DMCA
Picbreeder: A case study in collaborative evolutionary exploration of design space (2011)
Venue: | Evolutionary Computation |
Citations: | 36 - 13 self |
Citations
1248 | Approximation by superpositions of a sigmoidal function",
- Cybenko
- 1989
(Show Context)
Citation Context ...s intentionally biased toward exploiting the geometric regularities (e.g. symmetry) that commonly occur in images through its set of standard functions (Stanley, 2007), it can represent any function (=-=Cybenko, 1989-=-), and therefore any image. In Picbreeder, three CPPN outputs represent colors in Hue, Saturation, Brightness (HSB) color space. The HSB color space was chosen over the more common Red, Green, Blue (R... |
677 | The Blind Watchmaker. - Dawkins - 1986 |
578 |
Groupware and social dynamics: eight challenges for developers.Commun
- Grudin
- 1994
(Show Context)
Citation Context ... in turn render the images visible to the user. These research areas and technologies are described in this section. 2.1 Groupware Groupware, which enables computer supported cooperative work (CSCW) (=-=Grudin, 1994-=-a; Carstensen and Schmidt, 1999), coordinates users interacting across a network for a shared purpose. For example, Sourceforge (sou, 2008) hosts open source projects and allows software and documenta... |
535 | Evolving neural networks through augmenting topologies
- Stanley, Miikkulainen
(Show Context)
Citation Context ...atch by branching the image, thereby continuing its evolution. Through the compounding effect of branching, and the ability of the underlying NeuroEvolution of Augmenting Topologies (NEAT) algorithm (=-=Stanley and Miikkulainen, 2002-=-b, 2004a) to increase the images’ complexity, users succeed in collaboratively searching the space of possible images. Picbreeder contributes a novel way to generate and maintain a large catalog of us... |
316 | Artificial evolution for computer graphics
- Sims
- 1991
(Show Context)
Citation Context ...e or she may have little knowledge or expertise. A prominent application of IEC is genetic art, in which evolution is driven by subjective appreciation for the evolved digital artifacts (Smith, 1991; =-=Sims, 1991-=-; Todd and Latham, 1992; Dawkins, 1989; Greenfield, 2000; McCormack, 1993; Lund et al., 1995; Baluja et al., 1994). Many genetic art programs follow the original Blind Watchmaker paradigm from Dawkins... |
286 |
Interactive evolutionary computation: fusion of the capabilities of ec optimization and human evaluation.
- Takagi
- 2001
(Show Context)
Citation Context ... efficient through automating or augmenting the capabilities of designers is an important research focus (Goldschmidt and Porter, 2004; Shneiderman, 2007). Interactive Evolutionary Computation (IEC) (=-=Takagi, 2001-=-), i.e. artificial evolution guided through human direction, is such a tool that can potentially assist the design process. IEC applications generate an initial population of individuals, from which t... |
250 |
Zebrafish hox clusters and vertebrate genome evolution.
- Amores, Force, et al.
- 1998
(Show Context)
Citation Context ...te solutions. The process of complexification, i.e. incrementally adding new genes over generations, also occurs in some lineages in nature, leading to increasing phenotypic complexity (Martin, 1999; =-=Amores et al., 1998-=-; Carroll, 1995). By starting minimally and gradually complexifying over the course of evolution, NEAT was able to solve several difficult control problems (Aaltonen et al., 2009; Stanley et al., 2005... |
233 |
Computer-supported cooperative work: its history and participation”
- Grudin
- 1994
(Show Context)
Citation Context ... in turn render the images visible to the user. These research areas and technologies are described in this section. 2.1 Groupware Groupware, which enables computer supported cooperative work (CSCW) (=-=Grudin, 1994-=-a; Carstensen and Schmidt, 1999), coordinates users interacting across a network for a shared purpose. For example, Sourceforge (sou, 2008) hosts open source projects and allows software and documenta... |
202 | Competitive Coevolution through Evolutionary Complexification,
- Stanley, Miikkulainen
- 2004
(Show Context)
Citation Context ... several difficult control problems (Aaltonen et al., 2009; Stanley et al., 2005a,b; Taylor et al., 2006; Risi et al., 2009; Stanley and Miikkulainen, 2002a; Trujillo et al., 2008; Kohl et al., 2006; =-=Stanley and Miikkulainen, 2004-=-b,a, 2002b). It should be noted that IEC systems often rely on genetic programming and expression trees for image generation (Sims, 1993, 1997; Rooke, 2002; Machado and Cardoso, 2002; Unemi, 1999). Wh... |
199 | A taxonomy for artificial embryogeny.
- Stanley, Miikkulainen
- 2003
(Show Context)
Citation Context ...ed that a good encoding allows information in the genotype to be reused in producing the phenotype (Gruau et al., 1996; Hart et al., 1994). Encodings with this property are called indirect encodings (=-=Stanley and Miikkulainen, 2003-=-). Human DNA, for instance, functions through an indirect encoding, mapping only about 30,000 genes to a body with trillions of cells and 100 trillion neural connections (Zigmond et al., 1999). It tur... |
169 | A comparison between cellular encoding and direct encoding for genetic neural networks
- Gruau, Whitley, et al.
