efficient Distance Vector Routing for Mobile Wireless Ad Hoc Networks
, 2003
"... An ad hoc network is a collection of wireless computers (nodes), communicating among themselves over possibly multihop paths, without the help of any infrastructure such as base stations or access points. Although many previous ad hoc network routing protocols have been based in part on distance vec ..."
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Cited by 534 (8 self)
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An ad hoc network is a collection of wireless computers (nodes), communicating among themselves over possibly multihop paths, without the help of any infrastructure such as base stations or access points. Although many previous ad hoc network routing protocols have been based in part on distance
A Simple, Fast, and Accurate Algorithm to Estimate Large Phylogenies by Maximum Likelihood
, 2003
"... The increase in the number of large data sets and the complexity of current probabilistic sequence evolution models necessitates fast and reliable phylogeny reconstruction methods. We describe a new approach, based on the maximumlikelihood principle, which clearly satisfies these requirements. The ..."
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Cited by 2182 (27 self)
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. The core of this method is a simple hillclimbing algorithm that adjusts tree topology and branch lengths simultaneously. This algorithm starts from an initial tree built by a fast distancebased method and modifies this tree to improve its likelihood at each iteration. Due to this simultaneous adjustment
A comparative analysis of selection schemes used in genetic algorithms
 Foundations of Genetic Algorithms
, 1991
"... This paper considers a number of selection schemes commonly used in modern genetic algorithms. Specifically, proportionate reproduction, ranking selection, tournament selection, and Genitor (or «steady state") selection are compared on the basis of solutions to deterministic difference or d ..."
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Cited by 531 (31 self)
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or differential equations, which are verified through computer simulations. The analysis provides convenient approximate or exact solutions as well as useful convergence time and growth ratio estimates. The paper recommends practical application of the analyses and suggests a number of paths for more detailed
Mega: molecular evolutionary genetic analysis software for microcomputers
 CABIOS
, 1994
"... A computer program package called MEGA has been developed for estimating evolutionary distances, reconstructing phylogenetic trees and computing basic statistical quantities from molecular data. It is written in C+ + and is intended to be used on IBM and IBMcompatible personal computers. In this pr ..."
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Cited by 505 (10 self)
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A computer program package called MEGA has been developed for estimating evolutionary distances, reconstructing phylogenetic trees and computing basic statistical quantities from molecular data. It is written in C+ + and is intended to be used on IBM and IBMcompatible personal computers
Locally weighted learning
 ARTIFICIAL INTELLIGENCE REVIEW
, 1997
"... This paper surveys locally weighted learning, a form of lazy learning and memorybased learning, and focuses on locally weighted linear regression. The survey discusses distance functions, smoothing parameters, weighting functions, local model structures, regularization of the estimates and bias, ass ..."
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Cited by 599 (51 self)
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This paper surveys locally weighted learning, a form of lazy learning and memorybased learning, and focuses on locally weighted linear regression. The survey discusses distance functions, smoothing parameters, weighting functions, local model structures, regularization of the estimates and bias
A new approach to the maximum flow problem
 JOURNAL OF THE ACM
, 1988
"... All previously known efficient maximumflow algorithms work by finding augmenting paths, either one path at a time (as in the original Ford and Fulkerson algorithm) or all shortestlength augmenting paths at once (using the layered network approach of Dinic). An alternative method based on the pre ..."
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Cited by 672 (33 self)
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All previously known efficient maximumflow algorithms work by finding augmenting paths, either one path at a time (as in the original Ford and Fulkerson algorithm) or all shortestlength augmenting paths at once (using the layered network approach of Dinic). An alternative method based
FastSLAM: A Factored Solution to the Simultaneous Localization and Mapping Problem
 In Proceedings of the AAAI National Conference on Artificial Intelligence
, 2002
"... The ability to simultaneously localize a robot and accurately map its surroundings is considered by many to be a key prerequisite of truly autonomous robots. However, few approaches to this problem scale up to handle the very large number of landmarks present in real environments. Kalman filterbase ..."
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Cited by 599 (10 self)
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based algorithms, for example, require time quadratic in the number of landmarks to incorporate each sensor observation. This paper presents FastSLAM, an algorithm that recursively estimates the full posterior distribution over robot pose and landmark locations, yet scales logarithmically with the number
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