1 Experience-Driven Procedural Content Generation
| Citations: | 6 - 4 self |
BibTeX
@MISC{Yannakakis_1experience-driven,
author = {Georgios N. Yannakakis and Julian Togelius},
title = {1 Experience-Driven Procedural Content Generation},
year = {}
}
OpenURL
Abstract
Abstract—Procedural content generation (PCG) is an increasingly important area of technology within modern human-computer interaction (HCI) design. Personalization of user experience via affective and cognitive modeling, coupled with real-time adjustment of the content according to user needs and preferences are important steps towards effective and meaningful PCG. Games, Web 2.0, interface and software design are amongst the most popular applications of automated content generation. The paper provides a taxonomy of PCG algorithms and introduces a framework for PCG driven by computational models of user experience. This approach, which we call Experience-Driven Procedural Content Generation (EDPCG), is generic and applicable to various subareas of HCI. We employ games as an indicative example of rich HCI and complex affect elicitation, and demonstrate the approach’s effectiveness via dissimilar successful studies.







