(Enter summary)
Abstract: We present a fast implementation of a hybrid algorithm for
reporting box and cube intersections. Our algorithm initially
takes a divide-and-conquer approach and switches to
simpler algorithms for low numbers of boxes. We use our implementations
as engines to solve problems about geometric
primitives. We look at two such problems in the category of
quality analysis of surface triangulations.
General Terms
box intersection, algorithms, segment tree, range tree, implementation,
quantication,... (Update)
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BibTeX entry: (Update)
A. Zomorodian and H. Edelsbrunner. Fast software for box intersections. In Proc. 16th Annu. ACM Sympos. Comput. Geom., pages 129--138, 2000. 7 http://citeseer.ist.psu.edu/zomorodian00fast.html More
@article{ zomorodian02fast,
author = "Afra Zomorodian and Herbert Edelsbrunner",
title = "Fast Software for Box Intersections",
journal = "International Journal of Computational Geometry and Applications",
volume = "12",
number = "1-2",
pages = "143-172",
year = "2002",
url = "citeseer.ist.psu.edu/zomorodian00fast.html" }
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Documents on the same site (http://www.cs.duke.edu/~afra/papers.html): More
Fast Software for Box Intersections - Afra Zomorodian And (2000)
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Topological Persistence and Simplification - Edelsbrunner, Letscher, al. (2000)
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Topological Persistence and Simplification - Letscher, Zomorodian (2000)
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