- 1996
(Show Context)
Citation Context ...004a, 2003; Angeline, 1995; Hart et al., 1994; Bongard and Pfeifer, 2001). It is now widely recognized that a good encoding allows information in the genotype to be reused in producing the phenotype (=-=Gruau et al., 1996-=-; Hart et al., 1994). Encodings with this property are called indirect encodings (Stanley and Miikkulainen, 2003). Human DNA, for instance, functions through an indirect encoding, mapping only about 3... |
165 | Genjam: A genetic algorithm for generating jazz solos.
- Biles
- 1994
(Show Context)
Citation Context ...02; World, c○2010 by the Massachusetts Institute of Technology Evolutionary Computation x(x): xxx-xxxJ. Secretan, et al. 1996; Hart, 2007; Unemi, 1999), music (Johanson and Poli, 1998; Nelson, 1993; =-=Biles, 1994-=-; Collins, 2002; Hoover and Stanley, 2009; Tokui and Iba, 2000), three dimensional models (Nishino et al., 2001; Husbands et al., 1996), movies (Unemi, 1999) particle systems (Hastings et al., 2007), ... |
152 |
Evolutionary Art and Computers
- Todd, Latham
- 1992
(Show Context)
Citation Context ... have little knowledge or expertise. A prominent application of IEC is genetic art, in which evolution is driven by subjective appreciation for the evolved digital artifacts (Smith, 1991; Sims, 1991; =-=Todd and Latham, 1992-=-; Dawkins, 1989; Greenfield, 2000; McCormack, 1993; Lund et al., 1995; Baluja et al., 1994). Many genetic art programs follow the original Blind Watchmaker paradigm from Dawkins (1986), in which simpl... |
128 | Creating high-level components with a generative representation for body-brain evolution.
- Horby, Pollack
- 2002
(Show Context)
Citation Context ...ularly in evolutionary computation, significant research in recent years has sought to clarify how complex structures can be encoded most efficiently for evolutionary search (Bentley and Kumar, 1999; =-=Hornby and Pollack, 2002-=-; Stanley and Miikkulainen, 2004a, 2003; Angeline, 1995; Hart et al., 1994; Bongard and Pfeifer, 2001). It is now widely recognized that a good encoding allows information in the genotype to be reused... |
122 | Compositional pattern producing networks: A novel abstraction of development.
- Stanley
- 2007
(Show Context)
Citation Context ...tional Pattern Producing Networks (CPPNs) A CPPN is a function of n Cartesian dimensions that outputs a pattern in n-dimensional space. For example, a two-input CPPN produces a two-dimensional image (=-=Stanley, 2007-=-). For each (x, y) coordinate in that space, its color is output by the CPPN that encodes the image. It is also possible to augment the (x, y) coordinate inputs with additional (non-orthogonal) inputs... |
111 | Repeated structure and dissociation of genotypic and phenotypic complexity in Artificial Ontogeny
- Bongard, Pfeifer
- 2001
(Show Context)
Citation Context ...omplex structures can be encoded most efficiently for evolutionary search (Bentley and Kumar, 1999; Hornby and Pollack, 2002; Stanley and Miikkulainen, 2004a, 2003; Angeline, 1995; Hart et al., 1994; =-=Bongard and Pfeifer, 2001-=-). It is now widely recognized that a good encoding allows information in the genotype to be reused in producing the phenotype (Gruau et al., 1996; Hart et al., 1994). Encodings with this property are... |
98 | Many eyes: a site for visualization at internet scale. - Viegas - 2007 |
95 |
The evolution of evolvability.
- Dawkins
- 1989
(Show Context)
Citation Context ...or expertise. A prominent application of IEC is genetic art, in which evolution is driven by subjective appreciation for the evolved digital artifacts (Smith, 1991; Sims, 1991; Todd and Latham, 1992; =-=Dawkins, 1989-=-; Greenfield, 2000; McCormack, 1993; Lund et al., 1995; Baluja et al., 1994). Many genetic art programs follow the original Blind Watchmaker paradigm from Dawkins (1986), in which simple genetically-e... |
73 | Efficient reinforcement learning through evolving neural network topologies. - Stanley, Miikkulainen - 2002 |
72 |
Creativity support tools: accelerating discovery and innovation.
- Shneiderman
- 2007
(Show Context)
Citation Context ...ort on the part of experts. Thus, making the design process more efficient through automating or augmenting the capabilities of designers is an important research focus (Goldschmidt and Porter, 2004; =-=Shneiderman, 2007-=-). Interactive Evolutionary Computation (IEC) (Takagi, 2001), i.e. artificial evolution guided through human direction, is such a tool that can potentially assist the design process. IEC applications ... |
62 |
Tracking a criminal suspect through face-space with a genetic algorithm
- Caldwell, Johnston
- 1991
(Show Context)
Citation Context ...e image textures and digital flame designs, respectively. IEC has been applied to a wide variety of other practical domains including industrial design (Husbands et al., 1996), police face sketching (=-=Caldwell and Johnston, 1991-=-), correcting speech distortion (Watanabe and Takagi, 1995), database retrieval (Lee and Cho, 1999), and several others (Takagi, 2001). While IEC is a powerful approach to helping users generate digit... |
60 |
Homeotic genes and the evolution of arthropods and chordates.
