(Enter summary)
Abstract: ata.
Effective human--computer interaction design therefore
requires interfaces that preserve human attention
and avoid information overload.
By bringing wearable computers into a growing
number of application areas, we've improved their
interfaces to better meet this need. The family tree
of CMU wearable computers (see Figure 1), modeled
after the US National Science Foundation family
tree of early computers, classifies wearable computers
into application categories and presents their... (Update)
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BibTeX entry: (Update)
Smailagic, A., Siewiorek, D. Application Design for Wearable and Context-Aware Computers. IEEE Pervasive Computing, 1(4), October-December 2002. http://citeseer.ist.psu.edu/smailagic02application.html More
@misc{ smailagic02application,
author = "A. Smailagic and D. Siewiorek",
title = "Application Design for Wearable and Context-Aware Computers",
text = "Smailagic, A., Siewiorek, D. Application Design for Wearable and Context-Aware
Computers. IEEE Pervasive Computing, 1(4), October-December 2002.",
year = "2002",
url = "citeseer.ist.psu.edu/smailagic02application.html" }
Citations (may not include all citations):
7
An Interdisciplinary Concurrent Design Methodology as Applie.. (context) - Siewiorek, Smailagic et al. - 1994
5
The CMU Mobile Computers: A New Generation of Computer Syste.. (context) - Smailagic, Siewiorek - 1994 DBLP
5
Very Rapid Prototyping of Wearable Computers: A Case Study o..
- Smailagic - 1998 DBLP
4
Benchmarking an Interdisciplinary Concurrent Design Methodol.. (context) - Smailagic - 1995
2
An Evaluation of Audiocentric CMUWearable Computers (context) - Smailagic - 1998
1
A Wearable Computer for Quality Assurance in a Food-Processi.. (context) - Najjar, Thompson et al. - 1997
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