@MISC{Debevec_abstractintroducing, author = {P. Debevec and S. Gibson (editors}, title = {Abstract Introducing Vision-Realistic Rendering}, year = {} }
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Abstract
We introduce the concept of vision-realistic rendering–the generation of images that incorporate characteristics of a particular individual’s optical system. We then describe a pipeline for creating vision-realistic images. First, a subject’s optical system is measured by a Shack-Hartmann wavefront aberrometry device. This device outputs a measured wavefront which is sampled to calculate an object space point spread function (OSPSF). The OSPSF is then used to blur input images. This blurring is accomplished by creating a set of depth images, convolving them with the OSPSF, and finally compositing to form a vision-realistic image. We discuss applications of visionrealistic rendering in computer graphics as well as in optometry and ophthalmology and note that our method is a post-process and can handle simple camera models as a special case. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Display algorithms, Viewing algorithms