- Carroll
- 1995
(Show Context)
Citation Context ...cess of complexification, i.e. incrementally adding new genes over generations, also occurs in some lineages in nature, leading to increasing phenotypic complexity (Martin, 1999; Amores et al., 1998; =-=Carroll, 1995-=-). By starting minimally and gradually complexifying over the course of evolution, NEAT was able to solve several difficult control problems (Aaltonen et al., 2009; Stanley et al., 2005a,b; Taylor et ... |
59 | Towards automated artificial evolution for computer-generated images.
- Baluja, Pomerleau, et al.
- 1994
(Show Context)
Citation Context ... evolution is driven by subjective appreciation for the evolved digital artifacts (Smith, 1991; Sims, 1991; Todd and Latham, 1992; Dawkins, 1989; Greenfield, 2000; McCormack, 1993; Lund et al., 1995; =-=Baluja et al., 1994-=-). Many genetic art programs follow the original blind watchmaker paradigm fromDawkins (1986), inwhich simple genetically encodedpatterns are evolved through an interactive interface. Genetic art can ... |
53 | Evolving Neural Network Agents in the NERO Video Game. - Stanley - 2005 |
50 | All the truth about NEvAr
- Machado, Cardoso
- 2002
(Show Context)
Citation Context ...etermine whether an image is “attractive” or not, yet humans can easily perform such evaluations. IEC can thus generate a variety of digital artifacts including images (Sims, 1993, 1997; Rooke, 2002; =-=Machado and Cardoso, 2002-=-; World, c○2010 by the Massachusetts Institute of Technology Evolutionary Computation x(x): xxx-xxxJ. Secretan, et al. 1996; Hart, 2007; Unemi, 1999), music (Johanson and Poli, 1998; Nelson, 1993; Bi... |
49 | Computer supported cooperative work: New challenges to systems design. Lyngby
- Carstensen
- 1999
(Show Context)
Citation Context ... the images visible to the user. These research areas and technologies are described in this section. 2.1 Groupware Groupware, which enables computer supported cooperative work (CSCW) (Grudin, 1994a; =-=Carstensen and Schmidt, 1999-=-), coordinates users interacting across a network for a shared purpose. For example, Sourceforge (sou, 2008) hosts open source projects and allows software and documentation to be written by loosely a... |
45 | GP-music: An interactive genetic programming system for music generation with automated fitness raters.
- Johanson, Poli
- 1998
(Show Context)
Citation Context ...7; Rooke, 2002; Machado and Cardoso, 2002; World, c○2010 by the Massachusetts Institute of Technology Evolutionary Computation x(x): xxx-xxxJ. Secretan, et al. 1996; Hart, 2007; Unemi, 1999), music (=-=Johanson and Poli, 1998-=-; Nelson, 1993; Biles, 1994; Collins, 2002; Hoover and Stanley, 2009; Tokui and Iba, 2000), three dimensional models (Nishino et al., 2001; Husbands et al., 1996), movies (Unemi, 1999) particle system... |
44 | Evolving a Roving Eye for Go, - Stanley, Miikkulainen - 2004 |
43 |
Music composition with interactive evolutionary computation.
- Tokui, Iba
- 2000
(Show Context)
Citation Context ...chnology Evolutionary Computation x(x): xxx-xxxJ. Secretan, et al. 1996; Hart, 2007; Unemi, 1999), music (Johanson and Poli, 1998; Nelson, 1993; Biles, 1994; Collins, 2002; Hoover and Stanley, 2009; =-=Tokui and Iba, 2000-=-), three dimensional models (Nishino et al., 2001; Husbands et al., 1996), movies (Unemi, 1999) particle systems (Hastings et al., 2007), dancing avatars (Balogh et al., 2007), and collages (Unemi, 19... |
41 |
The ways to grow designs: A comparison of embryogenies for an evolutionary design problem
- Bentley, Kumar
- 1999
(Show Context)
Citation Context ...ructure or appeal. Particularly in evolutionary computation, significant research in recent years has sought to clarify how complex structures can be encoded most efficiently for evolutionary search (=-=Bentley and Kumar, 1999-=-; Hornby and Pollack, 2002; Stanley and Miikkulainen, 2004a, 2003; Angeline, 1995; Hart et al., 1994; Bongard and Pfeifer, 2001). It is now widely recognized that a good encoding allows information in... |
41 | Comparing evolutionary and temporal difference methods for reinforcement learning.
- Taylor, Whiteson, et al.
