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817
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Surface Simplification Using Quadric Error Metrics
– Michael Garland, Paul S. Heckbert
- 1997
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186
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Smooth View-Dependent Level-of-Detail Control and Its Application to Terrain Rendering
– Hugues Hoppe
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42
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A Memory Insensitive Technique for Large Model Simplification
– Peter Lindstrom, C. T. Silva
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286
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Multi-resolution 3D approximations for rendering complex scenes
– Jarek Rossignac, Paul Borrel
- 1059
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985
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Progressive Meshes
– Hugues Hoppe
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288
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Geometry Compression
– Michael Deering
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61
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External memory management and simplification of huge meshes
– P Cignoni, C Rocchini C Montani, R Scopigno
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351
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View-Dependent Refinement of Progressive Meshes
– Hugues Hoppe
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233
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View-dependent simplification of arbitrary polygonal environments
– David Luebke, Carl Erikson
- 1997
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23
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Progressive Meshes for Large Models of Arbitrary Topology
– Chris Prince
- 2000
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|
117
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Fast and Memory Efficient Polygonal Simplification
– Peter Lindstrom, Greg Turk
- 1998
|
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40
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Efficient Adaptive Simplification of Massive Meshes
– Eric Shaffer, Michael Garland
- 2001
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264
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Triangle mesh compression
– C Touma, C Gotsman
- 1998
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195
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ROAMing Terrain: Real-time Optimally Adapting Meshes
– Mark Duchaineau , Murray Wolinsky, David E. Sigeti, Mark C. Miller , Charles Aldrich, Mark B. Mineev-Weinstein
- 1997
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331
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The Digital Michelangelo Project: 3D Scanning of Large Statues
– Marc Levoy, Szymon Rusinkiewicz, Brian Curless, Matt Ginzton, Jeremy Ginsberg, Kari Pulli, David Koller, Sean Anderson, Jonathan Shade, Lucas Pereira, James Davis, Duane Fulk
- 2000
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226
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Metro: measuring error on simplified surfaces
– P. Cignoni , C. Rocchini , R. Scopigno
- 1998
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42
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External memory view-dependent simplification
– Jihad El-Sana, Yi-Jen Chiang
- 2004
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222
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Real-Time, Continuous Level of Detail Rendering of Height Fields
– Peter Lindstrom , David Koller, William Ribarsky, Larry F. Hodges, Nick Faust, Gregory A. Turner
- 1996
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69
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I/O Optimal Isosurface Extraction
– Yi-Jen Chiang, Claudio T. Silva
- 1997
|