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147
A theory of shape by space carving
- In Proceedings of the 7th IEEE International Conference on Computer Vision (ICCV-99), volume I, pages 307– 314, Los Alamitos, CA
, 1999
"... In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped scene from multiple photographs taken at known but arbitrarilydistributed viewpoints. By studying the equivalence class of all 3D shapes that reproduce the input photographs, we prove the existence of a ..."
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Cited by 363 (14 self)
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In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped scene from multiple photographs taken at known but arbitrarilydistributed viewpoints. By studying the equivalence class of all 3D shapes that reproduce the input photographs, we prove the existence of a special member of this class, the photo hull, that (1) can be computed directly from photographs of the scene, and (2) subsumes all other members of this class. We then give a provably-correct algorithm, called Space Carving, for computing this shape and present experimental results on complex real-world scenes. The approach is designed to (1) build photorealistic shapes that accurately model scene appearance from a wide range of viewpoints, and (2) account for the complex interactions between occlusion, parallax, shading, and their effects on arbitrary views of a 3D scene. 1.
Photorealistic Scene Reconstruction by Voxel Coloring
, 1997
"... A novel scene reconstruction technique is presented, different from previous approaches in its ability to cope with large changes in visibility and its modeling of intrinsic scene color and texture information. The method avoids image correspondence problems by working in a discretized scene space w ..."
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Cited by 328 (20 self)
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A novel scene reconstruction technique is presented, different from previous approaches in its ability to cope with large changes in visibility and its modeling of intrinsic scene color and texture information. The method avoids image correspondence problems by working in a discretized scene space whose voxels are traversed in a fixed visibility ordering. This strategy takes full account of occlusions and allows the input cameras to be far apart and widely distributed about the environment. The algorithm identifies a special set of invariant voxels which together form a spatial and photometric reconstruction of the scene, fully consistent with the input images.
The development and comparison of robust methods for estimating the fundamental matrix
- International Journal of Computer Vision
, 1997
"... Abstract. This paper has two goals. The first is to develop a variety of robust methods for the computation of the Fundamental Matrix, the calibration-free representation of camera motion. The methods are drawn from the principal categories of robust estimators, viz. case deletion diagnostics, M-est ..."
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Cited by 188 (9 self)
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Abstract. This paper has two goals. The first is to develop a variety of robust methods for the computation of the Fundamental Matrix, the calibration-free representation of camera motion. The methods are drawn from the principal categories of robust estimators, viz. case deletion diagnostics, M-estimators and random sampling, and the paper develops the theory required to apply them to non-linear orthogonal regression problems. Although a considerable amount of interest has focussed on the application of robust estimation in computer vision, the relative merits of the many individual methods are unknown, leaving the potential practitioner to guess at their value. The second goal is therefore to compare and judge the methods. Comparative tests are carried out using correspondences generated both synthetically in a statistically controlled fashion and from feature matching in real imagery. In contrast with previously reported methods the goodness of fit to the synthetic observations is judged not in terms of the fit to the observations per se but in terms of fit to the ground truth. A variety of error measures are examined. The experiments allow a statistically satisfying and quasi-optimal method to be synthesized, which is shown to be stable with up to 50 percent outlier contamination, and may still be used if there are more than 50 percent outliers. Performance bounds are established for the method, and a variety of robust methods to estimate the standard deviation of the error and covariance matrix of the parameters are examined. The results of the comparison have broad applicability to vision algorithms where the input data are corrupted not only by noise but also by gross outliers.
Reliable Feature Matching Across Widely Separated Views
, 2000
"... In this paper we present a robust method for automatically matching features in images corresponding to the same physical point on an object seen from two arbitrary viewpoints. Unlike conventional stereo matching approaches we assume no prior knowledge about the relative camera positions and orienta ..."
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Cited by 185 (0 self)
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In this paper we present a robust method for automatically matching features in images corresponding to the same physical point on an object seen from two arbitrary viewpoints. Unlike conventional stereo matching approaches we assume no prior knowledge about the relative camera positions and orientations. In fact in our application this is the information we wish to determine from the image feature matches. Features are detected in two or more images and characterised using affine texture invariants. The problem of window effects is explicitly addressed by our method - our feature characterisation is invariant to linear transformations of the image data including rotation, stretch and skew. The feature matching process is optimised for a structure-from-motion application where we wish to ignore unreliable matches at the expense of reducing the number of feature matches.
Rendering with Concentric Mosaics
, 1999
"... This paper presents a novel 3D plenoptic function, which we call concentric mosaics. We constrain camera motion to planar concentric circles, and create concentric mosaics using a manifold mosaic for each circle (i.e., composing slit images taken at different locations) . Concentric mosaics index al ..."
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Cited by 177 (23 self)
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This paper presents a novel 3D plenoptic function, which we call concentric mosaics. We constrain camera motion to planar concentric circles, and create concentric mosaics using a manifold mosaic for each circle (i.e., composing slit images taken at different locations) . Concentric mosaics index all input image rays naturally in 3 parameters: radius, rotation angle and vertical elevation. Novel views are rendered by combining the appropriate captured rays in an efficient manner at rendering time. Although vertical distortions exist in the rendered images, they can be alleviated by depth correction. Like panoramas, concentric mosaics do not require recovering geometric and photometric scene models. Moreover, concentric mosaics provide a much richer user experience by allowing the user to move freely in a circular region and observe significant parallax and lighting changes. Compared with a Lightfield or Lumigraph, concentric mosaics have much smaller file size because only a 3D plenopt...