- 2006
(Show Context)
Citation Context ...roll, 1995). By starting minimally and gradually complexifying over the course of evolution, NEAT was able to solve several difficult control problems (Aaltonen et al., 2009; Stanley et al., 2005a,b; =-=Taylor et al., 2006-=-; Risi et al., 2009; Stanley and Miikkulainen, 2002a; Trujillo et al., 2008; Kohl et al., 2006; Stanley and Miikkulainen, 2004b,a, 2002b). It should be noted that IEC systems often rely on genetic pro... |
36 |
AP: Increasing genomic complexity by gene duplication and the origin of vertebrates. American Naturalist
- Martin
- 1999
(Show Context)
Citation Context ...pace of complete solutions. The process of complexification, i.e. incrementally adding new genes over generations, also occurs in some lineages in nature, leading to increasing phenotypic complexity (=-=Martin, 1999-=-; Amores et al., 1998; Carroll, 1995). By starting minimally and gradually complexifying over the course of evolution, NEAT was able to solve several difficult control problems (Aaltonen et al., 2009;... |
33 |
Morphogenic evolutionary computations: Introduction, issues and examples
- Angeline
- 1995
(Show Context)
Citation Context ...t years has sought to clarify how complex structures can be encoded most efficiently for evolutionary search (Bentley and Kumar, 1999; Hornby and Pollack, 2002; Stanley and Miikkulainen, 2004a, 2003; =-=Angeline, 1995-=-; Hart et al., 1994; Bongard and Pfeifer, 2001). It is now widely recognized that a good encoding allows information in the genotype to be reused in producing the phenotype (Gruau et al., 1996; Hart e... |
28 |
Hackers and Painters: Big Ideas from the Computer Age. O’Reilly and Associates,
- Graham
- 2004
(Show Context)
Citation Context ...n of future CIE systems. Keywords Interactive Evolutionary Computation, Collaborative Interactive Evolution 1 Introduction The process of design often requires significant skill and domain knowledge (=-=Graham, 2004-=-; Brown and Birmingham, 1997). A major challenge is that designs are in effect chosen from vast search spaces wherein the most appealing are difficult to find. If, for instance, da Vinci had chosen a ... |
27 | The role of development in genetic algorithms
- Hart, Kammeyer, et al.
- 1994
(Show Context)
Citation Context ...ht to clarify how complex structures can be encoded most efficiently for evolutionary search (Bentley and Kumar, 1999; Hornby and Pollack, 2002; Stanley and Miikkulainen, 2004a, 2003; Angeline, 1995; =-=Hart et al., 1994-=-; Bongard and Pfeifer, 2001). It is now widely recognized that a good encoding allows information in the genotype to be reused in producing the phenotype (Gruau et al., 1996; Hart et al., 1994). Encod... |
27 | Evolving a realworld vehicle warning system
- Kohl, Stanley, et al.
- 2006
(Show Context)
Citation Context ...T was able to solve several difficult control problems (Aaltonen et al., 2009; Stanley et al., 2005a,b; Taylor et al., 2006; Risi et al., 2009; Stanley and Miikkulainen, 2002a; Trujillo et al., 2008; =-=Kohl et al., 2006-=-; Stanley and Miikkulainen, 2004b,a, 2002b). It should be noted that IEC systems often rely on genetic programming and expression trees for image generation (Sims, 1993, 1997; Rooke, 2002; Machado and... |
27 | Interactive evolution of l-system grammars for computer graphics modelling
- McCormack
- 1993
(Show Context)
Citation Context ...tion of IEC is genetic art, in which evolution is driven by subjective appreciation for the evolved digital artifacts (Smith, 1991; Sims, 1991; Todd and Latham, 1992; Dawkins, 1989; Greenfield, 2000; =-=McCormack, 1993-=-; Lund et al., 1995; Baluja et al., 1994). Many genetic art programs follow the original Blind Watchmaker paradigm from Dawkins (1986), in which simple genetically-encoded patterns are evolved through... |
25 | Two applications of genetic algorithms to component design. Evolutionary Computing. Lecture notes in computer science
- Husbands, Germy, et al.
- 1996
(Show Context)
Citation Context ...96; Hart, 2007; Unemi, 1999), music (Johanson and Poli, 1998; Nelson, 1993; Biles, 1994; Collins, 2002; Hoover and Stanley, 2009; Tokui and Iba, 2000), three dimensional models (Nishino et al., 2001; =-=Husbands et al., 1996-=-), movies (Unemi, 1999) particle systems (Hastings et al., 2007), dancing avatars (Balogh et al., 2007), and collages (Unemi, 1999), to name a few. The field of Collaborative Interactive Evolution (CI... |
21 |
Faust music On Line: An Approach to RealTime Collective Composition on the Internet.
- Jordà
- 1999
(Show Context)
Citation Context ...specific talents or expertise, thereby limiting participation. An early collaborative system based explicitly on branching was introduced by Jorda to help musicians collectively produce compositions (=-=Jorda, 1999-=-). In Jorda’s Faust system, users can branch from a previously saved song and edit it to create a variant that is then saved back into the revision tree. Faust produced a collection of appealing songs... |
21 |
Hownovelty search escapes the deceptive trap of learning to learn
- Risi, Vanderbleek, et al.
- 2009
(Show Context)
Citation Context ...ing minimally and gradually complexifying over the course of evolution, NEAT was able to solve several difficult control problems (Aaltonen et al., 2009; Stanley et al., 2005a,b; Taylor et al., 2006; =-=Risi et al., 2009-=-; Stanley and Miikkulainen, 2002a; Trujillo et al., 2008; Kohl et al., 2006; Stanley and Miikkulainen, 2004b,a, 2002b). It should be noted that IEC systems often rely on genetic programming and expres... |
21 | Designing biomorphs with an interactive genetic algorithm.
- Smith
- 1991
(Show Context)
Citation Context ...about which he or she may have little knowledge or expertise. A prominent application of IEC is genetic art, in which evolution is driven by subjective appreciation for the evolved digital artifacts (=-=Smith, 1991-=-; Sims, 1991; Todd and Latham, 1992; Dawkins, 1989; Greenfield, 2000; McCormack, 1993; Lund et al., 1995; Baluja et al., 1994). Many genetic art programs follow the original Blind Watchmaker paradigm ... |
21 |
The Art of Artificial Evolution: a Handbook on Evolutionary Art and Music.
