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Global Visibility Algorithms for (1994)  (Make Corrections)  
Seth Teller, et al.



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Abstract: The most expensive geometric operation in image synthesis is visibility determination. Classically this is solved with hidden surface removal algorithms that render only the parts of the scene visible from a point. Global illumination calculations, however, may require information between any two points in the scene. This paper describes global visibility algorithms that preprocess polygon databases in order to accelerate visibility determination during illumination calculations. These... (Update)

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BibTeX entry:   (Update)

@misc{ teller-global,
  author = "Seth Teller and et al.",
  title = "Global Visibility Algorithms for. . .",
  url = "citeseer.ist.psu.edu/teller94global.html" }
Citations (may not include all citations):
277   A Rapid Hierarchical Radiosity Algorithm (context) - Hanrahan, Salzman et al. - 1991
210   On visible surface generation by a priori tree structures (context) - Fuchs, Kedem et al. - 1980
174   Visibility Preprocessing for Interactive Walkthroughs - Teller, S'equin - 1991
168   A Progressive Refinement Approach to Fast Radiosity Image Ge.. (context) - Cohen, Chen et al. - 1988
135   The Hemi-Cube: A Radiosity Solution for Complex Environments (context) - Cohen, Greenberg - 1985
122   Linear programming in linear time when the dimension is fixe.. (context) - Megiddo - 1984
100   Visibility Computations in Densely Occluded Polyhedral Envir.. (context) - Teller - 1992
79   Combining Hierarchical Radiosity and Discontinuity Meshing - Lischinski, Tampieri et al. - 1993
77   Discontinuity Meshing for Accurate Radiosity (context) - Lischinski, Tampieri et al. - 1992
73   Management of Large Amounts of Data in Interactive Building .. - Funkhouser, S'equin et al. - 1992
69   Small-dimensional linear programming and convex hulls made e.. (context) - Seidel - 1991
61   Efficiently Computing and Representing Aspect Graphs of Poly.. (context) - Gigus, Canny et al. - 1991
55   Simulating Global Illumination Using Adaptive Meshing (context) - Heckbert - 1991
52   IncreasingUpdate Rates in the Building Walkthrough System wi.. (context) - Airey - 1990
46   Shaft Culling for Efficient Ray-Traced Radiosity (context) - Haines, Wallace - 1991
44   Making Radiosity Usable: Automatic Preprocessing and Meshing.. (context) - Baum, Mann et al. - 1991
38   Fast Object-Precision Shadow Generation for Area Light Sourc.. (context) - Chin, Feiner - 1992
33   Analytical Geometry of Three Dimensions (context) - Sommerville - 1959
20   An algorithm for constructing the aspect graph (context) - Plantinga, Dyer - 1986
16   Half-Tone Representation of 3-D Objects Illuminated by Area .. (context) - Nishita, Nakamae - 1983
12   An Analytic Approach to Illumination with Area Light Sources (context) - Campbell, Fussell - 1991
10   Personal communication (context) - Zhao, Dobkin - 1992
6   Computing the Antipenumbra Cast by an Area Light Source (context) - Teller - 1992
5   Computing the Lines Piercing Four Lines (context) - Teller, Hohmeyer - 1991
3   An algorithm for finding the weakly visible faces from a pol.. - Plantinga - 1992

Documents on the same site (http://graphics.lcs.mit.edu/~seth/pubs/pubs.html):   More
Conservative Radiance Interpolants for Ray Tracing - Teller, Bala, Dorsey (1996)   (Correct)
Matching and Pose Refinement with Camera Pose Estimates - Satyan Coorg (1996)   (Correct)
Visibility Preprocessing For Interactive Walkthroughs - Teller, Sequin (1991)   (Correct)

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