ii This thesis is dedicated to my parents, Guxiang Zhuang and Jiazheng Qu, to my wife, Peng Zhang,
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5825
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Introduction to Algorithms
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- 1992
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1350
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Marching Cubes: A high resolution 3D surface construction algorithm
– Lorensen, Cline
- 1987
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1097
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Vector Quantization and Signal Compression
– Gersho, Gray
- 1992
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854
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Progressive Meshes
– Hoppe
- 1996
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651
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The JPEG Still Picture Compression Standard
– Wallace
- 1996
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599
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Data Structures and Algorithms
– Aho, Hopcroft, et al.
- 1983
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578
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A method for the construction of minimum redundancy codes
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523
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Arithmetic coding for data compression
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420
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Quantization
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416
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Recursively generated B-spline surfaces on arbitrary topological meshes, Computer-Aided Design
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- 1978
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358
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Smooth Subdivision Surfaces Based on Triangles
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- 1987
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357
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Re-tiling polygonal surfaces
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- 1992
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352
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A signal processing approach to fair surface design
– Taubin
- 1995
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315
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View-dependent refinement of progressive meshes
– Hoppe
- 1997
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300
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BORREL P.: Multi-resolution 3d approximations for rendering complex scenes
– ROSSIGNAC
- 1993
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277
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Geometry Compression
– Deering
- 1995
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272
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Hierarchical geometric models for visible surface algorithms
– Clark
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264
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Multiresolution Analysis for Surfaces of Arbitrary Topological Type
– Lounsbery, DeRose, et al.
- 1997
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237
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Triangle Mesh Compression
– Touma, Gotsman
- 1998
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229
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Images compression through wavelet transform coding
– DeVore, Jawerth, et al.
- 1992
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173
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Survey of Polygonal Surface Simplification Algorithms
– Heckbert, Garland
- 1997
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138
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Progressive simplicial complexes
– POPOVIĆ, HOPPE
- 1997
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128
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Interactive multiresolution mesh editing
– Zorin, Schröder, et al.
- 1997
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120
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Optimal surface reconstruction from planar contours
– Fuchs, Kedem, et al.
- 1977
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118
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Optimizing triangle strips for fast rendering
– Evans, Skiena, et al.
- 1996
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108
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Arithmetic Coding Revisited
– Moffat, Neal, et al.
- 1998
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105
|
Fast Isocontouring for Improved Interactivity
– Bajaj, Pascucci, et al.
- 1996
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105
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A Comparison of Mesh Simplification Algorithms
– Cignoni, Montani, et al.
- 1998
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93
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Hierarchical triangulation for multiresolution surface description
– Floriani, Puppo
- 1995
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87
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Surfaces from Contours
– Meyers, Skinner
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87
|
Progressive forest split compression
– Taubin, Horn, et al.
- 1998
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83
|
Optimized geometry compression for real-time rendering
– Chow
- 1997
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77
|
Geometric optimization
– Hinker, Hansen
- 1993
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70
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Succinct representations of graphs
– Turan
- 1984
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56
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Error-bounded reduction of triangle meshes with multivariate data
– Bajaj, Schikore
- 1996
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52
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Arbitrary topology shape reconstruction from planar cross sections
– Bajaj, Coyle, et al.
- 1996
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48
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Geometry coding and VRML
– Taubin, Horn, et al.
- 1998
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41
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On generating topologically consistent isosurfaces from uniform samples
– Natarajan
- 1994
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39
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Conversion of Complex Contours Line Definition into
– Christiansen, Sederberg
- 1978
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31
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The VRML 2.0 Handbook
– HARTMAN, WERNECKE
- 1996
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31
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Constructing a Reeb graph automatically from cross sections
– Shinagawa, Kunii
- 1991
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30
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A new general triangulation method for planar contours
– Ganapathy, Dennehy
- 1978
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26
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Adaptive marching cubes
– SHU, ZHOU, et al.
- 1995
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25
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Simplification of objects rendered by polygonal approximations
– Zyda
- 1991
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25
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SuperFaces: Polyhedral approximation with bounded error
– KALVIN, TAYLOR
- 1994
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22
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Polygonal simplification: An overview
– Erikson
- 1996
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22
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Taubin and Jarek Rossignac. Geometric compression through topological surgery
– Gabriel
- 1998
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18
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Topology of Surfaces
– Kinsey
- 1993
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17
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Sharing meta-information to guide cooperative search among heterogeneous reusable agents
– Lander, Lesser
- 1997
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15
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Behavior of recursive subdivision surfaces near extraordinary points. Computer Aided Design 10
– DOO, M
- 1978
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