Usability and Playability Issues for ARQuake (2002) [6 citations — 3 self]
Download:
pdf
by Bruce Thomas, Nicholas Krul, Benjamin Close, Wayne Piekarski
In Int'l Workshop on Entertainment Computing
http://www.tinmith.net/papers/thomas-iwec-2002.pdf
Add To MetaCart
Abstract:
Abstract: This paper presents a set of informal studies into the usability and playability of our ARQuake game. ARQuake is an outdoor Augmented Reality version of a first person perspective desktop application. One area of investigation was comparing playing the game along different points of Milgram’s Reality-Virtuality Continuum: Virtual Reality, Augmented Virtuality, and Augmented Reality. The paper reports on the feedback from a set of users operating ARQuake in an outdoor setting.
Citations
| 30 | Technologies for Augmented-Reality Systems: Realizing Ultrasound-Guided Needle Biopsies – State, Livington, et al. - 1996 |
| 11 | Tinmith evo5 – An Architecture for Supporting Mobile Augmented Reality Environments – Piekarski, Thomas - 2001 |
| 3 | Walkthrough – a dynamic graphics system for simulating virtual buildings – FP - 1986 |
| 2 | Utsumi A and Kishino F. Augmented Reality: A – Milgram, Takemura - 1994 |
| 1 | DeBondi P and Piekarski W. First person indoor/outdoor augmented reality application: ARQuake – BH, Close, et al. |
| 1 | Situated Documentaries: Embbeding Multimedia – Hollerer, Feiner, et al. - 1999 |

