Reconstructing Surfaces By Volumetric Regularization Using Radial Basis Functions
| Citations: | 29 - 3 self |
BibTeX
@MISC{Dinh_reconstructingsurfaces,
author = {Huong Quynh Dinh and Greg Turk and Greg Slabaugh},
title = {Reconstructing Surfaces By Volumetric Regularization Using Radial Basis Functions },
year = {}
}
Years of Citing Articles
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Abstract
We present a new method of surface reconstruction that generates smooth and seamless models from sparse, noisy, non-uniform, and low resolution range data. Data acquisition techniques from computer vision, such as stereo range images and space carving, produce 3D point sets that are imprecise and non-uniform when compared to laser or optical range scanners. Traditional reconstruction algorithms designed for dense and precise data do not produce smooth reconstructions when applied to vision-based data sets. Our method constructs a 3D implicit surface, formulated as a sum of weighted radial basis functions. We achieve three primary advantages over existing algorithms: (1) the implicit functions we construct estimate the surface well in regions where there is little data; (2) the reconstructed surface is insensitive to noise in data acquisition because we can allow the surface to approximate, rather than exactly interpolate, the data; and (3) the reconstructed surface is locally detailed, yet globally smooth, because we use radial basis functions that achieve multiple orders of smoothness.