- Romero, Machado
- 2008
(Show Context)
Citation Context ...e original blind watchmaker paradigm fromDawkins (1986), inwhich simple genetically encodedpatterns are evolved through an interactive interface. Genetic art can encompass a variety of digital media (=-=Romero and Machado, 2007-=-), including images (Machado and Cardoso, 2002; World, 1996; Hart, 2007), movies (Unemi, 1999), three-dimensional models (Nishino et al., 2001), and music (Johanson and Poli, 1998; Nelson, 1993; Biles... |
20 |
Sonomorphs: An application of genetic algorithms to growth and development ofmusical organisms
- Nelson
- 1993
(Show Context)
Citation Context ...nd Cardoso, 2002; World, c○2010 by the Massachusetts Institute of Technology Evolutionary Computation x(x): xxx-xxxJ. Secretan, et al. 1996; Hart, 2007; Unemi, 1999), music (Johanson and Poli, 1998; =-=Nelson, 1993-=-; Biles, 1994; Collins, 2002; Hoover and Stanley, 2009; Tokui and Iba, 2000), three dimensional models (Nishino et al., 2001; Husbands et al., 1996), movies (Unemi, 1999) particle systems (Hastings et... |
19 | The electric sheep screen-saver: A case study in aesthetic evolution.
- Draves
- 2005
(Show Context)
Citation Context ...l three-dimensional creatures with a similar interface. While these exhibits were innovative, the museum environment does not encourage users to frequently return to the installation. Electric Sheep (=-=Draves, 2005-=-), a distributed Internet application inspired by Sims’ work, enables users to evolve images over a longer time period than is possible with a museum installation. The application 4 Evolutionary Compu... |
19 | Exploiting Regularity without Development
- Stanley
- 2006
(Show Context)
Citation Context ...lve a special kind of network that represents images. These evolved networks are called compositional pattern producing networks (CPPNs) because they produce patterns in space by composing functions (=-=Stanley, 2006-=-, 2007). The next section explains how CPPNs represent arbitrary images. 2.6 Compositional Pattern Producing Networks (CPPNs) A CPPN is a function of n Cartesian dimensions that outputs a pattern in n... |
19 | Neuroevolution of an automobile crash warning system
- Stanley, Kohl, et al.
- 1977
(Show Context)
Citation Context ... Amores et al., 1998; Carroll, 1995). By starting minimally and gradually complexifying over the course of evolution, NEAT was able to solve several difficult control problems (Aaltonen et al., 2009; =-=Stanley et al., 2005-=-a,b; Taylor et al., 2006; Risi et al., 2009; Stanley and Miikkulainen, 2002a; Trujillo et al., 2008; Kohl et al., 2006; Stanley and Miikkulainen, 2004b,a, 2002b). It should be noted that IEC systems o... |
18 |
A 3D Modeling System for Creative Design,",
- Nishino, Utsumiya, et al.
- 2001
(Show Context)
Citation Context ...J. Secretan, et al. 1996; Hart, 2007; Unemi, 1999), music (Johanson and Poli, 1998; Nelson, 1993; Biles, 1994; Collins, 2002; Hoover and Stanley, 2009; Tokui and Iba, 2000), three dimensional models (=-=Nishino et al., 2001-=-; Husbands et al., 1996), movies (Unemi, 1999) particle systems (Hastings et al., 2007), dancing avatars (Balogh et al., 2007), and collages (Unemi, 1999), to name a few. The field of Collaborative In... |
13 |
Exploiting functional relationships in musical composition.
- Hoover, Stanley
- 2009
(Show Context)
Citation Context ...sachusetts Institute of Technology Evolutionary Computation x(x): xxx-xxxJ. Secretan, et al. 1996; Hart, 2007; Unemi, 1999), music (Johanson and Poli, 1998; Nelson, 1993; Biles, 1994; Collins, 2002; =-=Hoover and Stanley, 2009-=-; Tokui and Iba, 2000), three dimensional models (Nishino et al., 2001; Husbands et al., 1996), movies (Unemi, 1999) particle systems (Hastings et al., 2007), dancing avatars (Balogh et al., 2007), an... |
13 |
SBART 2.4: breeding 2D CG images and movies and creating a type of collage
- Unemi
- 1999
(Show Context)
Citation Context ...ages (Sims, 1993, 1997; Rooke, 2002; Machado and Cardoso, 2002; World, c○2010 by the Massachusetts Institute of Technology Evolutionary Computation x(x): xxx-xxxJ. Secretan, et al. 1996; Hart, 2007; =-=Unemi, 1999-=-), music (Johanson and Poli, 1998; Nelson, 1993; Biles, 1994; Collins, 2002; Hoover and Stanley, 2009; Tokui and Iba, 2000), three dimensional models (Nishino et al., 2001; Husbands et al., 1996), mov... |
12 | Facing the Future: Evolutionary Possibilities for Human-Machine Creativity. - McCormack - 2008 |
11 | Fab@home: The personal desktop fabricator kit
- Malone, Lipson
- 2007
(Show Context)
Citation Context ...breeder could realistically evolve patterns that could be painted onto any of the aforementioned objects. As the popularity of personal rapid prototyping machines increases (Lipson and Pollack, 2000; =-=Malone and Lipson, 2007-=-), Picbreeder-like systems may evolve threedimensional objects that can be downloaded and automatically built. The potential for such commercial applications is an important real-world incentive for t... |
10 |
Understanding the Nature of Design.
