GPU-Accelerated Deep Shadow Maps for Direct Volume Rendering (2006)

Cached

Download Links

by Markus Hadwiger , Andrea Kratz , Christian Sigg , Katja Bühler
Citations:17 - 0 self

Active Bibliography

1 Efficient Shadows for GPU-based Volume Raycasting – Timo Ropinski, Jens Kasten, Klaus Hinrichs
18 A practical self-shadowing algorithm for interactive hair animation – Thème Cog, Florence Bertails, Florence Bertails, Clément Ménier, Clément Ménier, Marie-paule Cani, Marie-paule Cani - 2005
3 Spectral Volume Rendering using GPU-based Raycasting – Magnus Strengert, Thomas Klein, Ralf Botchen, Simon Stegmaier, Min Chen, Thomas Ertl - 2006
OFFICE OF GRADUATE STUDIES – Alfred Russell, Kent Fuller - 2009
2 Sort First Parallel Volume Rendering – B. Moloney, M. Ament, D. Weiskopf, T. Möller, Brendan Moloney, Marco Ament, Daniel Weiskopf, Ieee Computer Society, Torsten Möller, Ieee Computer Society
1 Interactive Virtual Hair-Dressing Room – Nadia Magnenat-thalmann, Melanie Montagnol, Rajeev Gupta, Pascal Volino
1 A Novel Method for Fast and High-Quality Rendering of Hair – Songhua Xu, Francis C. M. Lau, Hao Jiang, Yunhe Pan
No shadows Opacity Shadow Maps Opacity Shadow Maps Deep Opacity Maps – Cem Yuksel, John Keyser
2 Hair Self Shadowing and Transparency Depth Ordering Using Occupancy maps – Erik Sintorn, Ulf Assarsson
1 Interactive Hair Rendering and Appearance Editing under Environment Lighting – Kun Xu, Li-qian Ma, Bo Ren, Rui Wang, Shi-min Hu
16 Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware – Klaus Engel, Thomas Ertl - 2002
1 Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware – Thomas Klein Magnus, Thomas Klein, Magnus Strengert, Simon Stegmaier, Thomas Ertl - 2005
6 Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware – Thomas Klein, Magnus Strengert, Simon Stegmaier, Thomas Ertl - 2005
Simultaneous GPU-Assisted Raycasting of Unstructured Point Sets and Volumetric Grid Data – H. C. Hege, R. Machiraju (editors, Submission Id
46 A Simple and Flexible Volume Rendering Framework for Graphics-hardware–based Raycasting – Simon Stegmaier, Magnus Strengert, Thomas Klein, Thomas Ertl - 2005
Direct Interval Volume Visualization – Marco Ament, Daniel Weiskopf, Ieee Computer Society, Hamish Carr
Volume Rendering with Multidimensional Peak Finding – Aaron Knoll, Natallia Kotava, Christoph Garth, Christoph Kessler, Mathias Schott, Elaine Cohen, Charles Hansen, Senior Member, Hans Hagen, Senior Member
MASTERARBEIT Interactive Exploration and Quantification of Industrial CT Data – Der Technischen Universität Wien, Ao. Univ. Prof Dipl. -ing, Dr. Techn Eduard Gröller, Dipl. -ing Dr. Techn, Markus Hadwiger, Laura Fritz
5 A generic software framework for the gpu volume rendering pipeline – Joachim E. Vollrath, Daniel Weiskopf, Thomas Ertl - 2005