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Composable Controllers for Physics-Based Character Animation (2001)

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by Petros Faloutsos , Michiel van de Panne , Demetri Terzopoulos
Citations:157 - 22 self
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BibTeX

@MISC{Faloutsos01composablecontrollers,
    author = {Petros Faloutsos and Michiel van de Panne and Demetri Terzopoulos},
    title = {Composable Controllers for Physics-Based Character Animation},
    year = {2001}
}

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Abstract

An ambitious goal in the area of physics-based computer animation is the creation of virtual actors that autonomously synthesize realistic human motions and possess a broad repertoire of lifelike motor skills. To this end, the control of dynamic, anthropomorphic figures subject to gravity and contact forces remains a difficult open problem. We propose a framework for composing controllers in order to enhance the motor abilities of such figures. A key contribution of our composition framework is an explicit model of the "pre-conditions" under which motor controllers are expected to function properly. We demonstrate controller composition with pre-conditions determined not only manually, but also automatically based on Support Vector Machine (SVM) learning theory. We evaluate our composition framework using a family of controllers capable of synthesizing basic actions such as balance, protective stepping when balance is disturbed, protective arm reactions when falling, and multiple ways of standing up after a fall. We furthermore demonstrate these basic controllers working in conjunction with more dynamic motor skills within a prototype virtual stuntperson. Our composition framework promises to enable the community of physics-based animation practitioners to easily exchange motor controllers and integrate them into dynamic characters.

Keyphrases

composable controller    physics-based character animation    composition framework    motor controller    virtual actor    physics-based animation practitioner    lifelike motor skill    difficult open problem    basic controller    dynamic motor skill    realistic human motion    multiple way    motor ability    controller composition    dynamic character    key contribution    explicit model    protective arm reaction    prototype virtual stuntperson    protective stepping    broad repertoire    support vector machine    physics-based computer animation    contact force    ambitious goal    anthropomorphic figure    basic action   

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