- Brown, Birmingham
- 1997
(Show Context)
Citation Context ...E systems. Keywords Interactive Evolutionary Computation, Collaborative Interactive Evolution 1 Introduction The process of design often requires significant skill and domain knowledge (Graham, 2004; =-=Brown and Birmingham, 1997-=-). A major challenge is that designs are in effect chosen from vast search spaces wherein the most appealing are difficult to find. If, for instance, da Vinci had chosen a design for the Mona Lisa tha... |
9 | Toward greater artistic control for interactive evolution of images and animation
- Hart
- 2007
(Show Context)
Citation Context ...including images (Sims, 1993, 1997; Rooke, 2002; Machado and Cardoso, 2002; World, c○2010 by the Massachusetts Institute of Technology Evolutionary Computation x(x): xxx-xxxJ. Secretan, et al. 1996; =-=Hart, 2007-=-; Unemi, 1999), music (Johanson and Poli, 1998; Nelson, 1993; Biles, 1994; Collins, 2002; Hoover and Stanley, 2009; Tokui and Iba, 2000), three dimensional models (Nishino et al., 2001; Husbands et al... |
9 |
Aesthetic selection: The evolutionary art of steven Rooke
- World
- 1996
(Show Context)
Citation Context ...enetically-encoded patterns are evolved through an interactive interface. Genetic art can encompass a variety of digital media (Romero and Machado, 2007), including images (Machado and Cardoso, 2002; =-=World, 1996-=-; Hart, 2007), movies (Unemi, 1999), three dimensional models (Nishino et al., 2001), and music (Johanson and Poli, 1998; Nelson, 1993; Biles, 1994; Collins, 2002; Hoover and Stanley, 2009; Tokui and ... |
7 |
Design representations
- Goldschmitt, Porter
- 2004
(Show Context)
Citation Context ...space requires significant effort on the part of experts. Thus, making the design process more efficient through automating or augmenting the capabilities of designers is an important research focus (=-=Goldschmidt and Porter, 2004-=-; Shneiderman, 2007). Interactive Evolutionary Computation (IEC) (Takagi, 2001), i.e. artificial evolution guided through human direction, is such a tool that can potentially assist the design process... |
7 | Discovering Several Robot Behaviors through Speciation”, - Trujillo, Olague, et al. - 2008 |
6 | Measurement of the top quark mass with dilepton events selected using neuroevolution at CDF - Aaltonen, Adelman, et al. - 2009 |
6 | NEAT particles: Design, representation, and animation of particle system effects
- Hastings, Guha, et al.
- 2007
(Show Context)
Citation Context ...elson, 1993; Biles, 1994; Collins, 2002; Hoover and Stanley, 2009; Tokui and Iba, 2000), three dimensional models (Nishino et al., 2001; Husbands et al., 1996), movies (Unemi, 1999) particle systems (=-=Hastings et al., 2007-=-), dancing avatars (Balogh et al., 2007), and collages (Unemi, 1999), to name a few. The field of Collaborative Interactive Evolution (CIE) attempts to improve IEC by involving multiple users in the e... |
6 |
Recovering System of the Distorted Speech Using Interactive Genetic Algorithms, In:
- Watanabe, Takagi
- 1995
(Show Context)
Citation Context ...C has been applied to a wide variety of other practical domains including industrial design (Husbands et al., 1996), police face sketching (Caldwell and Johnston, 1991), correcting speech distortion (=-=Watanabe and Takagi, 1995-=-), database retrieval (Lee and Cho, 1999), and several others (Takagi, 2001). While IEC is a powerful approach to helping users generate digital artifacts, results are often limited by human fatigue (... |
4 |
Interactive evolution of breakbeat cut sequences
- Collins
- 2002
(Show Context)
Citation Context ...2010 by the Massachusetts Institute of Technology Evolutionary Computation x(x): xxx-xxxJ. Secretan, et al. 1996; Hart, 2007; Unemi, 1999), music (Johanson and Poli, 1998; Nelson, 1993; Biles, 1994; =-=Collins, 2002-=-; Hoover and Stanley, 2009; Tokui and Iba, 2000), three dimensional models (Nishino et al., 2001; Husbands et al., 1996), movies (Unemi, 1999) particle systems (Hastings et al., 2007), dancing avatars... |
4 |
Pfeiffer—A distributed open-ended evolutionary system
- Langdon
- 2005
(Show Context)
Citation Context ...), and collages (Unemi, 1999), to name a few. The field of Collaborative Interactive Evolution (CIE) attempts to improve IEC by involving multiple users in the evolutionary process (Sims, 1993, 1997; =-=Langdon, 2005-=-; liv, 2007). The hope is to increase the variety and quality of solutions that can be evolved. Yet effectively combining the opinions of multiple users is nontrivial because their preferences and goa... |
4 | Picbreeder: Collaborative interactive evolution of images. Leonardo 41(1):98– gramming and evolvable machines 8(2):131–162. - Secretan, Beato, et al. - 2008 |
4 | Conflict resolution and a framework for collaborative interactive evolution
- Szumlanski, Wu, et al.
