1 Search-based Procedural Content Generation: A Taxonomy and Survey
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BibTeX
@MISC{Togelius_1search-based,
author = {Julian Togelius and Georgios N. Yannakakis and Kenneth O. Stanley and Cameron Browne},
title = {1 Search-based Procedural Content Generation: A Taxonomy and Survey},
year = {}
}
OpenURL
Abstract
Abstract — The focus of this survey is on research in applying evolutionary and other metaheuristic search algorithms to automatically generating content for games, both digital and non-digital (such as board games). The term search-based procedural content generation is proposed as the name for this emerging field, which at present is growing quickly. A taxonomy for procedural content generation is devised, centering on what kind of content is generated, how the content is represented and how the quality/fitness of the content is evaluated; searchbased procedural content generation in particular is situated within this taxonomy. This article also contains a survey of all published papers known to the authors in which game content is generated through search or optimisation, and ends with an overview of important open research problems. I.







