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Visual Interaction With Lifelike Characters (1996)  (Make Corrections)  (14 citations)
Matthew Turk



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Abstract: This paper explores the use of fast, simple computer vision techniques to add compelling visual capabilities to social user interfaces. Social interfaces involve the user in natural dialog with animated, "lifelike" characters. However, current systems employ spoken language as the only input modality. Used effectively, vision can greatly enhance the user's experience interacting with these characters. In addition, vision can provide key information to help manage the dialog and to aid the... (Update)

Context of citations to this paper:   More

...growing area of multimodal and multimedia interaction. Turk s work at Microsoft with visual control of virtual actors is one example [71], as is Blake s use of sophisticated multi object trackers [72] in hand tracking [73] and new work by Frey and Jojic on learning exible...

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8:   View-based interpretation of real-time optical flow for gesture recognition - Cutler, Turk - 1998
8:   Pfinder: Real-time tracking of the human body - Wren, Azarbayejani et al. - 1995
6:   Model based vision: A program to see a walking person (context) - Hogg - 1983

BibTeX entry:   (Update)

M. Turk, "Visual interaction with lifelike characters," Proc. Second IEEE Conference on Face and Gesture Recognition, Killington, VT, October 1996. http://citeseer.ist.psu.edu/turk96visual.html   More

@misc{ turk96visual,
  author = "M. Turk",
  title = "Visual interaction with lifelike characters",
  text = "M. Turk, Visual interaction with lifelike characters, Proc. Second IEEE
    Conference on Face and Gesture Recognition, Killington, VT, October 1996.",
  year = "1996",
  url = "citeseer.ist.psu.edu/turk96visual.html" }
Citations (may not include all citations):
495   Eigenfaces for Recognition (context) - Turk, Pentland - 1991
386   Pfinder: Real-time tracking of the human body - Wren - 1995  DBLP
116   Similarity of color images - Stricker, Orengo  DBLP
15   Modeling the interaction between speech and gesture - Cassell - 1994
5   Interactive-Time Vision: Face Recognition as a Visual Behavi.. (context) - Turk - 1991
2   Lifelike computer characters (context) - Ball - 1995  ACM



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Documents on the same site (http://www.research.microsoft.com/~mturk/):
Tracking Articulated Structures inStereo Image Sequences - Jojic, Huang, al. (1999)   (Correct)
View-based Interpretation of Real-time Optical Flow for.. - Cutler, Turk (1998)   (Correct)

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