Download:
by Ye Zhao, Xiaoming Wei, Zhe Fan, Arie Kaufman, Hong Qin
http://www.cs.sunysb.edu/~vislab/papers/VoxelsOnFire.pdf
Add To MetaCart
Abstract:
We introduce a method for the animation of fire propagation and the burning consumption of objects represented as volumetric data sets. Our method uses a volumetric fire propagation model based on an enhanced distance field. It can simulate the spreading of multiple fire fronts over a specified isosurface without actually having to create that isosurface. The distance field is generated from a specific shell volume that rapidly creates narrow spatial bands around the virtual surface of any given isovalue. The complete distance field is then obtained by propagation from the initial bands. At each step multiple fire fronts can evolve simultaneously on the volumetric object. The flames of the fire are constructed from streams of particles whose movement is regulated by a velocity field generated with the hardware-accelerated Lattice Boltzmann Model (LBM). The LBM provides a physically-based simulation of the air flow around the burning object. The object voxels and the splats associated with the flame particles are rendered in the same pipeline so that the volume data with its external and internal structures can be displayed along with the fire.
Citations
|
381
|
Footprint Evaluation for Volume Rendering
– Westover
- 1990
|
|
361
|
An image synthesizer
– Perlin
- 1985
|
|
229
|
Particle Systems – A Technique for Modeling a Class of Fuzzy Objects
– Reeves
- 1983
|
|
159
|
Generating textures on arbitrary surfaces using reactiondiffusion
– Turk
- 1991
|
|
114
|
Modeling the motion of a hot, turbulent gas
– Foster, Metaxas
- 1997
|
|
102
|
Depicting fire and other gaseous phenomena using diffusion processes
– Stam, Fiume
- 1995
|
|
78
|
Distance field manipulation of surface models
– Payne, Toga
- 1992
|
|
76
|
Three-dimensional distance field metamorphosis
– Cohen-Or, Solomovici, et al.
- 1998
|
|
72
|
Kizamu: a system for sculpting digital characters
– Perry, Frisken
- 2001
|
|
66
|
Physically based modeling and animation of fire
– NGUYEN, FEDKIW, et al.
- 2002
|
|
47
|
A simple, efficient method for realistic animation of clouds
– Dobashi, Kaneda, et al.
|
|
40
|
Efficient skeletonization of volumetric objects
– Zhou, Toga
- 1999
|
|
36
|
3D scan conversion of CSG models into distance volume
– Breen, Mauch, et al.
- 1998
|
|
36
|
The production of volume data from triangular meshes using voxelisation
– Jones
- 1996
|
|
28
|
Two-dimensional visual simulation of flames, smoke and the spread of fire. The Journal of Visualization and
– Chiba, Ohkawa, et al.
- 1994
|
|
25
|
Implementing lattice boltzmann computation on graphics hardware
– Li, Wei, et al.
- 2003
|
|
17
|
Simulating Fire with Texture Splats
– Wei, Li, et al.
- 2002
|
|
15
|
Realistic and controllable fire simulation
– Beaudoin, Paquet, et al.
- 2001
|
|
15
|
A fixed grid method for capturing the motion of self-intersecting interfaces and related pdes
– Ruuth, Osher
- 1999
|
|
14
|
Synthesizing flames and their spreading
– Perry, Picard
- 1994
|
|
11
|
Fast volume rendering and animation of amorphous phenomena. Volume Graphics
– King, Crawfis, et al.
- 2000
|
|
10
|
Large Scale Lattice-Boltzmann Simulations
– Kandhai
- 1999
|
|
9
|
Meshes on fire
– Lee, Kim, et al.
- 2001
|
|
8
|
Using distance fields for object representation and rendering
– JONES
- 2001
|
|
8
|
Three-Dimensional Parallel Lattice Boltzmann Hydrodynamics Simulations of Turbulent Flows in Interstellar Dark Clouds
– Muders
- 1995
|
|
6
|
Data shaders
– Corrie, Mackerras
- 1993
|
|
3
|
The lattice boltzmann method for gaseous phenomena
– WEI, LI, et al.
- 2003
|
|
2
|
AFront Tracking Method for the Motion of Premixed Flames
– Qian, Tryggvason, et al.
- 1997
|
|
1
|
Lattice boltzman method for 3-d flows with curved boundary
– MEI, SHYY, et al.
- 2000
|