(Enter summary)
Abstract: We describe a CSG rendering algorithm that requires no evaluation of the CSG tree beyond normalization
and pruning. It renders directly from the normalized CSG tree and primitives described (to
the graphics system) by their facetted boundaries. It behaves correctly in the presence of user defined,
"near" and "far" clipping planes. It has been implemented on standard graphics workstations using
Iris GL
1
and OpenGL
2
graphics libraries. Modestly sized models can be evaluated and rendered ... (Update)
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8: Interactive Boolean Operations for Conceptual Design of 3-D Solids
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7: Near real-time CSG rendering using tree normalization and geometric pruning (context) - Goldfeather, Molnar et al. - 1989
7: Fast constructive-solid geometry display in the Pixel-Powers graphics system (context) - Goldfeather, Hultquist et al. - 1986
BibTeX entry: (Update)
Wiegand, T.F., Interactive rendering of CSG models. Computer Graphics Forum, 15(4):249--261, 1996. http://citeseer.ist.psu.edu/wiegand96interactive.html More
@article{ wiegand96interactive,
author = "T. F. Wiegand",
title = "Interactive Rendering of {CSG} Models",
journal = "Computer Graphics Forum",
volume = "15",
number = "4",
pages = "249-261",
year = "1996",
url = "citeseer.ist.psu.edu/wiegand96interactive.html" }
Citations (may not include all citations):
105
Set operations on polyhedra using binary space partitioning .. (context) - Thibault, Naylor - 1987
33
Near real-time CSG rendering using tree normalization and ge.. (context) - Goldfeather, Molnar et al. - 1989
30
An object-oriented 3d graphics toolkit (context) - Strauss, Carey - 1992
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Interactive inspection of solids: Cross-sections and interfe.. (context) - Rossignac, Megahed et al. - 1992
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OpenGL Reference Manual (context) - Review - 1992
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Depth buffering display techniques for constructive solid ge.. (context) - Rossignac, Requicha - 1986
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The raycasting machine (context) - Kedem, Ellis - 1984
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A scanline hidden surface removal procedure for constructive.. (context) - Atherton - 1983
9
Graphics Library Programming Guide (context) - McLendon - 1991
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Depth-order point classification techniques for CSG display .. (context) - Jansen - 1991
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CSG hidden surface algorithms for vlsi hardware systems (context) - Jansen - 1987
1
Depth-interval buffer for hardware-assisted shading from CSG.. (context) - Rossignac, Wu - 1989
1
Extended depth buffer algorithms for hidden-surface visualiz.. (context) - Okiro, Kakuzu et al. - 1984
1
ACIS Geometric Modeler Programmers Manual (context) - inc - 1993
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Geometric modelling and display primtives towards specialize.. (context) - Thomas - 1983
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