(Enter summary)
Abstract: This paper explores the use of fast, simple computer vision
techniques to add compelling visual capabilities to social
user interfaces. Social interfaces involve the user in
natural dialog with animated, "lifelike" characters.
However, current systems employ spoken language as the
only input modality. Used effectively, vision can greatly
enhance the user's experience interacting with these
characters. In addition, vision can provide key
information to help manage the dialog and to aid the... (Update)
Context of citations to this paper: More
...growing area of multimodal and multimedia interaction. Turk s work at Microsoft with visual control of virtual actors is one example [71], as is Blake s use of sophisticated multi object trackers [72] in hand tracking [73] and new work by Frey and Jojic on learning exible...
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8: View-based interpretation of real-time optical flow for gesture recognition
- Cutler, Turk - 1998
8: Pfinder: Real-time tracking of the human body
- Wren, Azarbayejani et al. - 1995
6: Model based vision: A program to see a walking person (context) - Hogg - 1983
BibTeX entry: (Update)
M. Turk, "Visual interaction with lifelike characters," Proc. Second IEEE Conference on Face and Gesture Recognition, Killington, VT, October 1996. http://citeseer.ist.psu.edu/turk96visual.html More
@misc{ turk96visual,
author = "M. Turk",
title = "Visual interaction with lifelike characters",
text = "M. Turk, Visual interaction with lifelike characters, Proc. Second IEEE
Conference on Face and Gesture Recognition, Killington, VT, October 1996.",
year = "1996",
url = "citeseer.ist.psu.edu/turk96visual.html" }
Citations (may not include all citations):
495
Eigenfaces for Recognition (context) - Turk, Pentland - 1991
386
Pfinder: Real-time tracking of the human body
- Wren - 1995 DBLP
116
Similarity of color images
- Stricker, Orengo DBLP
15
Modeling the interaction between speech and gesture
- Cassell - 1994
5
Interactive-Time Vision: Face Recognition as a Visual Behavi.. (context) - Turk - 1991
2
Lifelike computer characters (context) - Ball - 1995 ACM
The graph only includes citing articles where the year of publication is known.
Documents on the same site (http://www.research.microsoft.com/~mturk/):
Tracking Articulated Structures inStereo Image Sequences - Jojic, Huang, al. (1999)
(Correct)
View-based Interpretation of Real-time Optical Flow for.. - Cutler, Turk (1998)
(Correct)
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