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  Usability and Playability Issues for ARQuake (2002) [6 citations — 3 self]

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by Bruce Thomas, Nicholas Krul, Benjamin Close, Wayne Piekarski
In Int'l Workshop on Entertainment Computing
http://www.tinmith.net/papers/thomas-iwec-2002.pdf
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Abstract:

Abstract: This paper presents a set of informal studies into the usability and playability of our ARQuake game. ARQuake is an outdoor Augmented Reality version of a first person perspective desktop application. One area of investigation was comparing playing the game along different points of Milgram’s Reality-Virtuality Continuum: Virtual Reality, Augmented Virtuality, and Augmented Reality. The paper reports on the feedback from a set of users operating ARQuake in an outdoor setting.

Citations

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11 Tinmith evo5 – An Architecture for Supporting Mobile Augmented Reality Environments – Piekarski, Thomas - 2001
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2 Utsumi A and Kishino F. Augmented Reality: A – Milgram, Takemura - 1994
1 DeBondi P and Piekarski W. First person indoor/outdoor augmented reality application: ARQuake – BH, Close, et al.
1 Situated Documentaries: Embbeding Multimedia – Hollerer, Feiner, et al. - 1999