- 2006
(Show Context)
Citation Context ... normal IEC process lasts 10–20 generations for a single user. However, the problem is that it may take more generations to produce notable results. 2.3 Collaborative Interactive Evolution (CIE) CIE (=-=Szumlanski et al., 2006-=-) systems involve multiple users in one IEC application, hoping to create products with broader appeal and greater significance. CIE systems can be physical installations or online services; each has ... |
4 | Genetic algorithms and computer graphic arts - Unemi - 1994 |
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Evolving expressions and art by choice
- Greenfield
- 2000
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Citation Context ... prominent application of IEC is genetic art, in which evolution is driven by subjective appreciation for the evolved digital artifacts (Smith, 1991; Sims, 1991; Todd and Latham, 1992; Dawkins, 1989; =-=Greenfield, 2000-=-; McCormack, 1993; Lund et al., 1995; Baluja et al., 1994). Many genetic art programs follow the original blind watchmaker paradigm fromDawkins (1986), inwhich simple genetically encodedpatterns are e... |
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Evolving Expressions and Art by
- Greenfield
- 2000
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Citation Context ... prominent application of IEC is genetic art, in which evolution is driven by subjective appreciation for the evolved digital artifacts (Smith, 1991; Sims, 1991; Todd and Latham, 1992; Dawkins, 1989; =-=Greenfield, 2000-=-; McCormack, 1993; Lund et al., 1995; Baluja et al., 1994). Many genetic art programs follow the original Blind Watchmaker paradigm from Dawkins (1986), in which simple genetically-encoded patterns ar... |
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P.: Artistic design with GA and NN
- Lund, Pagliarini, et al.
- 1995
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Citation Context ...netic art, in which evolution is driven by subjective appreciation for the evolved digital artifacts (Smith, 1991; Sims, 1991; Todd and Latham, 1992; Dawkins, 1989; Greenfield, 2000; McCormack, 1993; =-=Lund et al., 1995-=-; Baluja et al., 1994). Many genetic art programs follow the original Blind Watchmaker paradigm from Dawkins (1986), in which simple genetically-encoded patterns are evolved through an interactive int... |
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Dance evolution
- Balogh, Dubbin, et al.
- 2007
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Citation Context ...Hoover and Stanley, 2009; Tokui and Iba, 2000), three dimensional models (Nishino et al., 2001; Husbands et al., 1996), movies (Unemi, 1999) particle systems (Hastings et al., 2007), dancing avatars (=-=Balogh et al., 2007-=-), and collages (Unemi, 1999), to name a few. The field of Collaborative Interactive Evolution (CIE) attempts to improve IEC by involving multiple users in the evolutionary process (Sims, 1993, 1997; ... |
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Mona Lisa: Inside the painting
- Mohen, Menu, et al.
- 2006
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Citation Context ...s are still appreciated (e.g. the 24 Evolutionary Computation Volume x, Number xPicbreeder: Collaborative Evolutionary Exploration Mona Lisa) as much or more than further “evolved” contemporary art (=-=Mohen et al., 2006-=-). Audiences thus may appreciate the classics while at the same time look for new and challenging artistic directions. A significant challenge that Picbreeder faced early is that visitors spent too li... |
1 | Image Project. http://www.w-shadow.com/li - Living |
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26 Evolutionary Computation Volume x, Number x Collaborative Evolutionary Exploration
- Baluja, Pomerleau, et al.
- 1994
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Citation Context ... evolution is driven by subjective appreciation for the evolved digital artifacts (Smith, 1991; Sims, 1991; Todd and Latham, 1992; Dawkins, 1989; Greenfield, 2000; McCormack, 1993; Lund et al., 1995; =-=Baluja et al., 1994-=-). Many genetic art programs follow the original Blind Watchmaker paradigm from Dawkins (1986), in which simple genetically-encoded patterns are evolved through an interactive interface. Genetic art c... |
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DelphiNEAT homepage. http://www.cambrianlabs.com/mattias/ DelphiNEAT
- Fagerlund
- 2006
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Citation Context ...r Picbreeder. 2.5 NEAT-Based Genetic Art Independent researchers have released several NEAT-based genetic art programs, beginning with Mattias Fagerlund’s DelphiNEAT-based Genetic Art (DNGA) in 2003 (=-=Fagerlund, 2006-=-, 2005). DNGA was followed by Holger Ferstl’s SharpNEAT-based 378 Evolutionary Computation Volume 19, Number 3 Picbreeder: Collaborative Evolutionary Exploration Genetic Art (SNGA) in 2006 (Ferstl, 20... |
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DelphiNEAT-based genetic art homepage. http://www.cambrianlabs .com/mattias/GeneticArt
- Fagerlund
- 2005
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Citation Context ...ercoming user fatigue. In existing single-user IEC applications and CIE services, most users succumb to fatigue before generating significant products (e.g. as in Hammond 2007; liv 2007; Ferstl 2006; =-=Fagerlund 2005-=-). 3. Proliferating content. Some CIE systems do not encourage a proliferation of content, but instead concentrate the efforts of many users on single decisions (liv, 2007). 4. Collaborating without d... |
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SharpNEAT-based genetic art homepage. http://www.cs.ucf.edu/kstanley/ GenArt.zip
- Ferstl
- 2006
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Citation Context ... art programs, beginning with Mattias Fagerlund’s DelphiNEAT-based Genetic Art (DNGA) in 2003 (Fagerlund, 2006, 2005). DNGA was followed by Holger Ferstl’s SharpNEAT-based Genetic Art (SNGA) in 2006 (=-=Ferstl, 2006-=-). While realistic-looking objects have been evolved with these applications (see Stanley (2007) for examples), they still can require a considerable number of generations to do so, and therefore can ... |
