• Documents
  • Authors
  • Tables
  • Log in
  • Sign up
  • MetaCart
  • DMCA
  • Donate

CiteSeerX logo

Advanced Search Include Citations
Advanced Search Include Citations | Disambiguate

DMCA

Slow Technology - Designing for Reflection (2001)

Cached

  • Download as a PDF

Download Links

  • [www.viktoria.informatik.gu.se]
  • [www.johan.redstrom.se]
  • [redstrom.se]
  • [www.cse.chalmers.se]
  • [www.daimi.au.dk]
  • [www.cse.chalmers.se]
  • [redstrom.se]
  • [www.cse.chalmers.se]
  • [www.viktoria.adb.gu.se]
  • [www.viktoria.se]

  • Other Repositories/Bibliography

  • DBLP
  • Save to List
  • Add to Collection
  • Correct Errors
  • Monitor Changes
by Lars Hallnäs , Johan Redström
Venue:Personal and Ubiquitous Computing
Citations:77 - 4 self
  • Summary
  • Citations
  • Active Bibliography
  • Co-citation
  • Clustered Documents
  • Version History

BibTeX

@ARTICLE{Hallnäs01slowtechnology,
    author = {Lars Hallnäs and Johan Redström},
    title = {Slow Technology - Designing for Reflection},
    journal = {Personal and Ubiquitous Computing},
    year = {2001},
    volume = {5},
    pages = {201--212}
}

Share

Facebook Twitter Reddit Bibsonomy

OpenURL

 

Abstract

: As computers are increasingly woven into the fabric of everyday life, interaction design may have to change -- from creating only fast and efficient tools to be used during a limited time in specific situations, to creating technology that surrounds us and therefore is a part of our activities for long periods of time. We present slow technology: a design agenda for technology aimed at reflection and moments of mental rest rather than efficiency in performance. The aim of this paper is to develop a design philosophy for slow technology, to discuss general design principles and to revisit some basic issues in interaction design from a more philosophical point of view. We discuss examples of soniture and informative art as instances of slow technology and as examples of how the design principles can be applied in practice. Keywords: Design; Human-computer interaction; Informative art; Slow technology; Soniture; Ubiquitous computing 1.

Keyphrases

slow technology designing    slow technology    informative art    interaction design    basic issue    mental rest    human-computer interaction    limited time    design agenda    general design principle    design philosophy    everyday life    design principle    philosophical point    efficient tool    specific situation    present slow technology    long period   

Powered by: Apache Solr
  • About CiteSeerX
  • Submit and Index Documents
  • Privacy Policy
  • Help
  • Data
  • Source
  • Contact Us

Developed at and hosted by The College of Information Sciences and Technology

© 2007-2019 The Pennsylvania State University