Context-awareness in distributed communication systems (2000)

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by Peter Ljungstrand
Venue:In CHI 2000 Workshop on the What, Who, Where, When, and How of Context-Awareness (2000
Citations:5 - 0 self

Active Bibliography

15 Context Awareness and Mobile Phones – Peter Ljungstrand - 2001
19 Subtle and Public Notification Cues for Mobile Devices – Rebecca Hansson, Peter Ljungstrand, Johan Redström - 2001
9 A methodology and software platform for building wearable communities – Gerd Kortuem, Dr. Zary Segall - 2002
DESIGNING FOR LOCAL INTERACTION – unknown authors
12 Designing for Local Interaction – Johan Redström , Per Dahlberg, Peter Ljungstrand, Lars Erik Holmquist - 1999
P. Thomas and H.-W. Gellersen (Eds.): HUC 2000, LNCS 1927, pp. 172-186, 2000. – Springer-Verlag Berlin Heidelberg, Anind K. Dey, Gregory D. Abowd - 2000
1 iCAMS: a Mobile Communication Tool using Location Information and Schedule Information – Yasuto Nakanishi, Kazunari Takahashi, Takayuki Tsuji, Katsuya Hakozaki - 2002
Http://www.playresearch.com/ – All The Material - 2001
But Also Novel – Output With Particular, Peter Ljungstrand - 2000
1 Smart-Its child Surveillance System - SiSSy – Henrik Jernström, Supervisor Staffan Björk - 2002
1 How Does the User Interface Design of Mobile Devices Influence the Social Impact of Mobile Communication? – Stefan Marti - 2002
6 Designing visual notification cues for mobile devices – Peter Tarasewich - 2004
2 Place-Its: A Study of Location-Based Reminders – On Mobile Phones, Timothy Sohn, Kevin A. Li, Gunny Lee, Ian Smith, James Scott, William G. Griswold - 2005
List of Tables.......................................................................................................................ix – Aaron Toney - 2007
35 Place-Its: A Study of Location-Based Reminders on Mobile Phones – Timothy Sohn, Kevin A. Li, Gunny Lee, Ian Smith, James Scott, William G. Griswold - 2005
THE SMART PHONE Supporting Social Interaction with Smart Phones – Russell Beale
The use of Bluetooth enabled PDAs - Some Preliminary Use Experiences – Per Dahlberg, Johan Sanneblad B
Towards A Design Philosophy For Everyday Computational Things – Johan Redström
Smart-Its Friends: A Technique for Users to Easily – Establish Connections Between, Lars Erik Holmquist, Friedemann Mattern, Bernt Schiele, Petteri Alahuhta - 2001
Design Implications for Context Aware Mobile Games – Anders Liljedal Thesis, Anders Liljedal