Automatic Camera Recovery for Closed or Open Image Sequences
- In Proc. ECCV
, 1998
"... . We describe progress in completely automatically recovering 3D scene structure together with 3D camera positions from a sequence of images acquired by an unknown camera undergoing unknown movement. The main departure from previous structure from motion strategies is that processing is not sequenti ..."
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Cited by 174 (17 self)
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. We describe progress in completely automatically recovering 3D scene structure together with 3D camera positions from a sequence of images acquired by an unknown camera undergoing unknown movement. The main departure from previous structure from motion strategies is that processing is not sequential. Instead a hierarchical approach is employed building from image triplets and associated trifocal tensors. This is advantageous both in obtaining correspondences and also in optimally distributing error over the sequence. The major step forward is that closed sequences can now be dealt with easily. That is, sequences where part of a scene is revisited at a later stage in the sequence. Such sequences contain additional constraints, compared to open sequences, from which the reconstruction can now benefit. The computed cameras and structure are the backbone of a system to build texture mapped graphical models directly from image sequences. 1 Introduction The goal of this work is to obtain ...
Self-calibration and metric reconstruction in spite of varying and unknown internal camera parameters
- INTERNATIONAL JOURNAL OF COMPUTER VISION
, 1999
"... In this paper the theoretical and practical feasibility of self-calibration in the presence of varying intrinsic camera parameters is under investigation. The paper’s main contribution is to propose a self-calibration method which efficiently deals with all kinds of constraints on the intrinsic came ..."
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Cited by 135 (12 self)
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In this paper the theoretical and practical feasibility of self-calibration in the presence of varying intrinsic camera parameters is under investigation. The paper’s main contribution is to propose a self-calibration method which efficiently deals with all kinds of constraints on the intrinsic camera parameters. Within this framework a practical method is proposed which can retrieve metric reconstruction from image sequences obtained with uncalibrated zooming/focusing cameras. The feasibility of the approach is illustrated on real and synthetic examples. Besides this a theoretical proof is given which shows that the absence of skew in the image plane is sufficient to allow for self-calibration. A counting argument is developed which—depending on the set of constraints—gives the minimum sequence length for self-calibration and a method to detect critical motion sequences is proposed.
Wide Baseline Stereo Matching
- In Proc. ICCV
, 1998
"... The objective of this work is to enlarge the class of camera motions for which epipolar geometry and image correspondences can be computed automatically. This facilitates matching between quite disparate views --- wide baseline stereo. Two extensions are made to the current small baseline algorithms ..."
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Cited by 113 (15 self)
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The objective of this work is to enlarge the class of camera motions for which epipolar geometry and image correspondences can be computed automatically. This facilitates matching between quite disparate views --- wide baseline stereo. Two extensions are made to the current small baseline algorithms: first, and most importantly, a viewpoint invariant measure is developed for assessing the affinity of corner neighbourhoods over image pairs; second, algorithms are given for generating putative corner matches between image pairs using local homographies. Two novel infrastructure developments are also described: the automatic generation of local homographies, and the combination of possibly conflicting sets of matches prior to RANSAC estimation. The wide baseline matching algorithm is demonstrated on a number of image pairs with varying relative motion, and for different scene types. All processing is automatic. 1 Introduction It is now possible to automatically compute the epipolar geom...
Invariant Features from Interest Point Groups
- In British Machine Vision Conference
, 2002
"... This paper approaches the problem of finding correspondences between images in which there are large changes in viewpoint, scale and illumination. Recent work has shown that scale-space `interest points' may be found with good repeatability in spite of such changes. Furthermore, the high entropy of ..."
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Cited by 72 (4 self)
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This paper approaches the problem of finding correspondences between images in which there are large changes in viewpoint, scale and illumination. Recent work has shown that scale-space `interest points' may be found with good repeatability in spite of such changes. Furthermore, the high entropy of the surrounding image regions means that local descriptors are highly discriminative for matching. For descriptors at interest points to be robustly matched between images, they must be as far as possible invariant to the imaging process.
Structure from motion without correspondence
- In IEEE International Conference on Computer Vision and Pattern Recognition (CVPR
, 2000
"... A method is presented to recover 3D scene structure and camera motion from multiple images without the need for correspondence information. The problem is framed as finding the maximum likelihood structure and motion given only the 2D measurements, integrating over all possible assignments of 3D fea ..."
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Cited by 63 (4 self)
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A method is presented to recover 3D scene structure and camera motion from multiple images without the need for correspondence information. The problem is framed as finding the maximum likelihood structure and motion given only the 2D measurements, integrating over all possible assignments of 3D features to 2D measurements. This goal is achieved by means of an algorithm which iteratively refines a probability distribution over the set of all correspondence assignments. At each iteration a new structure from motion problem is solved, using as input a set of ’virtual measurements’ derived from this probability distribution. The distribution needed can be efficiently obtained by Markov Chain Monte Carlo sampling. The approach is cast within the framework of Expectation-Maximization, which guarantees convergence to a local maximizer of the likelihood. The algorithm works well in practice, as will be demonstrated using results on several real image sequences. 1

