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Abstract Pose-independent Simplification of Articulated Meshes
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Correct Errors
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1314
Progressive meshes
- Hoppe - 1996
1174
Surface simplification using quadric error metrics
- GARLAND, HECKBERT - 1997
640
Decimation of triangle meshes
- Schroeder, Zarge, et al. - 1992
459
View-dependent refinement of progressive meshes”.
- Hoppe - 1997
392
Mesh optimization
- Hoppe, DeRose, et al. - 1993
362
Metro: Measuring error on simplified surfaces
- CIGNONI, ROCCHINI, et al. - 2001
208
Simplifying surfaces with color and texture using quadric error metrics.
- Garland, Heckbert - 1998
159
Out-of-core simplification of large polygonal models
- LINDSTROM - 2000
125
New Quadric Metric for Simplifying Meshes with Appearance Attributes.
- Hoppe - 1999
103
Quadric-Based Polygonal Surface Simplification.
- Garland - 1999
100
Image-driven simplification
- Lindstrom, Turk - 2000
50
Stratified sampling of spherical triangles
- Arvo - 1995
38
Multiresolution dynamic meshes with arbitrary deformations.
- SHAMIR, BAJAJ, et al. - 2000
37
Temporal and spatial level of details for dynamic meshes,” in
- Shamir, Pascucci - 2001
28
User-Guided Simplification,”
- Kho, Garland - 2003
17
Deformation sensitive decimation
- Mohr, Gleicher - 2003
5
Simplification and real-time smooth transitions of articulated meshes
- HOULE, POULIN - 2001
4
Coarse viewdependent levels of detail for hierarchical and deformable models
- Schmalstieg, Fuhrmann - 1999
1
OpenGL vertex weighting demo. http://developer.nvidia.com
- NVIDIA