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  Exact Illumination in Polygonal Environments using Vertex Tracing (2000) [8 citations — 3 self]

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by Michael M. Stark, Richard F. Riesenfeld
Rendering Techniques 2000 (Proceedings of the Eleventh Eurographics Workshop on Rendering
http://www.cs.utah.edu/~mstark/./papers/vertex_tracing/trace.ps
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Abstract:

Abstract. Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form factor attributed to Lambert. This paper presents an alternative, an analytical expression based on vertex behavior rather than the edges the polygon. Using this formulation, irradiance values in a scene consisting of partially occluded uniformly emitting polygons can be computed exactly by examining only the set of apparent vertices visible from the point of evaluation without explicit reconstruction of polygon contours. This leads to a fast, lowoverhead algorithm for exact illumination computation that involves no explicit polygon clipping and is applicable to direct lighting and to radiosity gathering across surfaces or at isolated points. 1 Introduction and Previous Work Fast and accurate computation of shadows continues to be one of the more perennial problems in computer graphics. Related problems include form-factor computation, visibility, and image reconstruction. In polygonal scenes, these problems ultimately

Citations

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129 Radiosity and Global Illumination – Sillion, Puech - 1994
102 Advanced Animation and Rendering Techniques – WATT, WATT - 1992
99 Discontinuity meshing for accurate radiosity – Lischinski, Rampieri, et al. - 1992
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86 A fast shadow algorithm for area light sources using backprojection – DRETTAKIS, E - 1994
83 Visibility, occlusion, and the aspect graph – Plantinga, Dyer - 1990
75 Discontinuity Meshing for Radiosity – HECKBERT - 1992
74 François X. Sillion, Fast calculation of soft shadow textures using convolution – Soler - 1998
69 The visibility skeleton: a powerful and efficient multi-purpose global visibility tool – Durand, Drettakis, et al. - 1997
68 Ray Tracing with Cones – AMANATIDES - 1984
63 Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection – Nishita, Nakamae
58 Shaft Culling for Efficient Ray-Traced Radiosity – HAINES, WALLACE - 1991
40 The irradiance Jacobian for partially occluded polyhedralsources – ARVO - 1987
36 Polygon shadow generation – Atherton, Weiler, et al.
29 Direct illumination with lazy visibility evaluation – HART, DUTRÉ, et al. - 1999
28 Analytic methods for simulated light transport – Arvo - 1995
18 Structured Sampling and Reconstruction of Illumination for Image Synthesis – Drettakis - 1994
10 Computing exact shadow irradiance using splines – Stark, Cohen, et al. - 1999
3 Vertex-based formulations of irradiance from polygonal sources – Stark - 2000