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Surround-screen projection-based virtual reality: The design and implementation of the CAVE

by Carolina Cruz-neira, Daniel J. Sandin, Thomas A. Defanti , 1993
"... Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches ..."
Abstract - Cited by 725 (27 self) - Add to MetaCart
Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches

A Survey of Augmented Reality

by Ronald Azuma , 1997
"... This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment and military applications that have been explored. This paper describes the ch ..."
Abstract - Cited by 454 (0 self) - Add to MetaCart
This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment and military applications that have been explored. This paper describes

Animated agents for procedural training in virtual reality: Perception, cognition, and motor control

by Jeff Rickel, W. Lewis Johnson - APPLIED ARTIFICIAL INTELLIGENCE , 1999
"... This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up of the student's work environment. Steve can demonstrate how to perform tasks and can also monitor students while t ..."
Abstract - Cited by 243 (33 self) - Add to MetaCart
they practice tasks, providing assistance when needed. This paper describes Steve's architecture in detail, including perception, cognition, and motor control. The perception module monitors the state of the virtual world, maintains a coherent representation of it, and provides this information

Virtual Assembly Using Virtual Reality Techniques

by Hugh I. Connacher, Graduate Assistant, Sankar Jayaram, Assistant Professor, Kevin W. Lyons , 1995
"... Virtual reality is a technology which is often regarded as a natural extension to 3D computer graphics with advanced input and output devices. This technology has only recently matured enough to warrant serious engineering applications. The integration of this new technology with software systems fo ..."
Abstract - Cited by 42 (8 self) - Add to MetaCart
Virtual reality is a technology which is often regarded as a natural extension to 3D computer graphics with advanced input and output devices. This technology has only recently matured enough to warrant serious engineering applications. The integration of this new technology with software systems

Virtual Reality Interfaces for Virtual Environments

by unknown authors
"... Abstract. In this article we define and classify virtual reality interfaces (VRI). The goal is to provide those interested in such interfaces with a solid and unified framework on VRI. This framework gives an overview of VRI, and allows one to see the different categories of VRI, the relations betwe ..."
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Abstract. In this article we define and classify virtual reality interfaces (VRI). The goal is to provide those interested in such interfaces with a solid and unified framework on VRI. This framework gives an overview of VRI, and allows one to see the different categories of VRI, the relations

PERSONAL SPACE IN VIRTUAL REALITY

by Laurie M. Wilcox, Robert S. Allison, Samuel Elfassy, Cynthia Grelik
"... Improving the sense of ‘presence ’ is a common goal of 3D display technology for film, television and virtual reality. However, there are instances in which 3D presentation may elicit unanticipated negative responses. For example, it is well established that violations of interpersonal space cause d ..."
Abstract - Cited by 8 (0 self) - Add to MetaCart
Improving the sense of ‘presence ’ is a common goal of 3D display technology for film, television and virtual reality. However, there are instances in which 3D presentation may elicit unanticipated negative responses. For example, it is well established that violations of interpersonal space cause

Speech Interfaces to Virtual Reality

by Scott Mcglashan - in Proceedings of 2 nd International Workshop on Military Applications of Synthetic Environments and Virtual Reality , 1995
"... In this paper, we consider how speech interfaces can be combined with a direct manipulation interface to virtual reality. We outline the benefits of adding a speech interface, the requirements it imposes on speech recognition, language processing and interaction design. We describe the multimodal DI ..."
Abstract - Cited by 7 (2 self) - Add to MetaCart
In this paper, we consider how speech interfaces can be combined with a direct manipulation interface to virtual reality. We outline the benefits of adding a speech interface, the requirements it imposes on speech recognition, language processing and interaction design. We describe the multimodal

Interaction in Virtual Reality

by Don Hannema, Begeleiders Robert, G. Belleman, Doctoraal Informatica, Specialisatie Technische Informatica , 2001
"... Contents 1 Introduction 1 1.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.1.1 Scientific visualization and virtual reality . . . . . . . . . . . . . . . . . 1 1.1.2 Computational steering . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1.2 Inte ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
Contents 1 Introduction 1 1.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.1.1 Scientific visualization and virtual reality . . . . . . . . . . . . . . . . . 1 1.1.2 Computational steering . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1

Virtual Reality for Interior Design

by Prabhakar Mudliyar, Yuvraj Ingale, Sanket Bhalerao, Onkar Jagtap, Yuvraj Ingale
"... Virtual Reality is increasing day by day in the field of applied science and is an immersive, interactive system based on computable data. Virtual reality interfaces are a natural technique for presenting computer-based blueprint by amalgamation graphics with a vision of the real world. The customer ..."
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reality system and in particular how it maps the virtual objects onto the real world when view through a head mounted display. An interior design application is used as an example to demonstrate the advantages of our approach. The goal of this paper is to put into practice the principles of Virtual

Virtual Reality on the Internet by

by Ronald G. Wolak, Ronald G. Wolak , 2000
"... Virtual reality applications are used on the Internet to create the illusion of reality. Their objective is to provide as realistic an environment for the user as possible. They are often applied in the areas of entertainment, training, medicine, manufacturing, virtual communities, and e-commerce. A ..."
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Virtual reality applications are used on the Internet to create the illusion of reality. Their objective is to provide as realistic an environment for the user as possible. They are often applied in the areas of entertainment, training, medicine, manufacturing, virtual communities, and e
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