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Keypoint recognition using randomized trees

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by Vincent Lepetit
Venue:IEEE Trans. Pattern Anal. Mach. Intell
Citations:215 - 17 self
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BibTeX

@ARTICLE{Lepetit_keypointrecognition,
    author = {Vincent Lepetit},
    title = {Keypoint recognition using randomized trees},
    journal = {IEEE Trans. Pattern Anal. Mach. Intell},
    year = {},
    pages = {2006}
}

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Abstract

In many 3–D object-detection and pose-estimation problems, run-time performance is of critical importance. However, there usually is time to train the system, which we will show to be very useful. Assuming that several registered images of the target object are available, we developed a keypoint-based approach that is effective in this context by formulating wide-baseline matching of keypoints extracted from the input images to those found in the model images as a classification problem. This shifts much of the computational burden to a training phase, without sacrificing recognition performance. As a result, the resulting algorithm is robust, accurate, and fast-enough for frame-rate performance. This reduction in run-time computational complexity is our first contribution. Our second contribution is to show that, in this context, a simple and fast keypoint detector suffices to support detection and tracking even under large perspective and scale variations. While earlier methods require a detector that can be expected to produce very repeatable results in general, which usually is very time-consuming, we simply find the most repeatable object keypoints for the specific target object during the training phase. We have incorporated these ideas into a real-time system that detects planar, non-planar, and deformable objects. It then estimates the pose of the rigid ones and the deformations of the others.

Keyphrases

keypoint recognition    training phase    recognition performance    pose-estimation problem    scale variation    classification problem    frame-rate performance    target object    specific target object    fast keypoint detector suffices    run-time computational complexity    repeatable result    input image    deformable object    real-time system    wide-baseline matching    rigid one    first contribution    run-time performance    keypoint-based approach    second contribution    computational burden    critical importance    large perspective    repeatable object keypoints   

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