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Incorporating human preference into content-based image retrieval using interactive genetic algorithm
- Lee, Cho
- 1999
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Citation Context ...actical domains including industrial design (Husbands et al., 1996), police face sketching (Caldwell and Johnston, 1991), correcting speech distortion (Watanabe and Takagi, 1995), database retrieval (=-=Lee and Cho, 1999-=-), and several others (Takagi, 2001). While IEC is a powerful approach to helping users generate digital artifacts, results are often limited by human fatigue (Takagi, 2001). According to Takagi (Taka... |
1 | 28 Evolutionary Computation Volume x, Number x Collaborative Evolutionary Exploration - McCormack - 2008 |
1 | editors (2007). The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music - Romero, Machado |
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Eons of genetically evolved algorithmic images (chap
- Rooke
- 2002
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Citation Context ...struggle to determine whether an image is “attractive” or not, yet humans can easily perform such evaluations. IEC can thus generate a variety of digital artifacts including images (Sims, 1993, 1997; =-=Rooke, 2002-=-; Machado and Cardoso, 2002; World, c○2010 by the Massachusetts Institute of Technology Evolutionary Computation x(x): xxx-xxxJ. Secretan, et al. 1996; Hart, 2007; Unemi, 1999), music (Johanson and P... |
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Genetic Images Interactive Exhibit. Centre Georges Pompidou Revue Virtuelle Notebook
- Sims
- 1993
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Citation Context ... algorithms would struggle to determine whether an image is “attractive” or not, yet humans can easily perform such evaluations. IEC can thus generate a variety of digital artifacts including images (=-=Sims, 1993-=-, 1997; Rooke, 2002; Machado and Cardoso, 2002; World, c○2010 by the Massachusetts Institute of Technology Evolutionary Computation x(x): xxx-xxxJ. Secretan, et al. 1996; Hart, 2007; Unemi, 1999), mu... |
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Galapagos Interactive Exhibit, Decordova Museum
- Sims
- 1997
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Citation Context ...te the contributions of the individual user. It is possible for users to cancel out each others’ contributions by pulling in opposite artistic directions. Furthermore, in most CIE systems (liv, 2007; =-=Sims, 1997-=-, 1993; Szumlanski et al., 2006), it is difficult to determine what contributions each user made to the evolution of a particular image. If users are not recognized for their contributions, they may l... |
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Neural Programming and Internal Reinforcement
- Teller
- 1999
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Citation Context ...s, fractals, and blurs) into their basic function sets, GP-based methods can accelerate the search for appealing images by biasing the search space. Future Picbreeder-like systems may employ GP (e.g. =-=Teller 1999-=-), expression trees and complex base functions as well. However, while some IEC systems may achieve abstract beauty, many Picbreeder pictures do still achieve the unusual distinction in IEC of resembl... |
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Guest editors’ introduction: Understanding the nature of design
- Brown, Birmingham
- 1997
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Citation Context ... systems. Keywords Interactive evolutionary computation, collaborative interactive evolution. 1 Introduction The process of design often requires significant skill and domain knowledge (Graham, 2004; =-=Brown and Birmingham, 1997-=-). A major challenge is that designs are in effect chosen from vast search spaces wherein the most appealing are difficult to find. If, for instance, daVinci had chosen a design for theMonaLisa that l... |
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400 Evolutionary Computation Volume 19, Number 3 Picbreeder: Collaborative Evolutionary Exploration
- Hoover, Stanley
- 2009
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Citation Context ... artifacts including images (Sims, 1993, 1997; Rooke, 2002; Machado and Cardoso, 2002; World, 1996; Hart, 2007; Unemi, 1999), music (Johanson and Poli, 1998; Nelson, 1993; Biles, 1994; Collins, 2002; =-=Hoover and Stanley, 2009-=-; Tokui and Iba, 2000), three dimensional models (Nishino et al., 2001; Husbands et al., 1996), movies (Unemi, 1999), particle systems (Hastings et al., 2007), dancing avatars (Balogh et al., 2007), a... |
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Automatic design andmanufacture of artificial lifeforms. Nature (406):974–978
- Lipson, Pollack
- 2000
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Citation Context ...nes. In the near term, Picbreeder could realistically evolve patterns that could be painted onto any of the aforementioned objects. As the popularity of personal rapid prototyping machines increases (=-=Lipson and Pollack, 2000-=-; Malone and Lipson, 2007), Picbreeder-like systems may evolve threedimensional objects that can be downloaded and automatically built. The potential for 398 Evolutionary Computation Volume 19, Number... |
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Artistic designwith GA andNN
- Lund, Pagliarini, et al.
- 1995
(Show Context)
Citation Context ...netic art, in which evolution is driven by subjective appreciation for the evolved digital artifacts (Smith, 1991; Sims, 1991; Todd and Latham, 1992; Dawkins, 1989; Greenfield, 2000; McCormack, 1993; =-=Lund et al., 1995-=-; Baluja et al., 1994). Many genetic art programs follow the original blind watchmaker paradigm fromDawkins (1986), inwhich simple genetically encodedpatterns are evolved through an interactive interf... |