(Enter summary)
Abstract: We describe a multiresolution representation for meshes based on subdivision. Subdivision is a
natural extension of the existing patch-based surface representations. At the same time subdivision
algorithms can be viewed as operating directly on polygonal meshes, which makes them a useful tool
for mesh manipulation. Combination of subdivision and smoothing algorithms of Taubin [26] allows
us to construct a set of algorithms for interactive multiresolution editing of complex meshes of... (Update)
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BibTeX entry: (Update)
D. Zorin, P. Schroder, and W. Sweldens. Interactive Multiresolution Mesh Editing. Computer Graphics (SIGGRAPH '97 Proceedings), pages 259--268, 1997. http://citeseer.ist.psu.edu/zorin97interactive.html More
@article{ zorin97interactive,
author = "Denis Zorin and Peter Schr{\"o}der and Wim Sweldens",
title = "Interactive Multiresolution Mesh Editing",
journal = "Computer Graphics",
volume = "31",
number = "{Annual Conference Series}",
pages = "259--268",
year = "1997",
url = "citeseer.ist.psu.edu/zorin97interactive.html" }
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