@MISC{Räisänen_displacementmapping, author = {Andrei Räisänen and Andrei Räisänen}, title = {Displacement Mapping}, year = {} }
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Abstract
This paper describes the basics of displacement mapping, a technique used for enhancing the visual quality of any 3-D model by inserting more detail into it. Displacement mapping creates new geometry by first tessellating (dividing) existing triangles into smaller ones and then perturbs the new geometry by displacing the created vertices according to a displacement map. The objective of this paper is to present an overview of the process, not to delve too deep into the complex mathematics involved. A generic algorithm for tessellation is explained, as well as some discussion of the present state of displacement mapping and its applications. 1 1