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Generalised weakened fictitious play (2004)

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by David S. Leslie , E. J. Collins
Citations:26 - 3 self
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BibTeX

@MISC{Leslie04generalisedweakened,
    author = {David S. Leslie and E. J. Collins},
    title = {Generalised weakened fictitious play},
    year = {2004}
}

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Abstract

A general class of adaptive processes in games is developed, which significantly generalises weakened fictitious play [Van der Genugten, B., 2000. A weakened form of fictitious play in two-person zero-sum games. Int. Game Theory Rev. 2, 307–328] and includes several interesting fictitious-play-like processes as special cases. The general model is rigorously analysed using the best response differential inclusion, and shown to converge in games with the fictitious play property. Furthermore, a new actor–critic process is introduced, in which the only information given to a player is the reward received as a result of selecting an action—a player need not even know they are playing a game. It is shown that this results in a generalised weakened fictitious play process, and can therefore be considered as a first step towards explaining how players might learn to play Nash equilibrium strategies without having any knowledge of the game, or even that they are playing a game.

Keyphrases

fictitious play    new actor critic process    fictitious play property    fictitious-play-like process    adaptive process    game theory rev    nash equilibrium strategy    two-person zero-sum game    weakened form    fictitious play van der genugten    fictitious play process    general model    special case    general class    first step towards    response differential inclusion   

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