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Compression Of Light Fields Using Disparity Compensation And Vector Quantization (1999)  (Make Corrections)  (1 citation)
Xin Tong, ROBERT M. GRAY



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Abstract: Light elds are densely sampled representations of 3D scenes. They provide a promising image-based rendering technique capable of rendering photo-realistic scenes in real time. The rendering method requires high sampling rate as well as random access to individual rays, which calls for a good compression scheme with low decoding complexity as well as low-cost random access. Furthermore, a scalable scheme is desired, i.e. as the sampling rate increases the scheme should exploit the increasing... (Update)

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BibTeX entry:   (Update)

X. Tong and R.M. Gray. Compression of light fields using disparity compensation and vector quantisation. In Proc. IASTED Conf. Computer Graphics and Imaging, pages 300--305, October 1999. 2 http://citeseer.ist.psu.edu/tong99compression.html   More

@misc{ tong99compression,
  author = "X. Tong and R. Gray",
  title = "Compression of light fields using disparity compensation and vector quantisation",
  text = "X. Tong and R.M. Gray. Compression of light fields using disparity compensation
    and vector quantisation. In Proc. IASTED Conf. Computer Graphics and Imaging,
    pages 300--305, October 1999. 2",
  year = "1999",
  url = "citeseer.ist.psu.edu/tong99compression.html" }
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9   Approximating Visibility with Environment Maps (context) - Greene, Kass - 1994
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2   Openloop design of predictive vector quantizers for video co.. (context) - Rose, Khalil et al. - 1998
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