Download:
by Matthias Zwicker, Jussi Räsänen
http://www-i8.informatik.rwth-aachen.de/publications/./../publications/downloads/perspective_accurate_splatting.pdf
Add To MetaCart
Abstract:
We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous methods, this leads to perspective correct splat shapes, avoiding artifacts such as holes caused by the affine approximation of the perspective projection. Further, our algorithm implements the EWA resampling filter, hence providing high image quality with anisotropic texture filtering. We also present an extension of our rendering primitive that facilitates the display of sharp edges and corners. Finally, we describe an efficient implementation of the entire point rendering pipeline using vertex and fragment programs of current GPUs. Key words: point rendering, conic sections and projective mappings, texture filtering, graphics hardware 1
Citations
|
304
|
QSplat: A multiresolution point rendering system for large meshes
– Rusinkiewicz, Levoy
- 2000
|
|
230
|
The Digital Michelangelo Project: 3D Scanning of Large Statues
– Levoy, Pulli, et al.
- 2000
|
|
201
|
Surfels: Surface elements as rendering primitives
– Pfister, Zwicker, et al.
- 2000
|
|
157
|
The use of points as display primitives
– Levoy, Whitted
- 1985
|
|
134
|
M.: Surface splatting
– ZWICKER, PFISTER, et al.
|
|
131
|
A userprogrammable vertex engine
– Lindholm, Kilgard, et al.
- 2001
|
|
130
|
Fundamentals of Texture Mapping and Image Warping
– Heckbert
- 1989
|
|
122
|
M.J.: Cg: A system for programming graphics hardware in a c-like language
– Mark, Glanville, et al.
- 2003
|
|
108
|
Point sample rendering
– Grossman, Dally
- 1998
|
|
97
|
Shape modeling with point-sampled geometry
– Pauly, Keiser, et al.
- 2003
|
|
84
|
Efficient simplification of point-sampled surfaces
– Pauly, Gross, et al.
- 2002
|
|
63
|
Creating Raster Omnimax Images from Multiple Perspective Views Using the Elliptical Weighted Average Filter
– Greene, Heckbert
- 1986
|
|
62
|
ImageBased 3D Photography Using Opacity Hulls
– Matusik, Pfister, et al.
- 2002
|
|
60
|
Efficient high quality rendering of point sampled geometry
– Botsch, Wiratanaya, et al.
- 2002
|
|
58
|
Object space EWA surface splatting: A hardware accelerated approach to high quality point rendering
– Ren, Pfister, et al.
- 2002
|
|
56
|
Spectral processing of point-sampled geometry
– Pauly, Gross
- 2001
|
|
46
|
High-quality point-based rendering on modern GPUs
– Botsch, Kobbelt
- 2003
|
|
41
|
Sequential point trees
– Dachsbacher, Vogelgsang, et al.
- 2003
|
|
40
|
Multi-scale feature extraction on pointsampled surfaces
– Pauly, Keiser, et al.
- 2003
|
|
16
|
Efficient screen space approach for hardware accelerated surfel rendering
– Guennebaud, Paulin
- 2003
|
|
16
|
Triangle scan conversion using 2d homogeneous coordinates
– Olano, Greer
- 1997
|
|
13
|
Feline: Fast Elliptical Lines for Anisotropic Texture Mapping
– McCormack, Perry, et al.
- 1999
|