Download:
|
by Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes
http://www.cs.brown.edu/people/bcz/sketch.ps
Add To MetaCart
Abstract:
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. TheSKETCH application described in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.
Citations
|
153
|
An object-oriented 3D graphics toolkit
– Strauss, Carey
- 1992
|
|
138
|
Sculpting: An interactive vol-umetric modeling technique
– Galyean, Hughes
- 1991
|
|
130
|
Interactive sketching for the early stages of user interface design
– Landay, Myers
- 1995
|
|
129
|
On Seeing Things
– Clowes
- 1971
|
|
113
|
Rapid controlled movement through a virtual 3D workspace
– Mackinlay, Card, et al.
|
|
99
|
Interactive Pen-and-Ink Illustration
– Salisbury, Anderson, et al.
- 1994
|
|
91
|
3-Draw: a tool for designing 3D shapes
– Sachs, Roberts, et al.
- 1991
|
|
78
|
3DM: A Three Dimensional Modeler Using a Head-Mounted Display
– BUTTERWORTH, DAVIDSON, et al.
- 1995
|
|
78
|
A study in interactive 3-D rotation using 2-D control devices
– Chen, Mountford, et al.
- 1988
|
|
69
|
Perceiving spatial relationships in computer-generated images
– Wanger, Ferwerda, et al.
- 1992
|
|
64
|
expressive rendering: A review of nonphotorealistic techniques
– LANSDOWN, SCHOFIELD
- 1995
|
|
58
|
Snap-Dragging in Three Dimensions
– Bier
- 1990
|
|
42
|
Inferring constraints from multiple snapshots
– Kurlander, Feiner
- 1993
|
|
41
|
Object associations: A simple and practical approach to virtual 3d manipulation
– Bukowski, Séquin
- 1995
|
|
34
|
A mark-based interaction paradigm for freehand drawing
– Baudel
- 1994
|
|
25
|
Integrating constraints and direct manipulation
– Gleicher
- 1992
|
|
25
|
Generative modeling: A symbolic system for geometric modeling
– Snyder, Kajiya
- 1992
|
|
24
|
Designing solid objects using interactive sketch interpretation”, ACM SIGGRAPH Computer Graphics – Special Issue: 1992 Symposium on Interactive Computer Graphics
– Pugh
- 1992
|
|
23
|
HoloSketch: a virtual reality sketching/animation tool
– Deering
- 1995
|
|
23
|
Using deformations to explore 3d widget design
– Snibbe, Herndon, et al.
- 1992
|
|
18
|
Interpreting a 3D object from a rough 2D line drawing
– Lamb, Bandopdhay
- 1990
|
|
15
|
Sketching 3D models with 2D interaction devices
– Branco, Costa, et al.
- 1994
|
|
13
|
A survey of 3D solid reconstruction from 2D projection line drawings” Computer Graphics forum Vol
– Wang, Grinstein
- 1993
|
|
9
|
Computer graphics system for reproducing three-dimensional shape from idea sketch
– Akeo, Hashimoto, et al.
- 1994
|
|
8
|
Graphical interaction techniques in constraint-based geometric modeling
– Sistare
- 1991
|
|
2
|
Using technical art: An industry guide
– Magnan
- 1970
|
|
1
|
Specifying gestures by example.Computer Graphics
– Rubine
- 1991
|