(Enter summary)
Abstract: We present a new method for controlling levels of detail
(LODs) of triangulated polygonal objects by a gaze-driven
approach. The method relies upon a hierarchical mesh representation
we call a merge-and-split tree (MST) of vertices, in
which objects are described at nearly continuous LODs. The
idea behind the LOD control is to adjust the mesh shape quality
adaptively under a geometrical definition of gaze points
and fovea regions. Not only does it generate a circular fovea
region with smooth... (Update)
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BibTeX entry: (Update)
@misc{ zha-multiresolution,
author = "Hongbin Zha",
title = "Multiresolution Geometric Modeling of 3-D Objects",
url = "citeseer.ist.psu.edu/zha99multiresolution.html" }
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