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  A hierarchy of techniques for simplifying polygonal models (1997) [2 citations — 0 self]

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by Amitabh Varshney
In SIGGRAPH ’97 Course
ftp://ftp.cs.cmu.edu/afs/cs/project/anim/ph/paper/multi97/release/varshney/course.pdf
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Abstract:

Citations

288 Three-dimensional alpha shapes – Edelsbrunner, Mucke - 1994
224 Towards image realism with interactive update rates in complex virtual building environments – Airey, Rohlf, et al. - 1990
118 Optimizing triangle strips for fast rendering – Evans, Skiena, et al. - 1996
85 A Simple and Fast Incremental Randomized Algorithm for Computing Trapezoidal Decompositions and for Triangulating Polygons – Seidel - 1991
75 Adaptive Real-Time Level-of-detail-based Rendering for Polygonal Models – Xia, El-Sana, et al. - 1997
67 Controlled topology simplification – HE, HONG, et al. - 1996
33 Hierarchical Geometric Approximations – Varshney - 1994
27 Fast polygon triangulation based on seidel’s algorithm,” in Graphics Gems – Narkhede, Manocha - 1995
10 Simplification envelopes – Brooks, Wright - 1996
7 Open GL Architecture Review – Board, Davis, et al. - 1993
5 Optimising Triangle Strips for Fast Rendering – Evans, Skiena, et al. - 1996
5 Graphics techniques for walkthrough applications – Helman - 1995