MetaCartSign in to MyCiteSeer

Include Citations | Advanced Search | Help

Include Citations | Advanced Search | Help

  Forward Shadow Mapping (1998) [5 citations — 0 self]

Download:
Download as a PDF | Download as a PS
by Hansong Zhang
Rendering Techniques ’98, Eurographics
http://www.cs.unc.edu/~zhangh/technotes/shadow/shadow.ps
Add To MetaCart

Abstract:

Forward shadow mapping is a new approach to real-time shadow generation. The traditional shadow map algorithm maps the pixels in the eye's view backward into the depth buffers of light sources (i.e. shadow maps), which is similiar to and often implemented as an extension to texture mapping. Our algorithm reverses this process by using 3-D image warping techniques to transform shadow map pixels forward into the eye's view to directly indicate which pixels are lit; it does not interfere with normal texture mapping and easily supports anti-aliased shadow edges and projective textures. Access to shadow maps and projective textures is in pixel-sequential order. This algorithm has advantages when speed of texture mapping becomes the performance bottleneck, which is often the case in visual simulation and game applications.

Citations

541 Plenoptic modeling: an image-based rendering syste – Mcmillan, Bishop - 1995
422 View interpolation for image synthesis – Chen, Williams - 1993
390 An Improved Illumination Model for Shaded Display – Whitted - 1980
381 Footprint Evaluation for Volume Rendering – Westover - 1990
263 Layered depth images – Shade, Gortler, et al. - 1998
259 Modelling the interaction of light between diffuse surfaces – Goral, Torrance, et al.
243 The HemiCube: A Radiosity Solution for Complex Environment – Greenberg - 1985
203 Casting curved shadows on curved surfaces – Williams - 1978
159 Algorithms for Computer Graphics – Crow - 1977
135 Post-Rendering 3D Warping – Mark, McMillan, et al. - 1997
127 R.: Rendering antialiased shadows with depth maps – REEVES, SALESIN, et al. - 1987
124 RealityEngine graphics – Akeley - 1993
91 A Survey of Shadow Algorithms – Woo, Poulin, et al. - 1990
88 Near Real-Time Shadow Generation Using BSP Trees – Chin, Feiner
86 Some techniques for shading machine renderings of solids – Appel, A
64 Fast object-precision shadow generation for areal light sources using BSP trees – Chin, Feiner - 1992
63 Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection – Nishita, Nakamae
61 Efficient impostor manipulation for real-time visualization of urban scenery – Sillion, Drettakis, et al. - 1997
48 Navigating static environments using image-space simplification and morphing – Darsa, Silva, et al. - 1997
39 Simulating Soft Shadows with Graphics Hardware – Heckbert, Herf - 1997
37 Generating Soft Shadows with a Depth Buffer Algorithm – Brotman, Badler - 1984
36 Polygon shadow generation – Atherton, Weiler, et al.
31 A General Version of Crow’s Shadow Volumes – Bergeron - 1986
29 Real shadows, real time – Heidmann - 1991
27 Atmospheric illumination and shadows – Max - 1986
17 An algorithm for producing half-tone computer graphics presentations with shadows and movable light sources – Bouknight, Kelley
16 Algorithms for antialiased cast shadows – Hourcade, Nicolas - 1985
8 Programming with OpenGL: Advanced Rendering – McReynolds - 1996
7 ray tracing for computer synthesized images – Kay, refraction - 1979
5 OpenGL Programming Guide, 2nd Edition – Woo, Neider, et al. - 1997