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Abstract: . Infinite two-person games are a natural framework for the study of reactive nonterminating programs. The effective construction of winning strategies in such games is an approach to the synthesis of reactive programs. We describe the automata theoretic setting of infinite games (given by "game graphs"), outline a new construction of winning strategies in finite-state games, and formulate some questions which arise for games over effectively presented infinite graphs. 1 Introduction One of the ... (Update)
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BibTeX entry: (Update)
W. Thomas, "On the synthesis of strategies in infinite games," in Proceedings of STACS 95, Volume 900 of LNCS (E. W. Mayr and C. Puech, eds.), pp. 1--13, Munich: Springer Verlag, 1995. http://citeseer.ist.psu.edu/thomas95synthesis.html More
@inproceedings{ thomas95synthesis,
author = "Wolfgang Thomas",
title = "On the Synthesis of Strategies in Infinite Games",
booktitle = "Symposium on Theoretical Aspects of Computer Science",
pages = "1-13",
year = "1995",
url = "citeseer.ist.psu.edu/thomas95synthesis.html" }
Citations (may not include all citations):
374
Automata on infinite objects (context) - Thomas - 1990 ACM DBLP
308
The control of discrete event systems (context) - Ramadge, Wonham - 1989
176
a decision method in restricted second order arithmetic (context) - Buchi - 1962
114
Fundamental properties of infinite trees (context) - Courcelle - 1983
110
the synthesis of a reactive module (context) - Pnueli, Rosner
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the synthesis of discrete controllers for timed systems (context) - Maler, Pnueli et al.
102
Verification tools for finite-state concurrent systems
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100
Mu-calculus and determinacy (context) - Emerson, Jutla et al. - 1991
51
Descriptive Set Theory (context) - Moschovakis - 1980
49
Solving sequential conditions by finite-state strategies (context) - Buchi, Landweber - 1969
46
Infinite games played on finite graphs (context) - McNaughton - 1993 DBLP
42
Automata on infinite objects and Church's Problem (context) - Rabin - 1972 ACM
42
and games (context) - Gurevich, Harrington et al. - 1982
38
Realizable and unrealizable specifications of reactive syste.. (context) - Abadi, Lamport et al. - 1989 ACM DBLP
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Borel determinacy (context) - Martin - 1975
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Regular expressions for infinite trees and a standard form o.. (context) - Mostowski - 1984
31
Games with forbidden positions (context) - Mostowski - 1991
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Simulating alternating tree automata by nondeterministic aut.. (context) - Muller, Schupp
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and second-order logic (context) - Muller, Schupp et al. - 1985
15
Concurrent programs as strategies in games (context) - Nerode, Yakhnis et al. - 1992
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State-strategies for games in F oeffi (context) - Buchi - 1983
9
and a subset construction for tree automata (context) - Klarlund, measures et al. - 1994
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Hierarchies of weak automata and weak monadic formulas (context) - Mostowski - 1991 ACM DBLP
5
The Temporal Logic of Reactive and Concurrent Programs (context) - Manna, Pnueli - 1992
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Extension of Gurevich-Harrington's restricted memory determi.. (context) - Yakhnis, Yakhnis - 1990 DBLP
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Chain automata (context) - Carton - 1994 ACM DBLP
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Using determinacy to eliminate quantifiers (context) - Buchi - 1977
4
Modelling hybrid systems as games (context) - Nerode, Yakhnis et al.
2
The monadic second-order theory of graphs IX: Machines and t.. (context) - Courcelle - 1994
2
Games on infinite trees and automata with dead-ends (context) - Muchnik - 1992
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273-283 (context) - Zeitman, determinacy et al. - 1994
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